When they will be a thing ?
My take:
Arcane Pinnacle Mage Spell (L)
Deal 0 damage to all enemies
Create a copy of this card in your hand, increasing it's price by 2.
(0, then 2, then 4, 6, 8, 10,)
Soulswap Cleric Spell (L)
Exchange your hand with your opponent's hand.
Channel The Dream Druid Spell (L)
Choose one:
You may play cards for
this turn.
Draw cards up to nine cards in your hand.
Miriad Of Hexes Shaman Spell (L)
Silence all enemy minions, then freeze them, then deal 1 damage to them, then reduce their attack by 1.
Overload 1, maybe.
Collapsing Celling Trap Hunter Spell - Trap (L)
When your opponent's board is full, destroy all his creatures exept for the ones rightmost and leftmost.
Kill, Steal, F**k The Geese ! Rouge Spell (L)
You may attack an additional time this turn.
Combo - You may attack two additional times this turn instead.
Now I have two REALLY NICE ones. Which is better?
Rush Into Middle Warrior Spell (L)
You gain Provoke for until your armor is broken.
OR
Victory ! Warrior Spell (L)
Take an additional turn after this one. When it ends, you lose the game.
Increasing Devotion Paladin Spell (L)
Your random minion gains +1/+1, your another random minion gains +2/+2, then +3/+3 and so on.
666 Warlock Spell (L)
Discard 6 cards at random.
Deal 6 damage to all enemies.