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PostPosted: Thu Sep 26, 2013 7:16 am 
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I'll roll up a controller then since that is all that is missing from the party.

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PostPosted: Thu Sep 26, 2013 2:03 pm 
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Announcement:

We now have a forum dice roller, which can be modified from your UCP.

Using dice tags you can now do spiffy things like:

GobO_Sapper rolled 1d20 and got a total of 15:
15
GobO_Sapper rolled 2d6 and got a total of 6:
5, 1

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PostPosted: Thu Sep 26, 2013 3:17 pm 
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Hmmmm, I see that you already have your 5 player quota, but if its accepted by the DM and by the party of course I'd like to submit a warden.

Jace

I'll work on a backstory more as the character develops, and my vote is for Ominous Signs.

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PostPosted: Thu Sep 26, 2013 3:34 pm 
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Ooh!
altimis rolled 3d6 and got a total of 9:
4, 3, 2

altimis rolled 1d20 and got a total of 16:
16

altimis rolled 1d3 and got a total of 3:
3

altimis rolled 2d3 and got a total of 2:
1, 1


altimis rolled 19d120 and got a total of 1330:
24, 84, 11, 34, 80, 118, 108, 73, 10, 103, 118, 43, 38, 118, 92, 111, 60, 40, 65

altimis rolled 5d13 and got a total of 43:
12, 4, 10, 9, 8

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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PostPosted: Thu Sep 26, 2013 9:41 pm 
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So, when should we expect this to begin? I know you're waiting on.... what, one or two more character sheets? Just curious.

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PostPosted: Thu Sep 26, 2013 9:52 pm 
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Was waiting on further word from Zing, and looking over the sheets from Altimis and OakenHeart.

Trust me I'm raring to get going too.

I dont see any issues with OakenHeart's Warden.

Altimis looks like he still needs to buy equipment, but stats / skills / feats etc look good so far.

Edit : Spoke too soon, Altimis, your HP is 12+Con Score not Con Modifier. So 22 not 12. Which will bring up your surges etc as well.

Edit : 34 has the same issue, its +Con not Con Mod for HP. Also, there are parts of your post ungodly small and unable to be read. Also, due to Draconic Resilience you use STR Mod in counting your AC. STR is 14 so AC = 10 + 2 + 0 + 0

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PostPosted: Thu Sep 26, 2013 10:52 pm 
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Bounty Hunter wrote:
Edit : 34 has the same issue, its +Con not Con Mod for HP. Also, there are parts of your post ungodly small and unable to be read. Also, due to Draconic Resilience you use STR Mod in counting your AC. STR is 14 so AC = 10 + 2 + 0 + 0

Fixed the HP and AC. The really small stuff is just misc information that isn't really needed, the first one is just the bonuses from being a Human, but those features are listed in their appropriate spaces. The second one is about how skill checks work, I made them small so I could easily reference them without mucking up the "character sheet" too much.

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PostPosted: Thu Sep 26, 2013 10:55 pm 
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Your skills, for easier reference

Spoiler

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PostPosted: Thu Sep 26, 2013 10:58 pm 
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Thanks, they're added in.

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PostPosted: Thu Sep 26, 2013 10:58 pm 
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Working on my character. Will have the sheet up tomorrow evening or Saturday morning at the latest. Hope that isn't making you wait too long.

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PostPosted: Thu Sep 26, 2013 11:00 pm 
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Zinger2099 wrote:
Working on my character. Will have the sheet up tomorrow evening or Saturday morning at the latest. Hope that isn't making you wait too long.

:excite:
Hurry, hurry, hurry.
:excite:

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PostPosted: Thu Sep 26, 2013 11:09 pm 
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I'm going to go ahead and push towards getting the other threads active. And as majority has voted, you will be on Ominous Signs as your reason for heading to Winterhaven.

Zing : you'll still need to post your character here for approval.

Altimis : Make the changes I mentioned.

Squinty : I'll give your sheet one more look over. Approved

OakenHeart : I see no issues. Approved.

LordManshoon : I dont see any issues. Approved

DS : I'll give your sheet one more look over. Approved

Everyone may begin "table talk" in the Out Of Character thread. [HERE] Feel free to collaborate back stories, discuss plans, complain about rolling 1, etc etc. Anything you'd normally being chatting about at your standard gaming table.

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PostPosted: Fri Sep 27, 2013 2:48 pm 
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Just going to say this now: I really wish I could have picked Deva. Or Revenant. Either one would be waaaay more suited to my backstory.

But that is okay, I will work with what I have.

