We all know the deadly decks of destruction that are destroying the ladder and dampening the spirits of those that don't always want to net deck.
But most people that play with regularity have their 'pet' decks that don't always win but are a ton of fun to play, or just need one or two more support cards to come out that will push them over the edge.
For instance, I've been playing this in Standard a lot recently:
Circle of Healing x2 - Core. When this card gives its value, it can be ridiculous, making attacking his minions painless and getting a huge number of healing triggers ofr 0.
Inner Fire x2 - Core. Finisher, or one of the few cards that lets you deal with large minions.
Mistress of Mixtures x2 - Semi-Core. Helps with aggro, plus it can really boost your lightwardens and holy champions.
Lightwarden x2 - Core
Northshire Cleric x2 - Core
Power Word: Shield x2 - Core
Young Priestess x2 - Semi-Core. Your creatures love toughness boosting, but you could get by without her.
Mana Geode x2 - Core
Resurrect x2 - I'm always swapping out these with Dirty Rats, or Shadow Word: Death, or Wild Pyromancers.
Shadow Word: Pain x2 - Core
Injured Blademaster x2 - Core
Kabal Talonpriest x2 - Core
Defender of Argus x2 - This deck needs a good taunt, and this card boosts and provides the taunt, but it has been dead in my hand on a number of occasions.
Holy Champion x2 - Core
Holy Nova x2 - Core
You want to take control of the board as quickly as possible, usually finishing with a huge Holy Champion or an Inner Fired minion that's had its toughess boosted to very high levels.
You almost always want to use your minions to kill your opponents minions. Many times I have attacked into his creatures to get damage on mine, and THEN Holy Nova for all the healing triggers the deck has, even though the Holy Nova would have wiped his board anyways.
Dirty Rat is hit or miss. This deck loves cheap taunters, plus sometimes the deck struggles to have damage on it when you need it. This card gives the taunts plus gets an enemy minion on the board to bump into. Of course, it has also killed me on T2 before.
Wild Pyromancer - While it does a great job of getting damage on your minions, plus board clearing sometimes, there aren't a ton of spells in the deck, so he has sat sometimes being rather ineffective in my hand.
Any ideas to make it better? Got a deck that isn't just another Pirate, Jade, Shaman? Let's see it!