Ok, I played the last 3 decks and completed round 1 of testing. I was pretty burned out from the day by the time I was able to play, and my games had some bone headed errors. Despite not being mentally sharp, all 3 games were very one sided this time.
G5: Grixis Flameshadow Fireweavers. In video, after introductions my dialogue doesn't come back on until near the end of the match. I was feeling really spent so I was just planing to play silent after introductions, but I had some fun options to discuss at the end so I put mic back on and kept it going until the end of the sessions. In this game I was really looking forward to seeing how Flameshadow would do, but unfortunately I never drew it. Deck had a very slow start, not casting anything until T4 - but I was on the play and AI had a bit of a slow start itself so I didn't get punished as much as I could have. After T4 the deck took over pretty quickly. T6 I dropped the
Gearhulk, refilled my hand, and had 2 primary ways to win afterwords. Option 1 was to cast a 2nd token generator and hold up blink to make more tokens before end of opps turn, then flip Abbey for the win. Option 2 was to cast Saheeli and copy Gearhulk to draw more cards (or mill burn) for fun. What I failed to notice because I didn't take a second to math is that I had lethal on the board with the hasty Gearhulk copy, and just needed to Unlicensed Disintegration the only blocker in my way (that AI ended up tapping to crew a tapped vehicle anyways
) - or I could have cast Enthusiast with Saheeli, Fluxed it and used the 4 servos with Whirler Rugue to make both Gearhulks unblockable and attack with them plus a thopter for lethal (6 million ways to win, so I chose one). It's Ormendahl's fault for being so sexy and distracting me from mathing! At any rate, one thing I've gleaned from the flicker decks that run Gearhulks, is that they are absolutely boss to flicker.
G6: Orzhov Control Tokens. This deck featured 1.5 games, as I had a glitch that froze the game around T4/5 the first time I tried. It also featured another error by me, but this time it was a result of building the deck - I had a wrong land in place of 1 copy of Evolving Wilds. Didn't hurt me in the games, but was def a goof on my part. The 2nd attempt saw me get Ormendalh flipped T6, and despite AI playing that angel who refills your life if you would get lethaled, and some other lifegain spells - it simply delayed the inevitable. Ormendahl is beast, and it's very easy to see why all the decks that can flicker token generators run Westvale Abbey.
G7: Bant Humans. This game featured another error on my part (perfect 3 for 3, bitches!). At one point I was intending to cast Avacyn during AIs endstep, but I was talking about something and missed my window, wasting a full turn. I was looking forward to the prospect of Willbreaker fun (after seeing peeps hype it in test reviews), but I didn't draw any. Didn't really matter tho, the game was never in doubt. Ending was fun, when I was able to cast Reflector Mage and then Flux it twice to bounce all creatures from opps side (needlessly, but it was fun anyways) and swing for lethal.
Hard to pick special highlights (i.e. participation awards) that stood out for each deck, as they were all straightforward easy victories - no challenging matches like part 1. Deck 5 and 7, I didn't draw the cards I was most looking forward to seeing in action, but decks handled business so can't really complain. Next stage will be games on the ladder.
Video of the end of round 1 testing:
https://www.twitch.tv/videos/125556172