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Which is the best pauper decklist?
Poll ended at Tue Apr 18, 2017 6:09 am
Insolvent Neonate 25%  25%  [ 3 ]
I Must be MAD to Play This on the Ladder! 8%  8%  [ 1 ]
That common type of madness 0%  0%  [ 0 ]
Safe and Scion 33%  33%  [ 4 ]
El Loco Pobre 25%  25%  [ 3 ]
Artificers 8%  8%  [ 1 ]
Total votes : 12
Total voters : 7
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PostPosted: Sun Apr 09, 2017 8:55 am 
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Well, pity you flooded on Googles and Vehicles (3 in the deck) but at least you won one :thumbsup: ...and all this is hilarious bwhahaha, I have to start asap, lol

Btw, a quick guide to my deck: you really need one creature in your starting hand and one removal too...and a 2º creature do wonders too

Against expected heavy removal, play first the Fireweavers...Chasers are much more important, you want them to attack and be blocked. Unless dry on lands, play t1 Google, and then, the creature...then Freighters, and later the Maps, Vials...try to keep Maps uncracked, of course. On the play, you can risk a Chaser for a fast Inventor...or if you expect little removal or defense based on bigger creatures, which is a better scenario for the deck

Mulligan if you have a crappy hand, even to 5...as Barney noted, with improvise decks you can flood on artifacts too...googled t4 Inventor hurts, much more with a passage. Also, don't do like Barney and keep a no-creature hand just because you already don't like the deck and want to play the RDWs... :V it's suicidal, obviously

All this is very evident and I should shut up now :P


Last edited by callmemaggit on Sun Apr 09, 2017 11:06 am, edited 3 times in total.

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PostPosted: Sun Apr 09, 2017 9:48 am 
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Now Playing: I MUST BE MAD TO PLAY THIS ON THE LADDER! - THEFLAKYMAGE

Pre-testing Analysis:
The idea is interesting, but might be a bit too dependent on the alchemists. It probably has the same difficulties as sjokwaave's deck in dealing with bigger creatures, but if th draw is good enough I guess it can forget whatever op is doing and just go to face... Curve is low as well and very madness/discard based which can be powerful when you draw well, but when you don't, can leave you with hard to cast cards and no discard outlets. Creature count is low, but that's not really the deck's game-plan. Props to flaky for forgoing the rare lands and going 100% commons. :)

Game 1 AI - (Gruul)
Spoiler


Game 2 AI - (BUG)
Spoiler


Now onto the ladder. If only my opponents could see my deck name...
Game 3 R34 (Dimir Artifacts... lol)
Spoiler


Game 4 R32 (4 Color Artifacts??)
Spoiler


Game 5 R31 (Mardu Walkers)
Spoiler


Final verdict:
Spoiler


I'll give scores only at the end when I test all the decks so I can make a more global assessment of the submissions.

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Last edited by Haven_pt on Sun Apr 09, 2017 5:38 pm, edited 7 times in total.

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PostPosted: Sun Apr 09, 2017 10:46 am 
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I'm taking them directly to the ladder, 2 games each for the first round, as I see nothing that requires learning them, all very straightforward, as expected

Neonates:

First game WIN against a Rank 32 Jund Delirium which highlighted nicely the strenghts of being on the play with RDW and with a good hand. Still, he played so-so...having seen I play with Acts, he dropped a Verdurous being at low life... :roll:

The second game was, funnily enough, with the same guy, now at Rank 31 haha...again on the play :D

But the guy learnt his lesson, and just dropped a couple of Moldgraf Scavenger without turning delirium on (oh, naughty boy) no Hulk this time hehe, and then proceed to beat me with a couple Scroungers, UDs, Ballista and even a late Hearth of K, lol...against which I was helpless, btw...

So LOSS

That nicely ilustrates the weakness of this build...a couple big blockers hurt you a lot, same as Hearts and let's not talk about Harversters...

