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PostPosted: Sat Apr 15, 2017 9:13 am 
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Which R Mythic do you think we might get (excluding the god)?


Wild speculation; I think we'll get the card that can end the turn instantly, but it'll be buggy as hell.

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PostPosted: Sat Apr 15, 2017 9:15 am 
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I think we'll get neither of the red monocoloured ones (aside from Hazoret) and just get Samut instead.

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PostPosted: Sat Apr 15, 2017 10:23 pm 
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Which R Mythic do you think we might get (excluding the god)?


Samut. I don't see them coding the extra combat phase or end turn card, so they'll give us Samut as a red mythic. She's alright.

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PostPosted: Sat Apr 15, 2017 11:33 pm 
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sixty4half wrote:
Samut. I don't see them coding the extra combat phase or end turn card, so they'll give us Samut as a red mythic. She's alright.

Additional attack/phases have been in previous iterations of DotP so we know they're at least capable of doing it (Finest Hour, Relentless Assault and I believe Godo, Bandit Warlord was in one of the DotP's too?). I don't know anything about coding so I'm not sure if it's possible to 'copy' previous effects (assuming it doesn't break the game like other cards) but if they can use the previous outline, it might be easier to include? I still think you may be right though. They seem to be steering clear of any 'involved' cards.


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PostPosted: Sun Apr 16, 2017 1:26 am 
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Wait, could our 10th mythic be As Foretold? If White, Black and Green get Gideon, Lili and Nisa respectively...and Red is Samut...dare they give us a 2nd Blue mythic? Because if they give us the Angel that's 3 White mythic and an extra slot Blue loses out on. Maybe they stick another Blue rare in like EMN to compensate, but there is one thing the devs have never done, and that's throw the card slots out of balance.

Most likely scenario is Blue gets 1 mythic and an extra rare, whereas White gets an extra mythic and 1 less rare. Hope I'm wrong though.

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PostPosted: Sun Apr 16, 2017 1:52 am 
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Most likely scenario is Blue gets 1 mythic and an extra rare, whereas White gets an extra mythic and 1 less rare. Hope I'm wrong though.


**** blue

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PostPosted: Sun Apr 16, 2017 7:58 am 
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zzmorg82 wrote:
Which R Mythic do you think we might get (excluding the god)?


Wild speculation; I think we'll get the card that can end the turn instantly, but it'll be buggy as hell.

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In theory it seems so easy to code such a simple thing, just end everything, however it just looks like something stainless would make extra complicated and bug the game.

That aside I could see this being a ragequit inducing card every time you play it and take away the noob turns, especially if you find a way to cheat the game loss.

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PostPosted: Sun Apr 16, 2017 8:31 am 
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zzmorg82 wrote:
Which R Mythic do you think we might get (excluding the god)?


Wild speculation; I think we'll get the card that can end the turn instantly, but it'll be buggy as hell.

Image


Never ever going to happen :party:


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PostPosted: Sun Apr 16, 2017 8:46 am 
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Oh it'll end the turn all right, too bad it'll send you to the main menu and delete your collection as well haha

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PostPosted: Sun Apr 16, 2017 9:19 am 
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All I want is Never// Return. Been waiting for a black anti-walker card since BFZ.

The beetles spawning enchant seems cool as well.


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