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PostPosted: Thu Mar 09, 2017 9:24 pm 
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LilyStorm wrote:
I should have gotten a doctorate in psuedo-science, that seems fun and useful.

It's not too late to start. Solphos block is the perfect introductory course.

But the real money's in homeopathy. I'd major in that with a minor in crystals or faith healing.

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PostPosted: Fri Mar 10, 2017 11:25 am 
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TPmanW wrote:
LilyStorm wrote:
I should have gotten a doctorate in psuedo-science, that seems fun and useful.

It's not too late to start. Solphos block is the perfect introductory course.

But the real money's in homeopathy. I'd major in that with a minor in crystals or faith healing.

Oh, sure, Homeopathy if you want to make a quick buck, but even though you have to get good at grant writing for Alchemy, the sky's the limit once you're in.


(I seriously know unreasonably much about Alchemy in specific and historical (psuedo)science in general due to once writing a novel where I wanted to use the motifs.)

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PostPosted: Fri Mar 10, 2017 4:31 pm 
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The semicolon anime has some pretty neat pseudoscience. Occultic;Nine, Chaos;Head, Steins;Gate, Chaos;Child and Robotics;Notes.

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PostPosted: Fri Mar 10, 2017 5:14 pm 
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I've long wanted to make a character who is a Phrenologist. I would be interesting to see how a phrenologist would handle the differently-shaped craniums of fantasy species.


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PostPosted: Fri Mar 10, 2017 5:42 pm 
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I imagine skull shape has nothing to do with intelligence on a multiverse where crocodile-headed Viashino can hold an intellectual conversation

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PostPosted: Fri Mar 10, 2017 7:18 pm 
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Just make a world where it does.

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PostPosted: Fri Mar 10, 2017 9:03 pm 
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The sun rose in the west. Her light was red as the dawn's hue, piercing eerily through the branches and unto the plains. It was a strange sight, but it was lovely to be sure.

One day, the light passed over a shrew, who protested. The sun took pity on the shrew, and its light became gold.

"Haha, **** feminazi" Sargon the idiotic frog mocked unlawfully.

The sun was confused, and continued. Birds decried about larger birds trampling their nests, so the sun's light flared at the larger birds, that left with their eyes burnt.

"The sun is against free speech!" croaked Sargon evilly and stupidly.

The sun became impatient, but continued. Finally she made her way to a lake in the plains, where there was an island. There, hyraxes were having a fight over a bridge.

"What is the matter?" the sun asked.

"We have to cut ties to the mainland, other mammalsare big and strong and we're not!" moaned a hyrax

"We're the superior species so they have no right to our land!" he said, minutes after.

"So you claim you're superior, yet admit you are weak" the sun shook her head, "Then you're lying. The bridge remains."

Sargon's eyes bulged and he went all "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" and jumped at the sun! Except, the sun was made of light, so his skin dried up and became full of tumours due to the UV light. Sargon suffered in horrific and delicious harmony for ten thousand hours, limb by limb becoming a mass of pus-ejecting teratomas.

Eventually, he died and was sent to hell.

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PostPosted: Fri Mar 10, 2017 11:45 pm 
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I imagine skull shape has nothing to do with intelligence on a multiverse where crocodile-headed Viashino can hold an intellectual conversation

Brick Shetland was an ordinary student until a freak blow to the head molded his skull into the perfect shape. Now, as MEgabrain, he uses his vastly enhanced psycho-intellectual powers to beat crime and keep the city clean (and off drugs).

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Sat Mar 11, 2017 6:09 am 
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TPmanW wrote:
I imagine skull shape has nothing to do with intelligence on a multiverse where crocodile-headed Viashino can hold an intellectual conversation

Brick Shetland was an ordinary student until a freak blow to the head molded his skull into the perfect shape. Now, as MEgabrain, he uses his vastly enhanced psycho-intellectual powers to beat crime and keep the city clean (and off drugs).


But what about all the people with psychic powers and no mega-brains?

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PostPosted: Sat Mar 11, 2017 6:21 am 
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Government experiemnts

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I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
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PostPosted: Sat Mar 11, 2017 11:46 am 
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Hey rotters - I have enough spare cash for either Dr. Strange or Deadpool. Which one comes more highly recommended? If my preferences help, Spawn was my intro to superheroes back when I was a little 'un, and Hellboy got me back into reading comics. I also like Deathstroke, and heard Deadpool is a parody of that character.

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PostPosted: Sat Mar 11, 2017 11:54 am 
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Deadpool then.
Have you seen the doctor strange cartoon movie from like 2004? Thats a very similar plot to the movie. I personally like strange more because I like mysticism and magic and the graphics are superb. But deadpool is hilarious, well written and has great action.

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I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
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People, buy more stuff.
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PostPosted: Sat Mar 11, 2017 12:00 pm 
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Yes, Deadpool is objectively the better movie. But if you don't really want to sit up through comedy...

