First time posting in decklists forum so I'll leave this tourney deck here for record.
Ecstasy
1 x
Blossoming Defense3 x
Longtusk Cub3 x
Voltaic Brawler3 x
Duskwatch Recruiter2 x
Smuggler's Copter3 x
Harnessed Lightning2 x
Scrapheap Scrounger2 x
Tireless Tracker2 x
Lathnu Hellion2 x
Collective Defiance2 x
Pia Nalaar1 x
Chandra, Torch of Defiance1 x
Arlinn Kord2 x
Fleetwheel Cruiser2 x
Bristling Hydra1 x
Verdurous Gearhulk1 x
Skysovereign, Consul Flagship1 x
Nissa, Vital Force1 x
Chandra, Flamecaller1 x
Swamp7 x
Forest6 x
Mountain3 x
Aether Hub4 x
Evolving Wilds2 x
Rootbound Crag2 x
Cinder GladeMeta is fast. Sweepers don't answer vehicles. Control is risky and too often kills itself due to mana and consistency issues. I wanted to make a deck that is both consistent, fast and also durable in a longer stretch.
I evaluated a few options - Bant tempo, RW vehicles, UR burn etc.
Bant, being 3 colors, can often have mana issues. It is decent against mid speed decks but fails against creatureless control or full speed aggro if no reflector mage T3.
RW vehicles, is fast and ok with consistency. It runs out of gas when a sweeper is cast, or vehicles get removed. When nut draw happens, Toolcraft into Copter or Scrounger is almost unstoppable. However, in case UR burn gets something like a lightning axe, harnessed lightning, Fiery Temper and a bunch of Bombardments the deck is almost dead.
UR burn, very good against both full speed aggro as well as creatureless aggro. The draw spells are superb with take inventory and glimmer. The deck has a few weaknesses - Scrounger, Bristling Hydra, Woodland Wanderer, Green hulk, and resolved planeswalkers. They don't show up very often but when they show up, UR burn is dead.
Finally I picked this RG energy deck I liked so much from the beginning of the season. The deck has bigger threats on curve than RW aggro (Brawler vs Motorist, Hellion vs Thalia etc) so 1. beatdown can happen faster vs control 2. vs aggro it can transform into a defensive midrange deck and grind them out. It can include most of those things that UR burn hates to see Scrounger Hydra Hulk and walkers. It has more gas / mana sinks thanks to tracker and recruiter. The energy synergy makes it more consistently taking advantage of harnessed lightning removal, Aether Hub for the scrounger splash and bunch of others hellion, hydra etc. The vehicles package copter cruiser skyship are nightmares to tapped out control and walkers.
So, as you see, the deck is so all-around in tourney that has almost nothing to fear. From the experience, the MVP cards are
Brawler - The energy source, the beater, the winner.
Hellion - When I draw them I never lose. No better beater than these. Similar to Brawlers, can attack into the toughest defensive creatures Thing in the Ice / Thermo Alchemist / Sylvan Advocate.
Harnessed Lightning - Removal for pretty much anything with energy support. (Round 2 against Batman's Elder Deep-Fiend + Round 4 against Giocher's Torrential Gearhulk were both game winning plays.)
Hydra - Many decks simply don't have answer to it.
Pia - The abilities are very versatile and aggressive. Pia to some extent represents the whole deck's idea. It is balanced. It can go aggressive by going wide (thopter token), going tall (+1/+0), unblockable, mana sink in late game (+1/+0), board stabilizing if needed. It's one card people don't realize how good it is until they play with it - exactly like this entire deck.