To be blunt if they want a good eternal format they have to make a good digital version of MTG that doesn't become insanely expensive to buy into later (MTGO) or a big mess (Duels). The easiest way to remove the barrier to older formats would be to have a F2P game that exactly mirrored paper magic but kept the digital store open forever and removed the player economy and second hand market.
Such a thing will never exist b/c it could feasibly compete with paper a little and that can never happen.
This is wrong in at least two ways.
Magic is a TCG. Removing the trade aspects of the game (i.e., keeping the store open forever, removing the secondary market) would go against its foundations, and would change Magic into something else. It would badly hurt the limited part of the game, which thrives on singles sales to constructed players. The lottery aspect of cracking boosters, while using the contents for some really intense gaming experience, is the biggest draw I ever experienced in a game.
I understand that this is not something you want to play, but that does not mean it would be a bad thing. Or that it would hurt limited play. If you could feasibly play limited for free (which I have been able to do in some online f2p games so it's very possible to do it well), then people playing that don't have to rely on selling to constructed players. And the draw of opening packs is opinion-based.I can't really argue that Magic is cheap, it's a really expensive hobby. But the online version is a LOT cheaper, both for Standard and Eternal play. So I can't really understand your statement about MTGO being insanely expensive to buy into later. If you compare it to paper, it's a bargain. Sure, expensive in absolute terms, but that is a feature o the game, not of MTGO. And the relative cheapness comes from the feature you propose to remove, the extremely fluid online secondary market.
Modern costs a lot to get into and stay competitive in, even on MTGO. There are people who would be interested in playing modern but aren't willing to pay the upfront cost to buy in and/or don't want to get stuck playing one deck forever. And again, MTG does not necessarily have to cost a ton of money to get into. That is a feature of the game RIGHT NOW.And I'm almost sure the digital side is already competing with the paper side quite efectively. But then, I might be biased here, since I belong to the exact demographic MTGO is aimed at. For me, there is simply no competition. Paper is a thing of the past. Missed triggers, not being sure about a creature's power/toughness, energy counts, life count following, cheating ... all gone (well, there are some new ways of cheating involving friends).
Paper is still by far the biggest part of the market share, and it seems like they are doing this whole Magic Digital Next thing partially b/c they want to get into the digital market more.I think Wizos are aiming for a coexistence between the two versions, with online aimed at the competitive amateurs and middle-aged professionals pressed for time, and paper at friendly home play, and high-level competition.
Does MTGO keep selling packs of sets perpetually? I know that some sets are limited releases, but I'm not sure about all of them. Also, I understand that old sets come back periodically, but I'm not sure how often.
When I played it I think they did not.