...which takes me to the main problem I have with this buid: it's as stock as it gets. It's just all the direct damage we have with commons plus a bunch of cheap critters and Acts. It's almost exactly what I'd have built with that theme in mind...or anybody else. Well, I would have put just 3 Act effects, but that's minor.

Even more, it's a build a bit... lazy...I mean, why Acts instead of Hijack ?

In fact, take a look at a screen of the 2º game:

Spoiler


...not that Hijack would have saved me...but almost. In a pure red deck, Acts instead of Hijacks is just indolent :P

Don't take me wrong, the deck works, as any RDW, above all on the play...and I like the number of lands for the curve etc, it's well done...but pretty uninspiring imho from a builders point of view, I'm afraid. :)


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PostPosted: Sun Apr 09, 2017 11:32 am 
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This testing is actually a whole lot of fun.

I feel kind of detached, like a scientist performing an experiment, or like I'm watching a football/soccer game on TV or something and I'm rooting for one side but whatever the outcome, it's cool by me...

The write-ups are a lot of work, so I hope you enjoy them!

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PostPosted: Sun Apr 09, 2017 5:48 pm 
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Round 3 playtesting has begun!

Insolvent Neonate just beat a rank 40 golgari delirium deck. And I did two MAJOR misplays too. It was the right amount of balancing the burn between creatures and face and being patient, yay. 3-0 on the ladder!

Let's try the other two finalists...

Safe and Scion wins against a rank 8 Simic mill deck. Borrowed Grace ftw. 3-0!! If El Loco loses the next match we will have our winners

El Loco wins again! Against another garbage simic energy deck. 3-0!

Top three decks are collectively 9-0 on the ladder. Barney is 12-3 on the ladder with Pauper, lol. That's a better record than when I try to use Secret of TImh's spikiest Tier 1 build with mythics!

Onto round 4!

Btw, el Loco has repeatedly given me many paths to win each game, it's remarkable

El Loco comes to a humiliating defeat in the fourth round to a very suboptimal Radkos Vehicle deck with tons of enchantments and pumps, and to put salt in the wound, it was an AI takeover match. Plus, El Loco came out perfectly on curve but still stood no chance. Let's see how the other two decks do this round. Any deck that wins becomes a winner. El Loco finishes 3-1 on the ladder.

Btw I loved Maggits earlier post, I forgot to give it propS


AHHHHHHHH!!!! guys! Guys!! Safe and Scion just beat a rank 40 really strong Abzan snek deck which did a T2 sylvan advocate (hard to deal with), T3 longtusk cub with fatal push, t4 tireless tracker with fatal push. The husk is now a 6/6. AND Barney got mana screwed bad with forest , evolving wilds and evolving wilds and that's it. Both my Druid of the cowl got fatal pushed. But blisterpods with topan free blades and two crappy three drops got the job done with a single borrowed grace. I killed the snek early with a might of the masses too. This is the first strong deck I've beaten I think. What a deck!!! 4-0! One of the winners for sure. If Insolvents Neonate wins its next match , it will share the crown... let's see.


Insolvent Neonate wins 4-0 as well, besting the worst Dimir graveyard deck I've ever seen. That's TWO Pauper decks that went 4-0 on the ladder!! Ladies and gentlemen, I am announcing the two winners of my vote, the very impressive Safe and Scion as well as the best mono red build, Insolvent Neonate. Congrats to our winners. Love these decks. I'll be playing them on Twitch in the future


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PostPosted: Sun Apr 09, 2017 11:02 pm 
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divinevert wrote:
I wonder what the high rank steam players think when they go up against these? Would prob be hilarious to see their faces, specially if they lose.

On xbone players prob don't even notice. At rank 40, I get paired up against R1 D card decks often enough I might not even think about it playing against these on the ladder.

Eh, I got to rank 40 on steam with a mediocre GR Energy deck with half of Kaladesh. The talk of steam being so much harder is jokes.


