It is currently Sun Dec 01, 2024 7:34 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 935 posts ]  Go to page Previous  1 ... 31, 32, 33, 34, 35, 36, 37 ... 47  Next
Author Message
PostPosted: Thu Jan 05, 2017 6:23 am 
Offline
Member
User avatar

Joined: Sep 09, 2015
Posts: 594
Image

Looking better and better.

_________________
"Remember: Reading the card explains the card."
- Matt Tabak


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 6:25 am 
Offline
Member
User avatar

Joined: Dec 19, 2015
Posts: 1855
GFTL wrote:
Image

Looking better and better.


That, or Skygate.

_________________
My decks can be found in my deckbuilder archive. Enter here!


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 6:26 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
It depends on what we get. Crats and Flicker look like the most boosted so far, and Vehicles gets a lot of new toys. UB Artifacts looks like it could exist, but is nowhere near as pushed as the others. If we don't get Fatal Push, I think traditional draw-go control could very well just die a death. I'm with Haven on combo metas, it gets exciting to see it happen all of once.

@Modulo: There's too much variety now for there to be a perfect "Acid-Moss" storm scenario again, you can still play creature aggro and burn against this theoretical Bant.

@Array Artifact Idea: Skygate all the way.

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 6:28 am 
Offline
Member
User avatar

Joined: Sep 09, 2015
Posts: 594
Go Grixis with Skygate, Alchemist's Vial, Pacification Array to lock down early threats, Tezzeret for shenanigans, and Ghirapur Aether Grid as the wincon. Who says control is dead?

_________________
"Remember: Reading the card explains the card."
- Matt Tabak


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 6:34 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
GFTL wrote:
Go Grixis with Skygate, Alchemist's Vial, Pacification Array to lock down early threats, Tezzeret for shenanigans, and Ghirapur Aether Grid as the wincon. Who says control is dead?


Control won't die, just that specific draw-go type. There's probably something in the GB camp that could be brewed, but it may end up as Ramp with 4x Black sweepers instead. As far as archetypes go, GB control was the one I enjoyed most in Origins with its emphasis on removal creatures and late game hitters. That was before the dark times, before the Planeswalkers...

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 7:11 am 
Offline
Member
User avatar

Joined: Feb 29, 2016
Posts: 2899
Location: Portugal
Duels may be safe due to rarity restrictions and cards we don't get, but standard is going to be really strange in terms of meta.
Still, I don't play standard so its kind of irrelevant. I'm just curious about the red expertise and respective legends and about what actually makes it into duels.

Looks like a ton of johnny synergy based builds have potential and deck building is going to be... Interesting if there isn't a dominant beats-everything and is no fun to play against archtype.
We'll see, only time will tell...

_________________
Give me land, Give me fire, Give me that which I desire! :mage:
My Duels Youtube Channel


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 7:14 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
Image

"Locket of Myths"
3
Artifact
At the beginning of your upkeep, Scry 1.

Whenever you cast a creature spell, you may pay G. If you do, draw a card.


Gas for your creature spam decks? And...

Image

Aethersphere Harvester
3
Artifact - Vehicle
Flying

When Aethersphere Harvester enters the battlefield, you get EE (two energy counters.)

Pay E: Aethersphere Harester gains lifelink until end of turn.

Crew 1
3/5


Not sure on this one, great blocker if you have a 1 power dude, but turn 3 is a put off. We'll see.

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 7:33 am 
Offline
Member
User avatar

Joined: Feb 29, 2016
Posts: 2899
Location: Portugal
I can see the harvester in an annoying thopter deck... Big blocker, lifegain... Should be good for hosing burn/aggro

_________________
Give me land, Give me fire, Give me that which I desire! :mage:
My Duels Youtube Channel


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 7:46 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
Hey Modulo, about that Bant deck...

Image

"Heroic Intervention"
1G
Instant
Permanents you control gain Hexproof and Indestructible until end of turn.

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 7:58 am 
Offline
Member
User avatar

Joined: Feb 29, 2016
Posts: 2899
Location: Portugal
Hey Modulo, about that Bant deck...

