Yay!
Bwhahaha...I have been all the afternoon brewing precisely that theme, inspired by the other thread...I have already 5 semi-working brews (Golgari Elves, 4c Allies, Dimir Eldrazi Flyers, Simic Beatdown
*hint hint ) and I already know which one is the best of them, corrupted Radkos...I can post it now, why not?
Vampìres in a train4 x
Insolent Neonate2 x
Bold Impaler4 x
Olivia's Dragoon4 x
Infectious Bloodlust4 x
Bloodmad Vampire4 x
Kozilek's Shrieker4 x
Renegade Freighter4 x
Fiery Temper4 x
Stromkirk Mentor2 x
Aradara Express5 x
Swamp7 x
Mountain1 x
Wastes2 x
Smoldering Marsh2 x
Dragonskull Summit4 x
Evolving Wilds1 x
Westvale Abbey1 x
Hanweir Battlements1 x
Geier Reach SanitariumWell, the title says it all...Vamps
and Trains
Delirium subtheme, with 4 Fiery Tempers (maybe the 2º best common?) and 4 Bloodmads...as outlets, we have the 4 Dragoons, the 4 Neonates and the Sanitarium...a bit low, but Delirium isn't really key
Bloodlust makes Neonates something that hurts (making IBs inmune to exile, btw)
They also go well with Dragons, turning them a big 4 power flier... or can make Bloodmads/Shriekers/Mentors into better Ball Lightings. The recursion is good as the critters are fragile.
Freighter is, by far, the best common we have, so maxed...and Adara Experss isn't that bad if it wasn't for the high crew cost...now, the good news are that we have 12 creatures than can crew it right by themselves...and even more with the help of the Bloodlusts or pumping...and an 8/6 menacer is
something when you can crew it out of nowhere every turn.
Impalers work as late mana sinks...in fact, they can even crew the Express by themselves too if you have 6 spare mana late game...Mentors have that nice little synergy with all the vamps (18 of them), the +1/+1 counter is nice for menacers, fliers or pilots. Shriekers are a really good common too, among the best...again, a 4 or 5 power menacer is scary by itsef
Enough creatures to put an Abbey there, and with enough punch most of them as to deserve a Battlements too. No card has double mana cost, mana is easy, so I can play few taplands...a bit low on colorless sources, but I don't want to wreck the mana just for the Shriekers. 24 lands, I really need to unsure the landrops to curve out
Nice cost distribution, counting the Tempers as 1 CC, of course: 10-8-12-4-2. Very little removal, but it wants to go for the throat, so...
And that's it...I don't think I can do better than that...maybe retouch the mana, if anything