Considering Gem did so well in their tourney with a werewolf deck built from a partial collection, maybe I should have figured as much. At least their matchmaking works at rank (at least it does when I'm watching gameplay videos). Xbone play might (?) be on par if rank pairing wasn't all over the place.

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PostPosted: Sun Apr 09, 2017 11:10 pm 
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Top three decks are collectively 9-0 on the ladder. Barney is 12-3 on the ladder with Pauper, lol. That's a better record than when I try to use Secret of TImh's spikiest Tier 1 build with mythics!


Excuse me, sir. I never build the spikiest T1 decks (even Valor Blues was T0 x infinity, not T1). I always run at least one card choice that makes Spikes cringe. I won't stand for that sort of defamation. :shakes fist:

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PostPosted: Mon Apr 10, 2017 2:22 am 
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Always entertaining guys. Busy with work and life but I will eventually get a chance to test these things.

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PostPosted: Mon Apr 10, 2017 4:11 am 
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Modulo, when I have a might of the masses with a full board, say 7 creatures. Opponent blocks my 4/4 trample with his oblivion sower, should I pump one of the dudes that is hitting face , leaving opponent with 5 life but still the Sower and other blockers, or should I pump the trampler to kill the sower, save the trampler and hit face for just a little bit, I chose the latter and ended up winning but with a red deck, this would have been the wrong choice. I think I would have killed him sooner had I pumped someone hitting face instead but then his board is better


Depends on the exact situation, but in general I'd lean towards killing the Sower. The trampler likely has an easy enough time getting damage past the other blockers, and the deck does not have many ways to interact with a Sower. Also, you're only dealing 4 damage less while taking out the Sower (due to Trample).

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PostPosted: Mon Apr 10, 2017 7:29 am 
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Timh I totally forgot Valor Blues was tier 0 x infinity, my apologies. That's how u got me to play it in the first place and it was one of my favourite decks for a while, if not my favourite.


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PostPosted: Mon Apr 10, 2017 8:18 am 
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I don't think my Neonate can claim insolvency anymore with all the gold he's won :D

I was honestly expecting straight loses from anyone who played it and for them to end up like this:

Image

I put next to no thought into the deck because I didn't have time to brew/test. As people have noted I should have used Hijack but as none of my decks have had call to use the card I just fell back on what I knew. Can't believe I even have two votes lol.

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PostPosted: Mon Apr 10, 2017 8:57 am 
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Sjokwaave wrote:

I put next to no thought into the deck because I didn't have time to brew/test.


hahaha, nice, man...that was a bit my impression


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PostPosted: Mon Apr 10, 2017 9:37 am 
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haha stupid panda bear, no wonder they're almost extinct.

*trigger Yumi*


Sjok, the deck is awesome :) Should I replace all Acts of Treason with Hijacks?


Modulo, you read my write-up of being that Abzan deck? Can you believe I won that match against those drops? So awesome.


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PostPosted: Mon Apr 10, 2017 9:40 am 
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Sjok, the deck is awesome :) Should I replace all Acts of Treason with Hijacks?


Yes; it's a strict upgrade.

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PostPosted: Mon Apr 10, 2017 10:15 am 
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Modulo, you read my write-up of being that Abzan deck? Can you believe I won that match against those drops? So awesome.


I did read it; nice job! Winning these kinds of matches with the deck I believe to be possible but unlikely; also it takes quite some skill and a lot of fighting spirit. Very satisfying if you manage to win, though.

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PostPosted: Mon Apr 10, 2017 10:23 am 
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Sjok, thanks! I'll make the switch tonight.

Now I'm in a big of a conundrum. I want to play these two Pauper decks from time to time cuz it'll be fun. I'm TEMPTED to add in the uncommons, rares and mythics to make them much more competitive but then... what's the point? The whole idea is to humiliate the other person with an all-commons deck. I'm going to leave them as-is I think. But I will change the hijacks, thanks for that!


