Thanks Barney. I like trying out these decks that you've been playing for years. I'm playing Make Big Plays right now because of you. I don't have as good a record as you but I assume that's because you're on XBox and I'm on Steam.
I'm gonna quote Zerris' OP here for everyone's ease, since we're talking about it. I'll double check the decklist to make sure I have everything tomorrow when I'm home.
V 1.1* Added 2x
Declaration in Stone, 1x
Reclamation Sage* Removed 1x
Tamiyo's Journal, 1x
Oath of Liliana, 1x
Ulamog, the Ceaseless HungerRemoved "cute" cards to add more solid (and cheap) removal.
Reclamation Sage can be tutored by Bellower and recurred by Liliana (in addition to Greenwarden, of course) which lets it hit multiple times against Mill / Enchantment heavy decks.
Declaration in Stone is just a solid card, and helps against mass tokens and a lot of the more problematic creatures against us (Ulamog, Greenwarden, anything that recurs).
Background:I've now played up to Rank 30 in the new season, and feel like I have a rough handle on the developing metagame. There's a lot of aggro - primarily humans, in a variety of colors, taking advantage of the new anthems and Thalia. There's a lot of midrange G/B decks, very similar to last format with the addition of Murder. There's some people trying to durdle for days with graveyard recursion strategies - zombies or otherwise. And there's a variety of people playing janky brews attempting to make Delirium or Emerge into things (they're not) or Vampires (it might be, but it's still worse than humans).
The notable absences:Five colors walkers is completely dead. The mana base is unplayably bad without Sylvan Ranger, and there are no viable replacements that are cheap enough, versatile enough, and have enough board presence to keep you alive against aggro. Four color walkers can survive, but it needs to be very lean on the colors, and might need to run things like Explosive Vegetation.
Esper Control got a ton of tools - but the aggro decks got
way more. If you face off against Mono-White or W/R or W/G Humans and you don't have
Languish on turn four or
Planar Outburst on turn five, you
die. If they have
Selfless Spirit, Planar Outburst might not be enough. I think Counter-Control still has a home somewhere, but it's a lot tougher.
Ramp got basically nothing. Brisela is playable, but it's not a significant upgrade. Also, one of Ramp's better matchups (Walkers) is gone, and their worst matchup (Humans) is stronger than ever. The strategy's still playable, but definitely worse.
With all that in mind, you probably know me (or should) as the person who always wants to be playing the biggest and strongest midrange deck. Especially with Esper Control being at a low in the new meta, we can go very big and not worry about getting countered off all our payoffs. The trouble, of course, is surviving to get there. This is my current approach:
The Fading Light (
)
(Control)Threats2x
Sylvan Advocate1x
Nissa, Vastwood Seer/
Nissa, Sage Animist2x
Tireless Tracker1x
Liliana, the Last Hope1x
Gisela, the Broken Blade/
Brisela, Voice of Nightmares1x
Kalitas, Traitor of Ghet1x
Gideon, Ally of Zendikar1x
Archangel Avacyn/
Avacyn, the Purifier1x
Ob Nixilis Reignited1x
Linvala, the Preserver1x
Greenwarden of Murasa1x
Woodland Bellower1x
Sorin, Grim Nemesis1x
Bruna, the Fading Light/
Brisela, Voice of NightmaresRemoval3x
Blessed Alliance3x
Grasp of Darkness2x
Declaration in Stone1x
Reclamation Sage3x
Murder2x
Anguished Unmaking2x
Languish2x
Tragic ArroganceLands (26)2x
Plains6x
Swamp2x
Forest4x
Evolving Wilds2x
Hissing Quagmire2x
Shambling Vent2x
Canopy Vista2x
Woodland Cemetery2x
Isolated Chapel2x
Sunpetal GroveMana Source ReasoningPretty simply here - this deck is very mana hungry, in exactly three colors. We have no space for fancy lands, so take all the playable duels and fetches, and fill in the rest with basics. We've got
and
costs we want to be able to fetch for, but overwhelmingly need
, so all the spares are swamps. There's some argument for adding a third Forest for Nissa, but casting black spells reliably matters so much more. Gisela is a pretty bad turn four play (she either dies, gets tapped, or gets bounced) so you mostly want
on turn five.
StrategyThose familiar with the last set might recognize this deck - it's Four Color Walkers! Wait, didn't I just say walkers was basically dead from lack of mana fixing? Well, that's why we're down to three colors now - Red has been cut entirely. We're also playing non-walker spells in
and
now, which means we can cut
Oath of Nissa - notorious for showing you Languish but refusing to let you select it - because it doesn't actually improve the mana base. The only casualty is
Nissa, Voice of Zendikar, who was decent against aggro decks - much less so with
Thalia, Heretic Cathar around, though. We've also lost a lot of early creatures, with
Sylvan Ranger gone for good, and
Lambholt Pacifists missing in action. Instead, they've been replaced with a boatload of removal.
The main reason for this push is twofold - first, Thalia is a very real issue for trying to play blockers.
Ride Down causes much the same problem. Against Bant,
Spell Queller eats your sorcery speed play for value, and
Reflector Mage bounces it. The short version is that playing cards and expecting to block with them is probably expecting too much. If you want to survive against aggro, you'll need to either kill things or gain an incredible amount of life (or both). The addition of
Murder also forces us into
costs - at which point,
Grasp of Darkness is a much more reasonable card.
Blessed Alliance is also an all-star; it edicts without needing to pay
, and late in the game gains you some life on the side. The untap option is even good against Thalia or Tamiyo. Most notably, the lack of any creatureless control/mill decks allows us to feel fairly comfortable playing 13 cards that do nothing but kill creatures. Side benefit, this deck has no fear of man-lands (and gets to blow out aura decks) with all the instant speed removal.
Tragic Arrogance over
Planar Outburst is - for the moment - a metagame call. I've run into a lot of
Ulvenwald Mysteries decks on the ladder, and Tragic Arrogance is one of the few cards that can sweep up the creatures, the clues, and the enchantments at the same time. I think the value of a 4/4 land in comparison is very low - it's only really good for pressuring walkers, and we have other tools for that (including Arrogance if they play multiple).
The finishers were also all chosen with a specific goal in mind - if
Murder is going to be floating around a lot, they need to be good even if they die on the spot. Against mono-white, they need to be able to block or interact with multiple creatures, immediately. Thus, every threat from Gideon on down brings a second threat or a removal effect with it. Kalitas adds so much value to your removal spells that he's worth the cost of not having an immediate impact, and Gisela is primarily there to meld with Bruna - she's actually lackluster on her own in most matchups. Bruna, by comparison, can return Tireless Tracker, Gisela, Avacyn, or Linvala.
And that's a wrap...Welcome to the new EMN format, and all hail our new mono-white human overlords! Luckily, the heroic strategy of "mash all your mythics into a deck" remains alive and well to combat the menace. Suggestions on card selection / strategy appreciated as always, and have fun melding Brisela while discovering the token limit on Zombies!
(spoiler: it's 100)