Was thinking about cards that i haven't messed around with this season and
aetherwind basker was top of the list, the combo with
primal bellow seemed too good to pass up and thus this list was chalked up, i don't think it's perfect but the deck has legs imo:
1 drops3x
Primal Bellow - Best card in the deck hands down, you want to see all 3 every game just allows you to win from nowhere
2x
Blossoming defense While a lot of our guys have protection, not all do, allows your mana rampers to dodge removal and potentially blow someone out in combat as well
2 drops4x
Druid of the cowl - Ramping into a fatty for turn 4 is huge, all the best draws for this deck involve these little guys
2x
deathcap cultivator - see above
3x
Nature's way great removal spell in this deck, giving trample to stuff like a big tracker/revenge is huge and vigilance allows us to race
2x
sylvan advocate good early, late can become a 4/5 by turn 4 with a veggies
3 drops2x
tireless tracker card advantage, can become a game ender by itself, not much else needs to be said
2x
Nissa's pilgrimage We focus on vegetation for this deck but a couple extra ramp spells don't hurt, going from 3-5 isn't bad in this deck
4 drops 4x
Explosive vegetation Bread and butter of the deck, gets us to our fatties, pumps up bellow and advocate, tireless tracker ect ect
5 drops 3x
Arborback stomper While it's no Pellaka wurm, it still does the job of being a trample fattie while helping keep us alive, great with the expertise as well
2x
Monstrous onslaught1 sided board wipe in green that avoids them killing it in response, combine will bellow to nuke the entire field no matter what they have out!
6+ drops 2x
rishkar's expertise The nuts in this deck, enjoy drawing a million cards, allows you to combo kill cause it'll usually hit at least 2 combat spells, a list of good things to hit: Bellow, stomper, onslaught, all for different situations.
2x
Gaea's revenge **** control, and **** thinking you're safe when i slam this + bellow to smack you for 16 out of nowhere! we can give it trample and it works really well with onslaught as a bonus as the extra power works better with most of our spells
2x
Plated crusher big removal dodging fattie #2, slightly more defensive but still does the job while having the significant bonus of trample
1x
Aetherwind basker the mana elves make this guy's ability "kill him the turn he comes down or die" blossoming can help protect him from that and it punches through a board stall like no other card
24x forest (a mana base honed through hours of research, i don't think any of the colourless lands are worth using as it weakens bellow)
Highlights so far have been a 26/26 basker by turn 6 (even cast a expertise somewhere in there!) but like i said this is very much a first build, thoughts?
I'm not a fan of Gaea's Revenge. 8/5 is a crummy stat distribution that makes it fragile to weenie group blocking. The lack of trample makes the 8 haste attack worthless unless you're playing it onto an open board. I'd sub them for more Plated Crushers. They have better stats, trample and are still difficult to remove.
Divinevert will disagree here.. but with 6 dorks I don't think you need that many ramp spells if you're curving out at 6-7cmc. I know you want to hit them reliably, but they're such a dead draw later on.
If you decided to include Ulamog (which I would recommend), and/or a landfall engine, I would keep all 6 ramp spells. As it stands, 4-5 might suffice.
I know you want Forests for maximum Bellow pump, but 20 is plenty. There's no reason not to run 2x
Rogue's Passage. It is a serious wincon and stalemate breaker in this deck, especially combo'd with Primal Bellow. I would also throw in 2x
Foundry of the Consuls. Having access to some chump blockers in the air helps to cover one of this deck's biggest weaknesses. I also like to run
Ulvenwald Hydra, as his Reach helps cover fliers and he fetches Rogue's Passage.
I played green fatties almost exclusively for a couple of expansions, and I lost count of how many games Passage won me.
One of the other main weaknesses of these decks is running out of cards. I find an
Evolutionary Leap helps keep your hand stocked quite nicely. Good way to turn your dorks into fatties once you no longer need them.. or sac something that's being targeted with removal.
-1 Gaea (-2 if you want Ulvenwald Hydra or Ulamog)
-1 Ramp spell
-4 Forest
+1 Plated Crusher
+1 Evo Leap
+2 Rogue's Passage
+2 Foundry of the Consuls