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PostPosted: Fri Feb 17, 2017 10:14 am 
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Renko wrote:
Here's another Dummy question:

If I'm resurrecting two creatures with my Ever After they become zombies. But do they stay Zombies when they die again? In other words, will the two creatures stay targets to get them back again with Cruel Revival?


I think they are only zombies while on the battlefield, the altered creature type will not stay once they die again.


They lose zombie status when they die the second time, so you couldn't use Cruel Revival on them to get them back.


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PostPosted: Thu Feb 23, 2017 5:34 am 
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Several questions:

If I attack my renowned 3/3 Topan Freeblade into a Glistener Elf, my Topan Freeblade becomes 2/2 with no +1/+1 counters on it, but is still renowned. Correct?
If I have a 3/3 Hangarback Walker and my opponent casts Grasp of Darkness on it, I still get 3 thopter tokens since Grasp of Darkness does not put -1/-1 counters. Similarly, if my opponent uses Liliana, the Last Hope's +1 ability on Hangarback Walker or casts something like Night of Souls' Betrayal, and then kills it, I still get three thopter tokens (before they die to the enchantment's effect). Correct?
I attack my Consul's Lieutenant into my opponent's Goblin Arsonist. Before damage, I use Anointer of Champions on my Consul's Lieutenant. My opponent directs the damage coming from Goblin Arsonist dying to Consul's Lieutenant. Does the Consul's Lieutenant die at end of turn when Anointer's +1/+1 wears off?


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PostPosted: Thu Feb 23, 2017 6:59 am 
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Banedon wrote:
If I attack my renowned 3/3 Topan Freeblade into a Glistener Elf, my Topan Freeblade becomes 2/2 with no +1/+1 counters on it, but is still renowned. Correct?


The freeblade stays "renowned." It will not gain another +1/+1 counter if it later deals damage to an opponent.

Banedon wrote:
If I have a 3/3 Hangarback Walker and my opponent casts Grasp of Darkness on it, I still get 3 thopter tokens since Grasp of Darkness does not put -1/-1 counters. Similarly, if my opponent uses Liliana, the Last Hope's +1 ability on Hangarback Walker or casts something like Night of Souls' Betrayal, and then kills it, I still get three thopter tokens (before they die to the enchantment's effect). Correct?


Yes. Since the effects you described only alter the P/T of the creature, instead of giving him -1/-1 counters (which would simply remove the +1/+1 counters in this case) you still get the 3 1/1 creatures when it dies.

Banedon wrote:
I attack my Consul's Lieutenant into my opponent's Goblin Arsonist. Before damage, I use Anointer of Champions on my Consul's Lieutenant. My opponent directs the damage coming from Goblin Arsonist dying to Consul's Lieutenant. Does the Consul's Lieutenant die at end of turn when Anointer's +1/+1 wears off?


Nope, the +1/+1 wears off at the same time that damage is removed (the Cleanup Step, the very last step in the End Phase) so there is no weird instance in time where he has one but not the other. The Lieutenant should survive in this instance.

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PostPosted: Thu Feb 23, 2017 7:03 am 
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Banedon, my take as follows:-

The Topan Freeblade remains renowned as the ability and the +1/+1 bonus is separate. For the Hangerback walker scenario the order of events will be on stack and applied in order. As the thopter token creation happens after death (i.e. trigger of the Grasp of Darkness spell resolving) it will go on stack after grasp resolves so the tokens do get created. For same reason the ability still triggers as its an on death event so if you could for example add more +1/+1 counters to it before it dies you would gain the benefit after it dies.

For last scenario all damage is dealt simultaneously so on damage the Consul takes 2 damage, 1 from the block and 1 from the death event from arsonist so he is techically at 3/0 even before the end of turn removal (2/1 + 1/1 - 1 - 1). If however he still had 1 toughness after damage he would die as at end of turn in effect he gets -1/-1 when the anointer's ability wears off.

EDIT: He is not getting the +1/+1 bonus as no damage was dealt to player only to the creature so he is only a 2/1 with buff he is 3/2 and takes 2 damage from creature and death trigger.

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PostPosted: Thu Feb 23, 2017 7:06 am 
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For last scenario all damage is dealt simultaneously so on damage the Consul takes 2 damage, 1 from the block and 1 from the death event from arsonist so he is techically at 3/0 even before the end of turn removal (2/1 + 1/1 - 1 - 1). If however he still had 1 toughness after damage he would die as at end of turn in effect he gets -1/-1 when the anointer's ability wears off.

It has First Strike so it will only take the 1 damage from the targeted effect of the arsonist. And, damage wears off at the same time the +1/+1 effect wears off (no stack involved, it all happens instantaneously and simultaneously).

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PostPosted: Thu Feb 23, 2017 7:33 am 
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sixty4half wrote:
For last scenario all damage is dealt simultaneously so on damage the Consul takes 2 damage, 1 from the block and 1 from the death event from arsonist so he is techically at 3/0 even before the end of turn removal (2/1 + 1/1 - 1 - 1). If however he still had 1 toughness after damage he would die as at end of turn in effect he gets -1/-1 when the anointer's ability wears off.

It has First Strike so it will only take the 1 damage from the targeted effect of the arsonist. And, damage wears off at the same time the +1/+1 effect wears off (no stack involved, it all happens instantaneously and simultaneously).