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PostPosted: Sat Mar 11, 2017 12:35 pm 
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They're both great, but you could argue that Deadpool is 'fresher' and more original, even though the two are very different movies and hard to compare. I've heard many people say that Doctor Strange is basically just Iron Man with magic, and there's probably something to that. So, if you want a movie with a pretty formulaic plot and structure but stunning, trippy visuals, go for Doctor Strange, if you want an absolutely hilarious one that's unlike pretty much anything else you've seen in a good long while, go for Deadpool.

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PostPosted: Sat Mar 11, 2017 12:55 pm 
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Strange: You've heard this story before. ASTOUNDING visuals, some decent character development, typical MCU "Humor allowed but not the focus" tone. Greatest Strength: The effects. Greatest Weakness: the pacing can be kind of off at times?
Deadpool: You've heard this story before. GREAT comedy, good action, and not a terrible 'dramatic' heart. Greatest Strength: Deadpool being Deadpool. Greatest Weakness: The basic revenge plot.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Sun Mar 12, 2017 1:02 am 
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I liked Strange a tad more than Iron-Man. Same basic type of story, but Strange's medical background was more interesting to see than Tony's weapons dealing. In terms of villains, Dormammu was a nicer piece of CGI than the Iron Monger, so overall I'd say I enjoyed Doctor Strange.

Will Strange be in the Infinity War?

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PostPosted: Sun Mar 12, 2017 10:07 am 
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Prior to Season 5: "Samurai Jack's pacing is too slow."

Season 5 debuts: "Samurai Jack's pacing is too fast."

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PostPosted: Sun Mar 12, 2017 12:05 pm 
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Stupid complaints are stupid.

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I never take anytihng Lily says seriously, except for when I take it personally. Then it's personal.
WotC_Ethan wrote:
People, buy more stuff.
#WotCstaff
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PostPosted: Tue Mar 14, 2017 4:28 pm 
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I need some help devising a good ending to a 5e D&D dungeon adventure that I'm trying to put together for my wife and two of our friends. I'm not sure if the RPG section of this forum is either dead, or just slower than dead, so I figured I'd toss what I had here to see if you guys had any ideas.

The basics:
-Three PCs are basically young level 1 adventurers growing up in a middling farming community and just need the right "push" to get them on their way toward a life of daring and excitement.
-One night, an "Event" happens that sets things in motion to reveal a dungeon right outside their town (the local lake has hidden an ancient excavation site for hundreds of years).
-With the lake drained, the dungeon is revealed and the three players are super excited to prove what they are worth before the local adults (or hired professionals) get in there and take the glory for themselves so they sneak in one night and explore to their heart's content.

Maps found online and lightly edited


I've figured out mostly what I want to do to get them into the dungeon, however, I'm having issues with what to do when they get to the bottom. Like, there needs to be a resolution that ends with them turning off the thing at the bottom and then racing back up to the top as the dungeon begins to refill with water......but I'm sorta at a loss here at to what happens when they reach Area 10. Any ideas? I kinda want the trinket item they find in Area 1 to be relevant somehow.

The dungeon so far:
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PostPosted: Tue Mar 14, 2017 5:14 pm 
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What's your overall tone? Are you going for a Gygaxian "Little people in a big, mysterious, scary place" Legend of Zelda esque "Puzzles and wonder", a sort of open-word-western-RPG "You can do anything as long as you have the stats to pull it off" sandbox?

My instinct is that the players are about as new as their characters, yes? In that case, I'd urge you to make the matter contained, though that might not be a necessary admonishment. That is, keep the dungeon in the dungeon.

The fire gem seems both the obvious cause of these woes, and the problem that must be overcome. Since 'tampering' with it summons monsters, I'd recommend the following possible solutions, with one or all available for the players

- More Exploratory players might discover some manner of hidden passage or secret room or cache up in the dungeon -- perhaps the "Foreman's private room" off Area 7 could be repurposed or extended to have this. Inside, they find something of use (Perhaps a Decanter of Endless Water or something else magical) that lets them mess with the gem from a position of strength, disarming its mephit-summoning defenses and eliminating its threat.
- More investigative players might continue the excavation of the Giant Metal Head without (repeatedly) messing with the Gem. Reward their diligence with a discovery -- perhaps this is the head of an ancient, titanic, but irreparably damaged golem and finding the correct inscription allows you to command it to rise, with some destructive results (Treat the head as a legendary, if very low CR, custom monster with a couple lair actions) but the side effect of rapidly draining its damaged power supply (the gem) to nothing (The head's hp don't matter, after a few rounds it will die from its own exertion)
- More scientifically minded players (that is, those that think "I wonder if it does that every time" rather than "I guess I shouldn't do that again") or perhaps more bull-headed ones should be rewarded with different (possibly harder) fire monsters being summoned and some visual changes to the gem. After a couple waves of this, a forceful attempt to shatter the gem can result in facing off against some manner of boss -- a foe that the party better have rested before taking on, but the defeat of which will cause the gem to crumble.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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