Great article today on Channel Fireball:
http://www.channelfireball.com/articles ... -standard/I really like the proposal Brian DeMars makes; that Standard needs some unfun elements in order to be fun. It's a brave stance to take, but I think is honestly the correct one. The core of the game and why it grew so well was that you never knew what people were going to do or how they were going to do it because something scary and unknown might be around the corner! Sure this first guy may aggro you out, but the next one could be going land destruction, or perhaps a
Wellwisher elfball combo.
Nowadays, Standard has very much become "play the pushed creatures, add some removal, add the pushed planeswalkers, and go to town". If you keep taking away parts of the game that some people enjoy, you're left with only the thing that appears to the lowest common denominator. Maybe that appeals to the most people (wide), but doesn't appeal very much to them (deep). Magic would do better to go a bit deeper than wider.