Goliath Invoker coming right up.

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PostPosted: Fri Sep 27, 2013 5:21 pm 
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Tada!

Tombstone (Little John), Goliath Invoker
Init +0 HP 24/24 Bloodied 12 Healing Surge 6 ( used /8)
AC 17 Fort 14 Reflex 12 Will 15 Speed 5
Str 16 (+3) Con 14 (+2) Dex 10 (0) Int 13 (+1) Wis 18 (+4) Cha 8 (-1)
[OOC='Amazing Throw']Amazing Throw
Encounter
Standard Action
Ranged 5 (Special, see below)

Effect: You pick up an adjacent medium or smaller sized ally or unattended object and throw it into a square within range. If the chosen square is occupied, an attack is made. If an ally is being thrown, then he or she may make a basic melee attack against the square's occupant, and land in an adjacent square. If an object was thrown, make a basic ranged attack with that improvised weapon.

Special: If the thrown ally or object was small sized or smaller, the range for this power is instead 10. [/OOC], [OOC='Avenging Light']Avenging Light
At-Will * Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d10+WIS modifier radiant damage. If a bloodied ally is adjacent to the target, the attack deals extra radiant damage equal to your CON modifier.
Special: You can use this power as a ranged basic attack.[/OOC], [OOC='Divine Bolts']Divine Bolts
At-Will * Divine, Implement, Lightning
Standard Action Ranged 10
Target: One or Two creatures
Attack: Wisdom vs. Reflex
Hit: 1d6+WIS modifier lightning damage[/OOC], [OOC='Thunder of Judgment']Thunder of Judgment
Encounter * Divine, Implement, Thunder
Standard Action Ranged 10
Target: One, two, or three creatures
Attack: Wisdom vs. Fortitude
Hit: 1d6+WIS modifier thunder damage, or 2d6+WIS modifier thunder damage if your target is only one creature. In addition, the target is dazed until the end of your next turn.[/OOC], [OOC='Angelic Echelon']Angelic Echelon
Daily * Divine, Implement, Radiant
Standard Action Close burst 3
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: 1d6+WIS modifier radiant damage. Whenever the target attacks before the end of your next turn, the target takes 5 radiant damage.
Miss: Half damage[/OOC], [OOC='Channel Divinity: Rebuke Undead']Channel Divinity: Rebuke Undead
Encounter * Divine, Implement, Radiant
Standard Action Close blast 5
Target: Each undead creature in blast
Attack: Wisdom vs. Will
Hit: 1d10+WIS modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn.[/OOC], [OOC='Channel Divinity: Armor of Wrath']Channel Divinity: Armor of Wrath
Encounter * Divine, Radiant
Immediate Reaction Close burst 5
Trigger: An enemy within 5 squares of you hits you.
Target: The triggering enemy in burst
Effect: The target takes radiant damage equal to your CON modifier, and you push the target two squares.[/OOC]
Notes

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PostPosted: Fri Sep 27, 2013 6:36 pm 
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Bounty Hunter wrote:
Altimis looks like he still needs to buy equipment, but stats / skills / feats etc look good so far.

Edit : Spoke too soon, Altimis, your HP is 12+Con Score not Con Modifier. So 22 not 12. Which will bring up your surges etc as well.


I have equipment and such... just updating it.
HP is updated. Surges is con score not modifier as well? okay...

nope i still only have 6 urges per day. Cost and stuff... editing now

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
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PostPosted: Fri Sep 27, 2013 7:02 pm 
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My character sheet should be all ready.

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
Silver Soraka Main


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PostPosted: Sat Sep 28, 2013 12:36 am 
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Can anyone explain healing surges to me? I'm a little confused on what they are / how they work.

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PostPosted: Sat Sep 28, 2013 12:54 am 
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Think of them like ...med pacs. Between combat you can use as many as you need/want to to heal yourself in preparation for the next fight. Say you had taken 8 damage and your surges heal you for six. You could use either one to be at 2 damage or two to be at full hp.

Once per encounter you can also use a "second wind" to heal yourself. Ill have to get back to the computer for those exact details.

Gonna pass out now...gnight

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PostPosted: Sat Sep 28, 2013 12:59 am 
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Bounty Hunter wrote:
Once per encounter you can also use a "second wind" to heal yourself. Ill have to get back to the computer for those exact details.

So, Borderlands 2 style?

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PostPosted: Sat Sep 28, 2013 1:03 am 
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Ctl+F second wind in PHB1.
I dont remember the details right off.

Good night squinty!

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