Example Deck #1: Life AurasI just took this deck to 4 / 5 wins against the AI, and I'm not convinced I should have lost the one time (I forgot my opponent's Yahenni could sacrifice a blocker to keep me from gaining life; I definitely could have survived for longer, and done the combat math better). This is my take on the old traditional RW Auras deck... but wait! Could it be? Has the deck gained a third color? Why yes, black is back, say hello to...
Life AurasCreatures (18):
3 x
Indulgent Aristocrat4 x
Child of Night4 x
Heliod's Pilgrim3 x
Flaring Flame-Kin4 x
Champion of ArashinNoncreatures (19):
4 x
Nimbus Wings4 x
Inferno Fist3 x
Siege Modification4 x
Siegecraft4 x
Suppression BondsLands (23):
2 x
Plains1 x
Swamp2 x
Mountain2 x
Clifftop Retreat2 x
Isolated Chapel2 x
Dragonskull Summit4 x
Forsaken Sanctuary4 x
Stone Quarry4 x
Cinder BarrensSo, some of the old simple principle of the deck hasn't changed: slap a
Nimbus Wings onto
Flaring Flame-Kin and fly over the opponent's forces with a ferocious firebreathing trampler. If you are new, don't forget to put any red mana you don't need into
Flaring Flame-Kin's power pumping - we call that firebreathing. This deck has a new twist to it though: dropping an early lifelink creature and flying over the opponent's forces to gain a bunch of life when you attack. The lifelink creatures can turn an unwinnable damage race against the AI suddenly very winnable. In the 5 games I played, I had some ridiculous creatures on the board, such as a 7/10
Champion of Arashin wearing not one, but two
Siegecraft. It seems like the Aether Revolt AI is not consistently running good creature removal, which allows this deck to shine.
Also, you shouldn't give up when things look bleak, this deck can turn things around with a lucky topdeck (card draw) from out of nowhere. In one game, I had my opponent's planeswalker and huge flying demon both locked down safely with a pair of
Suppression Bonds. The
Inferno Fist aura is frequently better to get rid of the opponent's annoying small creatures than to use as a creature boost, but it can serve both purposes.
As for ways to change or improve the deck: you already have access to
Solemn Offering in the D cards, and some number of them might be a good choice to fight the AI during the Aether Revolt season.
Boonweaver Giant is another option you have, although I prefer to keep the deck in a more "midrange" mana curve.
Twin Bolt is a good red removal spell you might be able to drop a couple of auras to make room for. To give you a few ideas about what cards you might find for this deck in the set you are unlocking, I've listed some suggestions below. Once you've unlocked more than one set, some of these suggestions will be moot points as you are flooded with better options.
Origins: Topan Freeblade is a nice aggressive common creature with vigilance built in.
Blood-Cursed Knight is perfect for your deck, as is
Angelic Destiny if you are lucky enough to open it.
Blightcaster is a build-around uncommon that is tricky to get working, but if you manage it you'll be getting extra value from your auras by killing annoying little creatures. Red has the auras
Call of the Full Moon and
Infectious Bloodlust to consider.
Battle for Zendikar: Serene Steward could take your deck further in the lifegain direction with a reward of +1/+1 counters when you have spare mana.
Bloodbond Vampire might be even better, and pushes you further towards a vampire tribe.
Goblin War Paint is a solid aura from Red, if you need more cheap auras.
Oath of the Gatewatch: Kalitas, Traitor of Ghet is on-theme and good, but hard to get.
Cliffhaven Vampire is excellent here, and if you get a copy or two of
Ayli, Eternal Pilgrim she is quite good as well.
Untamed Hunger isn't very good, but it could get at least one surprise lifelink attack through. Put it on a flying lifelinker, and it becomes increasingly difficult for the AI to chump block your assault with thopters. I wouldn't go for 4 copies, but at least one copy to tutor up might be interesting.
Shadows over Innistrad: Try one copy of
Nahiri's Machinations in the deck and see if it works for you.
Declaration in Stone is still great removal, not quite as good in this artifact environment, but don't let that stop you from using it;
Anguished Unmaking is also excellent removal.
Always Watching is fantastic, even though the WW mana cost is tricky.
Archangel Avacyn is game-winning if you can get her. Consider adding one copy of
Dead Weight to tutor up with your
Heliod's Pilgrim.
Farbog Revenant could be an option for more lifelink.
Lightning Axe is powerful removal, but it costs you a card most of the time. You can try out
Senseless Rage if you need another cheap aura. One copy of
Stensia Masquerade might go well in here, you even have a few vampires.
Eldritch Moon: Two words:
Lone Rider. This card is practically begging to be put into this deck, it even works well with a simple
Inferno Fist a lot of the time. Once it has flipped into
It That Rides as One still wearing an aura, the opponent *must* deal with it almost immediately or lose the game.
Lunarch Mantle is not as good as what you've already got, but if you want more cheap auras you could use one or two.
Thalia, Heretic Cathar is just good, use her.
Gisela, the Broken Blade will also turn your deck up to 11 if you are lucky enough to open her.
Faith Unbroken might do some good work for you.
Faithbearer Paladin offers more lifelink, but
Markov Crusader has lifelink AND fits your deck better with the vampire theme.
Murder is solid removal, but
Ride Down might be even better for you. You might put in one copy of
Boon of Emrakul to use as tutorable removal, and on some very rare occasion might use it on one of your own creatures.
Hanweir Garrison would be scary indeed with a big aura to keep it going. You could try one copy of
Blood Mist and see if it works out.
Kaladesh: Fragmentize is decent removal for the current Aether Revolt format, but that may change;
Skywhaler's Shot,
Essence Extraction and
Unlicensed Disintegration are solid removal in general, and you might try a couple copies of
Revoke Privileges. One copy of
Captured by the Consulate might also be useful to tutor up.
Angel of Invention is great if you can get it,
Noxious Gearhulk is also in this category.
Giant Spectacle is just flat better than
Untamed Hunger from Oath of the Gatewatch, and it still requires consideration of if you want it.
Aether Revolt: Sram, Senior Edificer is amazing for you; so amazing, in fact, that you should include 2 copies if you can even though he is legendary.
Conviction is a common, and it pairs up perfectly with Sram; you might just completely replace
Siegecraft with a full 4 copies.
Thopter Arrest,
Daring Demolition and
Hungry Flames are solid removal,
Fatal Push and
Shock are even better,
Caught in the Brights is less solid but tutorable.
Aerial Modification costs too much for what you need it for, but you might include one copy if you really need more flying auras.
Gifted Aetherborn is perfect, but the BB cost means you may not be able to cast it on turn 2 or 3 unless you drop red from the deck.
Glint-Sleeve Siphoner might be good for you despite your lack of energy, just based on her own ability to power herself.
Kari Zev, Skyship Raider also makes a great target for an aura, whether or not the monkey can get though.
Final Thoughts: Origins, Eldritch Moon and Aether Revolt look like the strongest choices to advance this deck if you fall in love with it. However, any set can help you to some extent, even if you aren't focused on making this deck the best it can be. This deck will end up being far better vs. the AI than vs. players, since players usually have plenty of effective instant speed removal.