Image

"Heroic Intervention"
1G
Instant
Permanents you control gain Hexproof and Indestructible until end of turn.


Holy sh@t! That just kills removal!
This and Blossoming Defense together just tips the scale completely for crats/Bant Creature decks. WG humans may make a comback too. Only languish or yahenni's expertise can dodge this.
Reminds me of a game yesterday I played with my Bloodbriar deck, that I won with 2 Selfless Spirit while being very mana screwed. He drops a thought-not seer and sees I'm holding 2 Blossoming defenses, ditches 1. Then lets his timer run down as he realizes his removal is useless...

_________________
Give me land, Give me fire, Give me that which I desire! :mage:
My Duels Youtube Channel


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:07 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
Haven_pt wrote:
Holy sh@t! That just kills removal!
This and Blossoming Defense together just tips the scale completely for crats/Bant Creature decks. WG humans may make a comback too. Only languish or yahenni's expertise can dodge this.



_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:20 am 
Offline
Member
User avatar

Joined: Dec 19, 2015
Posts: 1855
Heroic Intervention isn't even that good IMO. Make a Stand saw very limited play even in creature-heavy decks; this card is arguably worse since it doesn't double down as a pump. I would not run this card over stuff like Blossoming Defense or Void Grafter.

_________________
My decks can be found in my deckbuilder archive. Enter here!


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:23 am 
Offline
Member
User avatar

Joined: Jan 27, 2014
Posts: 5045
It's good to see control players get punished..

_________________
Drown Me In Blood - https://m.youtube.com/watch?v=AQXuq5-638g


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:24 am 
Offline
Member
User avatar

Joined: Jun 12, 2016
Posts: 889
Hey Modulo, about that Bant deck...

Image

"Heroic Intervention"
1G
Instant
Permanents you control gain Hexproof and Indestructible until end of turn.

Looks like forced sacrifice removal is going to be a bit more relevant this season.

_________________
Current status : Unlocking cards!

- Steam (671 cards out of 1328), Working on : Kaladesh : 23%. {Complete Sets - Origins, BFZ, Oath of the Gatewatch}

- ios (524 cards out of 1328), Working on : Origins 6%. {Complete Sets - Kaladesh}


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:25 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 17753
Location: Montreal, Quebec, Canada
It's good to see control players get punished..


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:29 am 
Offline
Member

Joined: Nov 08, 2013
Posts: 285
So far I'm liking this set; I hope we get every card with the keyword "revolt". I'd be fine with not getting any / all of the rest.


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:49 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 17753
Location: Montreal, Quebec, Canada
i used to complain about them but i miss the animated cut-scenes from story mode, i hope those come back


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:51 am 
Offline
Member
User avatar

Joined: Nov 10, 2013
Posts: 3347
Identity: Male
Preferred Pronoun Set: He
Same. They where **** but a kind of sparkling **** that at least added something to the campaign like a proper game. Now all the new stuff is just text.
Also definitely loving a lot of the new stuff shown and hoping we can get it.

_________________
Cards have names?
Dunno about the cards but my twitch and youtube sure do: https://www.twitch.tv/wrightjustice and https://www.youtube.com/user/Wasomacosalo


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:51 am 
Offline
Member
User avatar

Joined: Sep 09, 2015
Posts: 594
I accidentally clicked past all the campaign cutscenes :(

_________________
"Remember: Reading the card explains the card."
- Matt Tabak


Like this post
Top
 Profile  
 
PostPosted: Thu Jan 05, 2017 8:52 am 
Offline
Member
User avatar

Joined: Oct 28, 2014
Posts: 4373
i used to complain about them but i miss the animated cut-scenes from story mode, i hope those come back


Any hope of that died when NightHawk showed us the gem of Kytheon's "uh-oh!" face during the campaign.

_________________
^ NGA's resident embodiment of "Poe's Law".


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 935 posts ]  Go to page Previous  1 ... 31, 32, 33, 34, 35, 36, 37 ... 47  Next

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group