My bad :( I neglected the First Striking ability so its 3/2 going to 2/1 and lives!

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PostPosted: Thu Feb 23, 2017 7:39 am 
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Thanks, you guys pwn :D

Situation #3 actually happened to me recently and I was worried about attacking but eventually decided to **** it and attack. Then my opponent decided to kill the Anointer instead of the Consul and I was like :( (or maybe he just knows more magic rules than I do!)


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PostPosted: Thu Feb 23, 2017 8:20 am 
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Banedon wrote:
Thanks, you guys pwn :D

Situation #3 actually happened to me recently and I was worried about attacking but eventually decided to **** it and attack. Then my opponent decided to kill the Anointer instead of the Consul and I was like :( (or maybe he just knows more magic rules than I do!)


It's really your only option though. And his as well. If you wait to see what he targets, I don't think you'd be able to use Anointer. At the point where Arsonist is using it's ability, IIRC, the Consul is no longer attacking. The attack has already happened, so you wouldn't be able to us anointer's ability to give the Consul +1/+1 and save it. This dictates that you must use anointer before arsonist dies, so you used it correctly, and your opponent played correctly.

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PostPosted: Thu Feb 23, 2017 3:25 pm 
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sixty4half wrote:
Banedon wrote:
Thanks, you guys pwn :D

Situation #3 actually happened to me recently and I was worried about attacking but eventually decided to **** it and attack. Then my opponent decided to kill the Anointer instead of the Consul and I was like :( (or maybe he just knows more magic rules than I do!)


It's really your only option though. And his as well. If you wait to see what he targets, I don't think you'd be able to use Anointer. At the point where Arsonist is using it's ability, IIRC, the Consul is no longer attacking. The attack has already happened, so you wouldn't be able to us anointer's ability to give the Consul +1/+1 and save it. This dictates that you must use anointer before arsonist dies, so you used it correctly, and your opponent played correctly.


I think waiting to use the Anointer would actually work. The Arsonist is dying from combat damage, which means it would still be in the combat phase of the turn when his death trigger goes on the stack, and not 2nd main. I'm pretty sure that means technically the Consul is still attacking.

Edit: just looked this up, and that is the case: http://blogs.magicjudges.org/rulestips/ ... tle-while/

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PostPosted: Fri Mar 03, 2017 8:50 am 
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If I put the Witches' Eye on Sigiled Starfish, pay 1 colorless and tap the starfish, how many times do I scry?


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PostPosted: Fri Mar 03, 2017 8:59 am 
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just once. Both of the activated abilities have a cost of tapping. you can only do that once. If one of them said, "each time a creature is tapped, scry 1" then that's a triggered ability and you could stack the two together to scry once twice. But because they are both activated abilities with a cost, you can only pay the tap once, to get to scry once.

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PostPosted: Fri Mar 03, 2017 4:00 pm 
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just once. Both of the activated abilities have a cost of tapping. you can only do that once. If one of them said, "each time a creature is tapped, scry 1" then that's a triggered ability and you could stack the two together to scry once twice. But because they are both activated abilities with a cost, you can only pay the tap once, to get to scry once.

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PostPosted: Sat Mar 04, 2017 9:49 pm 
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just once. Both of the activated abilities have a cost of tapping. you can only do that once. If one of them said, "each time a creature is tapped, scry 1" then that's a triggered ability and you could stack the two together to scry once twice. But because they are both activated abilities with a cost, you can only pay the tap once, to get to scry once.

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didn't include a reference to the rules to prove your point

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PostPosted: Thu Mar 09, 2017 1:56 pm 
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If I cast Harnessed Lightning with, say, 4 energy counters, then Geistblast it from the graveyard, does the copy also do 4 damage?

And what about Geostblasting Radiant Flames? Will it do the same damage, even if you haven't used the same mana?

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PostPosted: Thu Mar 09, 2017 1:58 pm 
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No and no. The Harnessed Lightning should still check for energy and the Flames gets casted for free and therfore does zero damage... I think

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PostPosted: Thu Mar 09, 2017 2:07 pm 
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soupcannon wrote:
If I cast Harnessed Lightning with, say, 4 energy counters, then Geistblast it from the graveyard, does the copy also do 4 damage?

And what about Geostblasting Radiant Flames? Will it do the same damage, even if you haven't used the same mana?

the :e: cost you pay for harnessed lightning occurs after it resolves, you can't even geistblast it after you pick the amount to spend, you WILL get the 3 extra energy from the copy though

a geistblasted radiant flames will deal X damage to everything where X=0 because you spent no colored mana on the copy


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PostPosted: Mon Mar 13, 2017 10:12 pm 
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I finally got that stupid Questing Legend cheevo. Took me 901 hours and 2 minutes. Blech...


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PostPosted: Tue Mar 14, 2017 3:17 pm 
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How many decks are we allowed to have in Duels? Does anyone know? 30? I'm starting to get too many and am worried about hitting that ceiling.


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PostPosted: Tue Mar 14, 2017 3:22 pm 
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How many decks are we allowed to have in Duels? Does anyone know? 30? I'm starting to get too many and am worried about hitting that ceiling.

Correct, 30.

Delete some, you know you want to...

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PostPosted: Tue Mar 14, 2017 3:29 pm 
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i can't bring myself to delete anything with a winning record. This is getting really tough. These stupid deckbuilding contests are killing me.


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