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PostPosted: Mon Dec 09, 2013 1:39 pm 
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I pass to my combat phase and wait to declare my 6/8 kor as an attacker.


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PostPosted: Mon Dec 09, 2013 1:50 pm 
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He's attacking!
Fel, back on you.

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PostPosted: Mon Dec 09, 2013 1:53 pm 
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I won't do anything, but just a heads-up, Neo: I should have a chance to respond after his MP1 but before he declares attackers.

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PostPosted: Mon Dec 09, 2013 2:00 pm 
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Aha...yup, you are correct. If you (either of you) ever feel like you've missed a chance to do something, and want to do something, just let me know - we can backtrack most of the time (like here, for example).
I'm trying to balance moving this along, with not missing anything. I'm really only waiting a bunch if there's something that I would post to the game (like a new card, or something like that) that would change the state before moving along.

OK - I'll update the OP, deduct the damage and move back to True's 2nd main phase.

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PostPosted: Mon Dec 09, 2013 2:07 pm 
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I pass to my combat phase and wait to declare my 6/8 kor as an attacker.


I phrased it like that to imply I would be giving time for a Fel's response and making my play at the same time. Not sure if I did right.

I pass the turn and I pass all until the start of my next turn.


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PostPosted: Mon Dec 09, 2013 2:10 pm 
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We're all figuring this out together!

OK - Fel, back to you. You can take any end step actions you want, if not, let me know, and I'll ship another card over to you.

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PostPosted: Mon Dec 09, 2013 2:38 pm 
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I'm good. Send me my card, please :)

EDIT: Not going to double post, so here we go:

MP1 play Island, tap 5 to cast Mind Control, targeting Kor#1, which I believe is the one enchanted by Armored Ascension.

Since True's tapped out, I would like to procede to CP and attack with my Lord, if you don't mind.

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PostPosted: Mon Dec 09, 2013 6:27 pm 
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Ouch!

But I won't block.


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PostPosted: Mon Dec 09, 2013 6:51 pm 
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Combat proceeds as normal and after that I'll just pass the turn.

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PostPosted: Mon Dec 09, 2013 6:53 pm 
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OK.
So, Kor#1 is now under Fel's control.
It was 6/8, but, with Mind Control, it's now 8/10
The Lord attacked, and was unblocked, dealing 2 damage.
I'll update the OP in a few minutes.
Fel, anything in MP2?
True, I was going to ask you, but, since you are tapped out, and passed till your next turn, I guess not.
So, Fel, once I update, it's on you to do something, or pass till the next turn.

Edit: I just saw your post...I'll update the OP with all these changes, and then throw a card to True for the start of his turn

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PostPosted: Tue Dec 10, 2013 11:01 am 
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I play a Plain and tap 2 plains to play Pacifism targeting my stolen Kor Spiritdancer, triggering the ability of my remaining Kor.


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PostPosted: Tue Dec 10, 2013 12:31 pm 
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Sorry - been a busy day.
Pacifism is on the stack, heading towards the stolen Spirtdancer.
True - your card is on it's way - Fel - priority is on you

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PostPosted: Tue Dec 10, 2013 4:52 pm 
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Well, at least I got a 3-for-1. Pacifism Resolves.

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PostPosted: Tue Dec 10, 2013 5:03 pm 
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I tap 3 plains and play Griffin Guide targeting my 0/2 Kor Spiritdancer, triggering the ability from kor again.


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PostPosted: Tue Dec 10, 2013 5:07 pm 
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On it's way!

Fel - any actions, or back to True?

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PostPosted: Tue Dec 10, 2013 5:23 pm 
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In response, Tap 1 Island and cast Unsummon, targeting Kor#2 (the one controlled by True).

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PostPosted: Tue Dec 10, 2013 5:28 pm 
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I do nothing, but :cry:. Pass the turn.


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PostPosted: Tue Dec 10, 2013 5:53 pm 
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Just to clarify, don't you have 8 cards in hand right now, True?

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PostPosted: Tue Dec 10, 2013 6:08 pm 
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No, only 7.


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PostPosted: Tue Dec 10, 2013 6:25 pm 
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I ask because the OP says you had 7 cards when Griffin Guide was on the stack, and then I bounced your Kor back to your hand. Doesn't that make it 8?

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