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PostPosted: Mon Jan 09, 2017 1:32 pm 
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I really want to like Call for Unity, but I think it'll just be too slow. Don't imagine it will replace Valor in decks that want goofy buff shenanigans.

Best case I can think of off the dome is to play Blisterpod T1 and somehow get it to die by attack or block T2 (giving you a scion) and casting a 2cc mana dork. Then T3 you could tap 3 land plus the dork and sac the scion for mana#5 to cast Unity and get the revolt trigger online end of T3. But that's Christmasy stuff with correct land and card set up. With Ornithopter, Valor can trigger buffs for attack the turn it drops, and you still have your follow up turn to cast your 3 body spells for jumbo attacks while Unity is only buffing 1 the turn after it's played...

The one thing Unity has going for it over Valor is it dodges Fragmentize. Otherwise Valor is much easier to abuse.

Call for Unity would be breakable if it were triggered at the end of EVERY end step, allowing you to start your next turn with +2/+2, but without that, it's just so much worse than Always Watching.

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PostPosted: Mon Jan 09, 2017 1:33 pm 
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SKAAB wrote:
http://magic.wizards.com/en/content/magic-duels

A bit update

Aether Revolt arrives in Magic Duels on January 18 for PC via Steam, iPad, iPhone, and Xbox One! The new release adds 126 NEW unique earnable cards, NEW Story Quests, NEW Skill Quests, and NEW customizable items. Play with cards like destructive gremlins, massive airships, and legendary artifacts.


omg, i can't believe they are put NEW SKILL QUESTS as part of the exciting announcement. That's awful.

Customizable items I guess means new avatars and sleeves?


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PostPosted: Mon Jan 09, 2017 1:34 pm 
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Yeah the set is very orangey and redish like fire so the game should become very similar just like how Kaladesh is very sky blue.

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PostPosted: Mon Jan 09, 2017 1:38 pm 
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felbatista wrote:
Psychatog wrote:
Anyone want to theorize what the new battle mat color will be? The blue color from Kaladesh makes it hard to tell when the game is paused so I hope they choose something other than blue.


Probably Red.

Sounds vibrant. I miss the purple background from Eldritch Moon.

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PostPosted: Mon Jan 09, 2017 1:42 pm 
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PostPosted: Mon Jan 09, 2017 1:53 pm 
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And here is NEGATE !!! not


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PostPosted: Mon Jan 09, 2017 2:27 pm 
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DJ0045 wrote:
Just for the Lolz! Flameshadow Conjuring + Call for Unity

Note sure if it even works... judges?!?


If it works, and I think it should, it works with the ole Akoum Stonewaker too :cool:

And certainly works with Invocation of Saint Traft...


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PostPosted: Mon Jan 09, 2017 3:14 pm 
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DanTheMan2 wrote:
And here is NEGATE !!! not


Metallic Rebuke is more exciting, and we got that. So I'm okay with it.


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PostPosted: Mon Jan 09, 2017 3:15 pm 
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Thats at least the counter, the new artifact combo deck needs


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PostPosted: Tue Jan 10, 2017 10:02 am 
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I'm surprised that they included Unbridled Growth: granting mana abilities to a land that already has one has always been buggy (in the previous DotP iterations as well), especially if its own ability comes from having a basic land type. I wonder how well they tested all the possible scenarios. Prepare to see your enchanted land giving free mana when the game tries to tap it automatically... :D


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PostPosted: Tue Jan 10, 2017 10:11 am 
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Prepare to see your enchanted land giving free mana when the game tries to tap it automatically... :D


You mean I can finally be as good as 1cwhbc? :eek:

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PostPosted: Tue Jan 10, 2017 10:48 am 
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I'm surprised that they included Unbridled Growth: granting mana abilities to a land that already has one has always been buggy (in the previous DotP iterations as well), especially if its own ability comes from having a basic land type. I wonder how well they tested all the possible scenarios. Prepare to see your enchanted land giving free mana when the game tries to tap it automatically... :D



Please no; smh...

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PostPosted: Thu Jan 19, 2017 4:16 pm 
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I'm surprised that they included Unbridled Growth: granting mana abilities to a land that already has one has always been buggy (in the previous DotP iterations as well), especially if its own ability comes from having a basic land type. I wonder how well they tested all the possible scenarios. Prepare to see your enchanted land giving free mana when the game tries to tap it automatically... :D


Good job :V


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PostPosted: Thu Jan 19, 2017 4:31 pm 
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yeah what the hell...that's a really good prediction


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PostPosted: Thu Jun 21, 2018 6:54 am 
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My jimmies are feeling so good right now :cloud9:


Happy birthday to my favourite retardo!!


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