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Opinion Poll: Discard Rule and Vanilla Land
I prefer the "more than one card" discard rule. 0%  0%  [ 0 ]
I prefer the "turn-1" discard rule. 55%  55%  [ 6 ]
I prefer a different discard rule. (Please explain.) 0%  0%  [ 0 ]
I prefer the Vanilla Redux. 18%  18%  [ 2 ]
I prefer Vanilla Land as we played it this season. 27%  27%  [ 3 ]
I prefer Vanilla Land, but with some changes. (Please explain.) 0%  0%  [ 0 ]
Total votes : 11
Total voters : 7
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PostPosted: Sat Dec 10, 2016 12:20 am 
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Welcome to 3 Card Magic, the world's best minimalist Magic format!

What's 3CM?
The basic concept is simple: make a deck consisting of any three Magic cards, and try to beat all the other decks! If you're new here, you should start by reading the 3CM Primer.
Deck submissions should be PM'd to me, CommanderJim, or emailed to [email protected].

The Rules
Previous Seasons
Scoreboard

Season 22 Vanilla Banned List
Alternate Format Banned List



Past Round: Vanilla
Begins Saturday, December 10th
Ends Wednesday, December 14th
Decklists

Past Round: Vanilla Land
You can play any basic land card from outside the game any time you could normally play a land. (Vanilla banned list, plus some extra bans.)
Extra bans: Beacon of Creation, Fastbond, Red Sun's Zenith, White Sun's Zenith
Begins Friday, December 16th
Ends Wednesday, December 21st
Decklists

Past Round: Collector
Submit a 3 card deck, and mark one of those cards. You start the game with all three cards in your hand and with a countably finite number of copies of the marked card in your library.
Players can lose for drawing from an empty library.
Extra bans: anything that has or gives ripple, anything that lets you search an opponent's library, Battle of Wits, Beck // Call, Glimpse of Nature, Grindstone, Manamorphose, Sphinx's Tutelage
Note: I removed the "blank opponent" part from the discard rule. So turn-1 Despise is now illegal.
Begins Friday, December 23rd
Ends Wednesday, December 28th
Decklists

Past Round: You Can't Win
Each player begins the game with an Abyssal Persecutor card on the battlefield. (It does not have summoning sickness on your first turn.)
Begins Friday, December 30th
Ends Wednesday, January 4th
Decklists

We're trying some new things this season!
The discard rule has been changed to instead ban any deck that can reduce an opponent's hand size at all before they take a full turn. So turn-1 Duress is out, but turn-2 Mind Rot is in. Remember, you can't just have turn-1 discard and not use it until turn 2. If your deck is at all capable of forcing discard on turn 1, it's illegal.
I'm also temporarily replacing the Vanilla Redux with a Vanilla Land format to see if that's a format people might enjoy.
Both of these changes are experimental. Some may stick, some may be reworked, and some may be undone entirely. Have fun!


Last edited by CommanderJim on Tue Jan 10, 2017 2:26 am, edited 17 times in total.

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PostPosted: Sat Dec 10, 2016 12:21 am 
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Hey there! I'm sure you have some questions about this season, but let's start with a recap of last season, shall we?

With Black Lotus banned, last season felt comparatively low-power. Players who still wanted to cast big spells had to patiently wait for their Icatian Stores to fill and their Lotus Blooms to, well, bloom. In a world of waiting, one man dared to be fast, playing turn-1 Tidehollow Sculler to ruin whatever his opponents plans may be. That man was thatmarkguy, and his aggressive sculling put him in first place. The next round was full of decks that were all ready to do something on turn one. One deck even summoned a 5/5 indestructible lich, but the winning turn-1 play was Golgari_Spy's Bitterblossom. Combined with Mishra's Factory, that two-mana Faerie engine could not be beat. Our first alternate round was Storm Scale, where the great and powerful Storm Crow decreed that no deck could beat her, and we obeyed. Many players honored the Storm Crow with similar cards like Dream Thrush, Pili-Pala, and Wu Light Cavalry. I myself picked two control cards that happened to be useless against the almighty bird, while still being versatile tools against the pretenders. In our final round (Auras!), every permanent could get a free Aura with the same mana cost. One very popular choice was combining using the Elemental Resonance of a leyline to get four mana every turn. Another option was to perform an Unhallowed Pact with a nice, plump Blood Vassal to get infinite black mana. Using this ritual, I summoned Emrakul, the Promised End, bringing an end to both my opponents and to the season.

This time around, no one unbanned anything! We're getting closer and closer to the point where we're all playing with Forests and Grizzly Bears.

