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PostPosted: Sat Jan 07, 2017 1:28 pm 
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DJ0045 wrote:
Hi everyone.

Heart of Kiran looks superb to me.
Fatal push is great.
I like Yahenni's Expertise a lot.
Hope we get shock and negate.
Hope we get Druid of the Cowl.
Greenbelt Rampager is great.
Renegade Rallier might be good.
Winding Constrictir might be good.
Treasure Keeper is probably great.

I probably missed a couple worth mentioning.

I think the Improvise Mechanic looks good, so many of those cards could be great, but I'd want to test them first.


Heart of Kiran and that 3/5 flying/lifelink/crew 1 for Harvester will be the most ubiquitous cards in this set, IMO.


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PostPosted: Sat Jan 07, 2017 1:30 pm 
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Felidar Guardian, Saheeli rai and some call the gatewatch and you've got a pretty good T4 kill combo deck. The rest can be removal and disruption.

Here's to hoping the Guardian doesn't make it to Duels or we're going to see a lot of 20+ hasted Guardian copy token kills.

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PostPosted: Sat Jan 07, 2017 1:35 pm 
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Duels reveal is likely to be this Wednesday again right? Usually give us a week before hand with the patch notes a couple of days before launch.

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PostPosted: Sat Jan 07, 2017 1:54 pm 
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Yondar wrote:
DJ0045 wrote:
Hi everyone.

Heart of Kiran looks superb to me.
Fatal push is great.
I like Yahenni's Expertise a lot.
Hope we get shock and negate.
Hope we get Druid of the Cowl.
Greenbelt Rampager is great.
Renegade Rallier might be good.
Winding Constrictir might be good.
Treasure Keeper is probably great.

I probably missed a couple worth mentioning.

I think the Improvise Mechanic looks good, so many of those cards could be great, but I'd want to test them first.


Heart of Kiran and that 3/5 flying/lifelink/crew 1 for Harvester will be the most ubiquitous cards in this set, IMO.


I'm less sold on the 3/5 tbh, but I might eat my words. I watched Heart of Kiran annihilate someone (limited, but still), and then I realized it SHOULD be tested all over the place thanks to its PW-based crew cost, and low CMC cost.

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@ ZZ: I'm borderline over playing this game, but I'll check it out one more season, mostly to see if WotC fix anything important - I saw that they finally updated the deck builder - let's see if it loads in under 2 minutes now.


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PostPosted: Sat Jan 07, 2017 1:56 pm 
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Duels reveal is likely to be this Wednesday again right? Usually give us a week before hand with the patch notes a couple of days before launch.

I believe they said Monday is when we'll see the duels card list.

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PostPosted: Sat Jan 07, 2017 1:59 pm 
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Duels reveal is likely to be this Wednesday again right? Usually give us a week before hand with the patch notes a couple of days before launch.

I believe they said Monday is when we'll see the duels card list.


Correct.

From the subreddit, "If you're able to wait until Monday, the full list of cards from Aether Revolt available in Duels will be on the Magic Duels Facebook page!"

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PostPosted: Sun Jan 08, 2017 2:51 am 
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Oh my, if you can token stall then get this out a little earlier than turn 5..

Revolt decks are going to be out of control.

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PostPosted: Sun Jan 08, 2017 2:58 am 
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I bet we get these since we already have Self-Assembler

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PostPosted: Sun Jan 08, 2017 3:23 am 
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Oh my, if you can token stall then get this out a little earlier than turn 5..

Revolt decks are going to be out of control.


I'm not sure of the deck that will token stall and have ways to cheat this into play early, but the revolt mechanic here is end of turn and I believe it will only check/trigger once a turn so this is going to be quite slow (even though +1 or +2 is fine at turn 6 or 7). This also means you have to successfully trigger it (meaning the ramping/token deck will have to include activations), it won't do anything the turn it's played (since it's after combat) and it telegraphs to your opponent that it's time to play their answer cards they've been holding (assuming they have them).

Now if I'm misinterpreting the number of times it will count permanents leaving then it does improve a bit, but still seems clunky/awkward. Seems more for the fun/build around decks in the mid/late season like the Blood Mist concoctions.


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PostPosted: Sun Jan 08, 2017 3:37 am 
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Cheap common to answer vehicles in blue. Will allow improvise but won't trigger revolt. I can easily see this going in Duels.

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PostPosted: Sun Jan 08, 2017 3:42 am 
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Cheap common to answer vehicles in blue. Will allow improvise but won't trigger revolt. I can easily see this going in Duels.


Without Flash or tapping, this doesn't compare to Aether Meltdown IMO. I'd rather not take the damage at all and stall than prevent Scooter from looting.

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PostPosted: Sun Jan 08, 2017 4:12 am 
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elk wrote:
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it won't do anything the turn it's played (since it's after combat)



I don't think that's right. The card checks at the end of your turn, whether any permanent left your battlefield this turn, no matter when during your turn it came into play.

Can anybody (a judge maybe) clear this up?


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PostPosted: Sun Jan 08, 2017 4:48 am 
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Any blue artifact deck can easily run this. You can tap out all but one island and still throw this to stop something.

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PostPosted: Sun Jan 08, 2017 4:49 am 
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elk wrote:
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it won't do anything the turn it's played (since it's after combat)



I don't think that's right. The card checks at the end of your turn, whether any permanent left your battlefield this turn, no matter when during your turn it came into play.

Can anybody (a judge maybe) clear this up?


I think he meant it won't affect the board state because the trigger is eot, so you drop it but any potential pump is only going to help your attack next turn.

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PostPosted: Sun Jan 08, 2017 4:52 am 
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draw 3 sorcery. :takei:

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PostPosted: Sun Jan 08, 2017 4:59 am 
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PostPosted: Sun Jan 08, 2017 5:07 am 
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An easier to use Cemetery Recruitment

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PostPosted: Sun Jan 08, 2017 5:20 am 
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Any blue artifact deck can easily run this. You can tap out all but one island and still throw this to stop something.


Watch as those decks bait you with an untapped.island and 2+ artifacts in play.

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PostPosted: Sun Jan 08, 2017 5:54 am 
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Cheap common to answer vehicles in blue. Will allow improvise but won't trigger revolt. I can easily see this going in Duels.


Without Flash or tapping, this doesn't compare to Aether Meltdown IMO. I'd rather not take the damage at all and stall than prevent Scooter from looting.

Well if enchants are your thing you can run both.

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PostPosted: Sun Jan 08, 2017 6:31 am 
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I'm not even exactly sure what will be top dog atm, this set actually introduces a LOT of things :confused:

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