Modulo, like i can't explain how satisfying it was. He drops the T2 Sylvan Advocate which is EXTREMELY hard to deal with. I have a super slow start with two evolving wilds and one forest. He Fatal Pushes BOTH of my Druid of the Cowls which would have got me out of the jam. And he continues to drop a high quality creature each turn. I saved my creatures and only chump blocked once, and was very patient...waiting for that perfect moment. And then BAM, I take my shot when I'm down to 2-3 life and it pays off. He must have been certain he had the game in hand. And it's a rank 40 too! What a match. It made me love your deck. And when I won, i could have done it with either Might of the Masses or Borrowed Grace. Yay options! :)

great job both of you. You guys sure make some good decks :)


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PostPosted: Tue Apr 11, 2017 1:23 pm 
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Now Playing: THAT COMMON TYPE OF MADNESS - SL33PHUMPER

Pre-testing Analysis:
So, another madness deck... This time Grixis. The first thing that comes to mind is that this version has more land (yes!), so hopefully I'll be less mana screwed and then the other big difference is take inventory. Flaky's deck lacked draw, this one has a little bit more and TI certainly works well with Cathartic reunion, so the blue splash may just work. I also love the idea of dispel. EVery meta-deck is packing instant speed removal and like I said with Flaky's deck, the creatures are just too vulnerable, so dispel is a very cheap and interesting option. On the down side, 3 colors will make color-screw more probable, so let's hope the shuffler doesn't kick me in the groin. The rest? Well, the same difficulties with big creatures but it gains some versatility. I wonder if the pyre hounds can justify being a 4-of, they synergize, but seem slow as f@ck... So, onto the testing!

Game 1 AI - (Dimir Artifacts)
Spoiler


Game 2 AI - (Orzhov Artifacts)
Spoiler


Now onto the ladder. I wonder how this deck does...
Game 3 R35 (Esper Control)
Spoiler



Game 4 R34 (Bant Tempo)
Spoiler


Game 5 R33 (Mono-White Humans)
Spoiler


Final verdict:
Spoiler


I'll give scores only at the end when I test all the decks so I can make a more global assessment of the submissions.

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Last edited by Haven_pt on Wed Apr 12, 2017 12:27 pm, edited 1 time in total.

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PostPosted: Wed Apr 12, 2017 12:04 pm 
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Man, I have been busy..at last this afternoon I''l have some time to playtest, I hope a couple of them


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PostPosted: Wed Apr 12, 2017 12:28 pm 
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This thread was killed by new-set-spoiler-mania.

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PostPosted: Wed Apr 12, 2017 12:39 pm 
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Yes, a bit, lol

Anyways, to the ladder with GW tokens...aaand WIN in the first game, after being Languished when I had overextended with 4 creatures, due to OP being (apparently) screwed at 3 lands for 3 turns (rank 30, Dimir control, semijanky build with Nihilis...)

After casting the 4º creature with abandon, he drawed or uncovered the 4 land and sweeped me...even so, eventually...

Spoiler


...being quite at the limit of my resources, my last Wildsize gave me the very lucky Might I needed to pull lethal, rofl! Instant ragequit :V the dude didn't even wait for the flashing Fatality! hahaha

And second game...WIN too, another at-the-limit one, against R32 RDW...which admitely, is a good game for us, but still...nice!

My conclusions:

* Plays way better than expected

* Plays way better than the Boros version I tried :blush: probably due to the green pumping being of better quality

* Tends to flood on mana in the mid-late game, both games have been a torture with draws of 3-4 lands in a row...which is probably due to variance in the most part, taking in account that the land count is even on the low side... but maybe the 4 druids allow 19?

* People isn't very acustomed to play against combat tricks, that play a HUGE part in every game

* All the victories at the very limit, not for the faint of hearth, lol

Let's see if another can pull a double win, 4 to go as I'm gonna play mine too as usual

And 3-1 overall in the mid-30's in the Steam ladder with commons :V :party:


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