It's like I am pointing at a shark and all you see is the beach. Plummet isn't a sorcery it kills vehicles mid flight instant speed. I'm not worried about generic flier spirits so much but it will handle those just fine, a queller countered an explosive vegies, Plummet and your ramp is back on the stack. I'm looking over at improvise demon and avacyn more so as additional targets that rec sage is like "uhh yeah I got no dice". There are other fliers that make racing difficult like
angel of invention and
gisela, the broken blade and of course if they somehow can assemble
brisela, voice of nightmares its over unless you have plummet in hand and
open just before they merge. More than likely though you will be hitting hearts, looter scooters, aethersphere harvesters or the mighty skysov with a plummet but the additional targeting I think is worth consideration. I still don't know what enchants you would fear but I could see thopter sky network needing to go when you have Gaea's out. Why is this hard? Am I missing something?
I won't argue the body part, if you want a chumper with your removal then he's it. I just don't like this "it's situational" pointing at an option when you are running a 2/1 that is also situationally good or bad depending if he has a target.
Eon has reiterated my points but lets tackle a few more of yours.
Plummet isn't a sorcery it kills vehicles mid flight instant speed. More than likely though you will be hitting hearts, looter scooters, aethersphere harvesters or the mighty skysov with a plummet
- So to all of these I say, so will Rec Sage. Rec Sage will also hit
Fleetwheel Cruiser and
Cultivator's Caravan which see play. It also hits Gearhulks, forces Ballista's to sac, covers any other artifact and/or enchantment you can think of and then leaves a body for things already discussed. The only thing that Plummet will get you here; by being instant, is a tempo play (they crew and then you remove) which is always fine but it's all the gaping holes it doesn't cover. Again it's about card flexibility. You want the card to give you multiple choices for as many situations as you can. Plummet only does one thing. Rec sage does multiple things (even if some of them aren't the strongest, some choice is better than no choice).
I'm looking over at improvise demon and avacyn more so as additional targets that rec sage is like "uhh yeah I got no dice". There are other fliers that make racing difficult like
angel of invention and
gisela, the broken blade and of course if they somehow can assemble
brisela, voice of nightmares- Here I say, the deck still has other answer cards for these situations.
Walking Ballista can easily get to a 3/3 or 4/4 in this deck while still having the potential to be even larger due to the ramp (which can get to the demon). That takes care of every angel example you gave with the exception of a merged Nightmare (which is fairly uncommon/rare). The only concern could be that Ballista isn't on the field when someone flashes in Avacyn end of turn to crack back for a win. Also,
Monstrous Onslaught can deal with all these examples including the nightmare after merge and the demon.
My point here is that there are answers in the deck that can deal with a lot of the situations you've come up with. There may not be a ton of answers but there ARE answers. That's generally what you want too, 'outs' in your deck to a board state that you can draw/find/play. The deck does a really decent job of drawing cards so you do have better odds of finding those answers you need (if you don't already have them). Then it comes down to how you play the deck. If you know you've got certain cards that are 'answers' to problems your deck has, you need to weigh when you play them and how you play them. That's all situational and based on the judgement of the pilot (so if Barney were running this deck, he'd tank horribly and blame the builder even though he cast Ballista for X=1 and sac'd it to
Toolcraft Exemplar on T2 instead of playing T2
Druid of the Cowl, T3
Walking Ballista for x=2, T4
Verdurous Gearhulk for a 6/6 Ballista)
It's like I am pointing at a shark and all you see is the beach.
- Then the beach must be full of sharks already from the sharknado.
We get the situations you're talking about but it seems like you're missing how narrow the card is for those situations/examples. Yes they happen but the deck does have other potential answers to most of the examples you come up with. Then; like Eon said, if the examples you gave DON'T show up, you have nothing. A dead card is useless and even worse when you're looking for an answer card or you're in top deck mode. Again Plummet has only ONE option and that's just not good enough. It'd be fine if we had a side board (again flying can be a problem for the deck) but we don't, so it just becomes a weakness of the deck (and EVERY deck has weaknesses/ bad match ups).
Here's the challenge to you. Tell us how many Plummets you would run and how many Rec sages you'd cut for them. Then play a large number of games with each version of the deck and let us know how it goes. I say a large number games to allow for variance, draw and to hit enough meta games to see comparable results (so folks can chime in on the # of games they think but I'm assuming in excess of 15 ladder games each). Just be critical here. Keep stats and record your results (your own paper notes are fine, I'm not interested in watching videos etc. I trust ya
) so that you can refer to them when you reply. I'm interested in how many times Plummet was played, how many times it 'made a difference' and how many times it was dead. Also do the 'if I had' or 'would I want' question. So if you're playing Plummet, ask yourself, "if I had Rec Sage right now" or "would I want Rec Sage right now" and visa versa. Again be critical and as unbiased as you can (you're already fighting for the Plummet choice so it's likely you're going to side with that decision) and then let us know you're results. I think after a decent volume of tested games, you'll see how narrow Plummet really is.
elk