Bans: Bitterblossom, Elspeth, Sun's Champion, Karn Liberated, Lodestone Golem, Lotus Bloom, Mana Crypt, Tidehollow Sculler, Ugin, the Spirit Dragon

I always like seeing what people come up with when more and more of the usual options are taken away. We've also got a new discard rule and a new form of Vanilla to try out! At the end of the season we'll do some voting to see what people did and didn't like. But for now, let's get ready for some 3 Card Magic! Whoo!
:party:

New Round: Vanilla
Begins Saturday, December 10th
Ends Wednesday, December 14th
Season 22 Vanilla Banned List


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PostPosted: Sat Dec 10, 2016 8:16 am 
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On vanilla land - suggest either reword of the land play to once per turn, or flashban Fastbond.


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PostPosted: Sat Dec 10, 2016 9:10 am 
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Shhh! I wanna win with the Fastbond Lifegift Fireball deck I came up with. :incognito:


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PostPosted: Sat Dec 10, 2016 9:17 am 
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exploration would also have to be looked at, although fastbond is obviously far more ridiculous


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PostPosted: Sat Dec 10, 2016 9:21 am 
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Actually, I suppose technically the decklist I just gave would be illegal since it wins before a blank opponent gets a turn. It'd have to be Fastbond Near-Death Experience {counterspell of some description} to conform to deck restrictions.

Essentially I am agreeing with adding Fastbond to the banlist for the purposes of Vanilla Land. Exploration and anything else that gives early (non-infinite) extra land drops should be left alone so they're options for the consolation prize ban.

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PostPosted: Sat Dec 10, 2016 11:33 am 
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Why not just do what every other person on the planet does and have players draw a vanilla land at the beginning of their turn? Allows more strategy but doesn't cause anything massively stupid.


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PostPosted: Sat Dec 10, 2016 1:41 pm 
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mark777 wrote:
Why not just do what every other person on the planet does and have players draw a vanilla land at the beginning of their turn? Allows more strategy but doesn't cause anything massively stupid.

I was following MTGS's example, so your definition of "every other person on the planet" may need to be revised.

There will be additional bans. MTGS has their own separate banlist for this format, and I'm still trying to decide how much of it is necessary here.

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PostPosted: Sun Dec 11, 2016 9:07 am 
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upon further reflection, hymn to tourach should probably be banned in vanilla land with fastbond

the other 2-drop discard spells should be fine


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PostPosted: Sun Dec 11, 2016 10:09 am 
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You have a problem with Hymn but not Chain of Smog, Gerrard's Verdict, or Wrench Mind? That seems a bit unfair.

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PostPosted: Sun Dec 11, 2016 10:22 am 
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knew i was forgetting something (chain of smog might be fine, the other two certainly are not)


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PostPosted: Sun Dec 11, 2016 10:36 am 
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The new rule is that T1 disruption is illegal. Just let the T2 disruption all be legal until somebody bans them. There's no need to ban a hundred cards before we have a chance to see what they do with the changes. Just the obviously broken ones (Fastbond).

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PostPosted: Sun Dec 11, 2016 2:01 pm 
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Edacade wrote:
The new rule is that T1 disruption is illegal.


No it's turn 1 Discard is illegal. Brain Maggot is still fine.


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PostPosted: Sun Dec 11, 2016 2:04 pm 
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mark777 wrote:
Edacade wrote:
The new rule is that T1 disruption is illegal.


No it's turn 1 Discard is illegal. Brain Maggot is still fine.

Turn one Brain Maggot is definitely not legal. The rule specifically bans reducing the number of cards in your opponent's hand before they can take a full turn.

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PostPosted: Sun Dec 11, 2016 2:32 pm 
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mark777 wrote:
Edacade wrote:
The new rule is that T1 disruption is illegal.


No it's turn 1 Discard is illegal. Brain Maggot is still fine.

Turn one Brain Maggot is definitely not legal. The rule specifically bans reducing the number of cards in your opponent's hand before they can take a full turn.


Raggle fraggle Meddling Mage raggle fraggle.


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PostPosted: Sun Dec 11, 2016 2:45 pm 
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Meddling Mage is on vanilla ban list. So not an issue this round or next.

T1 Thought-Knot Seer was set to dominate this vanilla until this rule change.


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PostPosted: Wed Dec 14, 2016 2:38 am 
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One day left to submit Vanilla decks!

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PostPosted: Wed Dec 14, 2016 10:58 pm 
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Meddling Mage is on vanilla ban list. So not an issue this round or next.

T1 Thought-Knot Seer was set to dominate this vanilla until this rule change.


Runed Halo

:p


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PostPosted: Thu Dec 15, 2016 2:48 am 
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I only have five legal decklists, including mine, so I'm going to wait another day. I'll send out some PM's if I have time.

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PostPosted: Thu Dec 15, 2016 6:05 pm 
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Five legal decks? How many illegal decks, if I may ask?

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