Blur seems like it has the potential for a lot of fun shenanigans. Useful as removal or possibly as a combo card.
I wonder if "Manifest target creature
(on the battlefield). Draw a card" would be better.
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Seeker of Apotheosis, someone mentioned possibly making a cycle, and I think that could be pretty cool. I could see some sort of 'ascend' keyword working there. So, it would have "Ascend 7", "Whenever you gain life, if ~ is in exile, put an ascension counter on it" and "As long as ~ is a god, it has base power and toughness 20, flying, and indestructible". I feel like it should be a vampire, since
is the lifegain/sacrifice archetype in most sets where that exists, and this guy needs to be sacrificed before the lifegain starts to help. Might be a little slow in its current form; bumping it down to Ascend 4 and making it come back as a 5/5 would probably make it see more play.
The reason I didn't make it a Vampire is because Black doesn't care about the hereafter. They're all about living life in the present. To the extent that black can come back from the dead, it's always with a terrible price. See
my version of Bahraz.
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Astral Abolishment seems fun, but maybe a bit too powerful. It would be a snap pick in any
deck, since it's unconditional removal that can also act as a counterspell.
I feel like Blue needs more oomph. This card has oomph.
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I really like the paragons, but I feel like the first two abilities being opposites sort of ran out after a while. Which is probably fine, it's your card after all. The infinite bounce is definitely a bit too powerful though, maybe a bounce-edict instead (i.e. "target player returns a creature they control to its owner's hand")
Yeah, looking over these, the nonblue one is definitely the best.
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Metakarn seems awesome. The templating would probably be neater with a multikicker though. So, it would cast for
, have multikicker
, and enter with 2 +1/+1 counters for each time it was kicked. Only difference is that would make it colorless instead of all colors. I guess that makes it not really work as a commander though, which is pretty clearly what it's meant to be used as.
I actually wasn't thinking about Commander when I made this! I just think 5-color is really Timmy/Melvin
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Obsidian Mox seems like a bad idea. Even with that downside, it's still a mox. The only difference is that it's a mox that only goes in decks that can sacrifice it, but in those decks it's as powerful as any other mox would be.
Yeah. If I were making this now I would make it add
.
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The next card is also pretty overpowered. Yes I am refusing to say it's name. I'm not prudish, but I get easily embarrassed >_>. To me it basically means you spend 4-6 mana and discard a card to cast Emrakul from your hand. As a rule, no card should let you cast an arbitrary spell for free. Even a random spell is pushing it.
It's nothing to be ashamed of.
How many cards do you think a free spell is worth? Maybe…
Recombobulator —
Creature — WeirdHaste
, Counter two spells you control: Draw a card. Then, you may cast a spell from your hand without paying its mana cost.
0/1
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Sister of the Hidden Valley seems decent. A dual-color spirit guide that can also be a 2/2 unblockable in the right circumstances.
Yo I freaking love the
Spirit guides. One of my favorite cards I ever made:
Pyresky PeakLegendary Land — MountainPyresky Peak enters the battlefield tapped.
(: Add to your mana pool.)Exile Pyresky Peak from your hand: Add
to your mana pool.
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Skyward Sight... I'd almost say it should cost
more. Indestructible and Hexproof already basically means "you can't get rid of this". Even at 4 CMC, it would probably have to be a mythic rare.
You're right. Definitely
. You might be right about the Mythic Rare thing too, but I doubt it.
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Glimpse the Horizon is a pretty good combat trick probably. Very contextual though. It really wants to go in a red deck.
I'm surprised I made this
. It's clearly
.
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Shrine of Seven Stars... I'm not sure being Legendary is enough of a drawback here, even with it also entering tapped. I suppose it might be, since a 1 mana cost reduction is just about offset by a permanent being legendary, and this is basically Legendary
Transguild Promenade without the mana cost.
I was just on an elegance kick then.
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Barracks is... interesting. I'd have to play with it to know how it works out.
I like the discussion this one generated. Mown is such a genius. He assumes everyone already sees what he sees too before he explains it
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Doubtweaver, Smoke Signal, and Lord of Sorrows seem pretty fun. Easy way to push through mana floods. The only thing I'd note is that with
Dakmor Salvage you could intentionally mill yourself out with it if you wanted to do so for some reason. But that's really more hilarious than broken.
Yo the Dakmor Salvage interaction is hilarious. And yeah I think Smoke Signal is the best implementation of this card. if CKY says it's probably too powerful, though, he's probably right. Maybe specify that it has to be a Mountain instead of just a land card?
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I have no idea how powerful Glyphweaver is, but I'd hazard a guess of 'very', since there aren't many creatures with high CMC that don't have abilities. Most of them at least have a keyword ability of some sort.
Yeah but how powerful is a
2/1 protection from creatures tho really.
I mean pretty damn powerful but gamebreaking? I don't think so
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Crackle is... weird. Probably playable though.
I should just let Hearthstone be Hearthstone.
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Your version of Sealed Envelope seems good. But... it's basically
Mishra's Bauble without the extra info isn't it?
Again, elegance kick. I'm still incredibly proud of this card. It's inspired by the Yu-Gi-Oh! card
Jar of Greed, which in my opinion is more elegant than any Magic card.
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Furious Magamaling seems possibly fun, but it's strict card disadvantage. The "everything gets haste" is probably good enough to make it playable though.
Oh, yeah, man. This is so much better than
Priest of Urabrask are you kidding me? No way this card wouldn't break Dredge-like combo decks.
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Watcher, Steward (I'm assuming that's what you meant to call it), and Herald seem like a solid cycle of cards. Although Steward is distinctly weaker than the other two. Watcher could be easily triggered with any delve spell, or with something like
Relic of Progenitus or even
Elixir of Immortality, and Herald just gets +1/+1 each turn even without any sort of combo. Steward, on the other hand, needs sac effects. Which is doable, but seems potentially a bit weaker.
The cards were mechanically weak: mere vessels for their flavor texts.
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Ichor Factory is something I definitely like. That downside seems like a good one for an 'any color' land.
In four turns, you lose the game, dude! That's a big deal.
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Hospital, I dislike from a flavor perspective. Which group, in-universe, is using this card? The Phyrexians aren't using it; they don't want to remove poison. But neither are their opponents, since it's very contextual.
Completionist I also dislike. Poison counters are basically a stand-in for damage; you might as well give it "being reduced to 0 life causes players to win the game instead of losing".
Laboratory Maniac gets away with something similar because self-mill was already a valid strategy in Innistrad, and has continued to be so in most subsequent sets. Self-poison, on the other hand, is not, never has been, and honestly never should be a valid strategy.
Yeah, these cards suck and go completely against what Poison is supposed to do.
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Shadowsoul Invocation seems just generally awesome. I could see it being useful in a lot of situations.
Thanks, man! I like designing Black mythics.
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Childhood pet is... weird. I don't really get it. I feel like it should be bumped down to a 3/3 with a benefit when you cast or cycle it (probably life-gain)
Why the benefit when you cycle it? Isn't the off-color cycling cost unique enough?
I feel you that 3/4 would be better than 4/3, though. We're up against
Kalonian Tusker these days.
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Sorry about going on and on a bit. Even if some of these cards are a bit unbalanced, I still think they're really cool ideas, and I wanted to comment on all of them.
Sorry I took over a year to respond!