I made another version of this that goes a bit lighter on artefacts and hand destruction, as I was finding opponents often had no cards to discard, and a little heavier on sacrifice, along with all the bombs I wanted to put in the previous deck (walkers, Kalatis, Mindwrack Demon, etc).. while still having sufficient hand destruction.
Currently 14-3 and pushing 40
Creatures (18):3x
Carrier Thrall -- (sac target for Altar's Reap or Kalatis, leaves behind another body which is also a mana ramp)
1x
Yahenni, Undying Partisan1x
Liliana, Heretical Healer -- (easy to flip her with all the sac options, then she's hand destruction or recursion).
3x
Weaponcraft Enthusiast -- (three bodies in one cast, great for sac fodder or flipping Abbey.. and a 3cmc shell for emerging Mindbender)
2x
Vengeful Rebel -- (plenty of Revolt triggers. Once his ETB effect is done, he can be used to emerge Mindbender)
2x
Thought-Knot Seer -- (hand destruction)
1x
Mindwrack Demon -- (synergy with Whispers of Emrakul and the deck in general, as the GY is easily filled with Wilds, Implement and creatures/spells)
1x
Kalitas, Traitor of Ghet -- (synergy with Liliana, Carrier Thrall. Survives Yahenni's Expertise)
2x
Priest of the Blood Rite -- (plenty of synergy here for sacrificing the Priest or using him to emerge Mindbender)
2x
Distended Mindbender -- (hand destruction and ample emerge fodder)
Artefacts (6):4x
Implement of Malice -- (hand destruction. can self-sac to trigger revolt.. puts an Artefact in GY for delirium)
1x
Aethersphere Harvester Instant/Sorcery (11):3x
Fatal Push -- (plenty of revolt triggers)
2x
Whispers of Emrakul -- (cheaper than Witness the End or Mire's Malice, random discard instead of their worst card(s), not too uncommon to achieve delirium)
4x
Altar's Reap -- (card draw with sac/revolt synergy.. Instant speed lets you sac something being targeted with removal anyway)
2x
Yahenni's Expertise -- (sweeper, free cast)
Walkers (2):1x
Liliana, The Last Hope -- (wincon.. synergy with Kalatis and Delirium)
1x
Ob Nixilus Reignited -- (card draw / removal / wincon)
Lands (24):13x Swamp
1x Wastes
1x Geir Reach Sanitarium
2x Westvale Abbey (easy to flip it in this deck)
3x Foundry of the Consuls
4x Evolving Wilds -- (revolt trigger, puts a land in GY towards delirium)
Yahenni is probably on the chopping block. His body is too weak to make use of the Haste, or he gets removed before he pumps up. He's mostly in as an unconditional instant sac outlet. He also doesn't synergise with Kalatis due to the exile effect (apart from the small synergy of being a Vampire for Kalatis to gobble up). He could become a third Vengeful Rebel.. or second Harvester.
I'm thinking I could cut the Wastes for more utility lands that give
, since the deck only needs
for Thought-Knot Seer and doesn't require Wastes specifically.
Maybe
Drownyard Temple,
Rogue's Passage (to sneak Mindbender through), or Geir Reach Sanitiarium.