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PostPosted: Wed Jan 11, 2017 12:30 am 
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SimicMimic wrote:
Isn't Tribal a supertype? I don't think that counts.

Tribal is a card type for weird rules reasons.

Comprehensive Rules wrote:
205.2a The card types are artifact, conspiracy, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.


I forgot that I could technically just name one of the weird ones like vanguard and guarantee you never draw any extra cards.

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PostPosted: Fri Jan 13, 2017 2:13 am 
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Golgari Grave Toll
Enchantment
Dredge 12
All cards in graveyards have dredge 6
The price for immortality is a steep one

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
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PostPosted: Sun Feb 26, 2017 7:44 pm 
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Domestic Abuse
Sorcery
Target creature fights each creature it's paired with

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
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PostPosted: Sun Feb 26, 2017 9:15 pm 
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Will, of the Council
Legendary Creature - Human Advisor
At the beginning of your precombat main phase, starting with you, each player votes for flying, first strike, or menace. Each creature you control gains the ability with the most votes or tied for most votes.
2/2

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
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PostPosted: Mon Feb 27, 2017 5:23 pm 
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Nicol Bolas, Machinations Unending
Planeswalker - Bolas
: Search the command zone for a facedown scheme and set it into motion, and/or a plane card and planeswalk to it
: Take an extra turn after this one
: Search each player's library for a card and exile them. You may cast those cards without paying their mana cost for as long as they remain exiled.
You may use ~ as your commander

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
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PostPosted: Thu Mar 02, 2017 12:13 pm 
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I am debating whether my silly set should actuwlly use dice as a homage to unglued or just say a random number btween blah and bleh with reminder text to use dice.

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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PostPosted: Thu Mar 02, 2017 1:49 pm 
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LilyStorm wrote:
Domestic Abuse
Sorcery
Target creature fights each creature it's paired with


End of Romance
Sorcery (U)
Return target creature and each creature it is paired with to their owners' hands.
"Out of my head, Out of my bed
Out of the dreams we had, they're mad*
Tell them it's me who made you sad
Tell them the fairytale gone bad."





*Sorry, but that was too fitting.

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PostPosted: Sat Mar 18, 2017 1:09 pm 
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A Dangerous Game 1BR
Enchantment
Pay 1 life: draw a card then reveal your hand. If the total converted mana cost of cards in your hand is more than 21, discard your hand and end the turn. Activate this ability only during your turn.

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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PostPosted: Sat Mar 18, 2017 3:08 pm 
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You need to stop the player casting spells between activations.

At the beginning of your upkeep, you lose 1 life and draw a card, then if you went bust in blackjack, discard your hand, otherwise you may repeat this process.

Even then, 21 is too high to make this card play any differently from necropotence except in edh


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PostPosted: Sat Mar 18, 2017 9:12 pm 
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no I want the player to be able to cast spells in between, as if cheating in a game of blackjack, tucking your cards under the table or whatnot with your magical powers. What if I up the life to 3 or 5 or something

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I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
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PostPosted: Sat Mar 18, 2017 9:32 pm 
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3 life per card seems like a fair rate


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PostPosted: Sun Mar 19, 2017 8:29 am 
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Flopfoot wrote:
You need to stop the player casting spells between activations.

At the beginning of your upkeep, you lose 1 life and draw a card, then if you went bust in blackjack, discard your hand, otherwise you may repeat this process.

Even then, 21 is too high to make this card play any differently from necropotence except in edh


If we could lands = 10 instead of 0, I think we could make the card fair.

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PostPosted: Sat Apr 08, 2017 9:42 am 
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Maybe in casino/party plane, maybe not

Something Succubus BB
Creature - Demon
Flying
Tap a creature you control: Put a -1/-1 counter on ~. Any player may activate this ability.
At the beggining of your upkeep remove all -1/-1 counters from ~.
5/6

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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PostPosted: Fri Jul 07, 2017 12:12 pm 
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Pain undelivered XRR
Sorcery
Choose an opponent then exile the top cards of your library until that player says stop. That player takes damage equal to twice X minus the number of cards exiled this way.
You may play cards exiled by ~ without paying their mana costs until end of turn

Will proabbly give this casino flavor later

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
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PostPosted: Fri Jul 07, 2017 1:01 pm 
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This is a punisher effect. I think it can cost less.

As is... say X = 3. The opponent can takes 6 damage for 5 mana. that's like barely more efficient than lava axe
Anything over that should be even scarier. Less is insignificant.
I love the design.


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PostPosted: Fri Jul 07, 2017 4:12 pm 
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Browbeat is the best card since black lotus. But in serious you are probably right. It's just hard to cost because at high mana costs it gets crazy. I feel like this could be a cycle, and maybe there could be a version that counts cmc of revealed cards.

Crooked Roulette
Sorcery
Discard your hand then reveal the top X cards of your library. For each card exiled this way, an opponent may have ~ deal damage to them equal to that card's converted mana cost. If no one does, you may play that card without paying it's mana cost.

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altimis wrote:
I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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PostPosted: Fri Jul 07, 2017 4:18 pm 
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RELEVANT:
Thank you, LilyStorm ! I'm really flattered.
What do you think of cards, though ?

Jackpot of Denial
Instant (R)
Extra cost: Discard a card named "Jackpot of Denial".
If you control an Island, counter target spell.

Jackpot of Safety
Instant (R)
Extra cost: Discard a card named "Jackpot of Safety".
If you control a Plains, prevent all damage that would be dealt to you or to creatures you control this turn.

Jackpot of Death
Instant (R)
Extra cost: Discard a card named "Jackpot of Death".
If you control a Swamp, destroy target creature.

Jackpot of Lightning
Instant (R)
Extra cost: Discard a card named "Jackpot of Lightning".
If you control a Mountain, Jackpot of Lightning deals 6 damage to a target player.

Jackpot of Strength
Instant (R)
Extra cost: Discard a card named "Jackpot of Strength".
If you control a Forest, create a 3/3 green Beast creature token.

What do you think about this in a casino world ?

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PostPosted: Fri Jul 07, 2017 5:04 pm 
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Seems bad in limited

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I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
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PostPosted: Sat Jul 08, 2017 3:01 am 
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LilyStorm wrote:
Seems bad in limited

The only format where 4 per deck doesn't apply : p you sure?


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PostPosted: Sat Jul 08, 2017 3:19 am 
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Aside from being free spells, those cards are commons. So you may "print" them at common, and enjoy havoc. It would be fun. Alternatively, just put five fun but useless rares in the set - it's not that of an effect on the limited.

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