I think this idea can work at last, now we have a bunch of amazing cards in the last 2 expansions for it
Gruul is the real deal, although Golgari is tempting too...but Red also has many good cards for this deck, the energy subtheme goes better with it, and above all, Voltaic Brawler is almost a must
So...
Edit: the 2º, better version is at the bottom of the page
Inexorable Bond3 x
Vessel of Nascency3 x
Fiery impulse3 x
Voltaic Brawler2 x
Scrapheap Scrounger2 x
Smuggler's Copter2 x
Grapple with the Past3 x
Harnessed Lightning2 x
Tireless Tracker2 x
Inexorable Blob2 x
Eldrazi Obligator2 x
Lathnu Hellion3 x
Elemental Bond2 x
Collective Defiance2 x
Bristling Hydra1 x
Verdurous Gearhulk1 x
Ishkanah, Grafwidow1 x
Woodland Bellower6 x
Mountain6 x
Forest1 x
Swamp2 x
Rootbound Crag2 x
Cinder Glade3 x
Aether Hub4 x
Evolving WildsAs you can see, there's included a little Delirium subtheme, which goes really well along the Elemental Bond main plan
18 out of our 18 creatures have 3 power or more
Vessels helps with the mana and creature selection as always, and let us find our Bonds more consistently. Extra value from them. And Grapples with a Bond give us basically two cards for 1G...value city again
VB is the best agressive 2 CC drop, and Scrounger deserves a spot if just for the recurring from the GY, which is nuts with E. Bond(s) Also, if he gets killed, he almost allow Delirium by itself
Copter can look out of place, but the looting is so awesome for this deck...and it's really good by itself, obviously. Creature number 19 and 20
Same as Tracker, still very good in itself...but he on the contrary goes perfect with Bonds too, making the draw even more sick and fuelling the Bonds by himself
Hellion packs a good punch, and when he gives you a card on the process...also, this deck many times needs or have spare Energy, with the HL, Hydras, VB etc...so more flexibility is always welcomed. Energy is the 3º theme, so to say
Obligator is a long forgotten card, but here, at 3 power and with haste, he compliments really well the Hellions and the Bonds, allowing fast wins... and with the Hubs, t5 onwards is a devastating play when you include the Act of Treason effect
Inexorable Blob, in a Delirium deck and with just one E. Bond on the board, becomes utterly busted...a free 3/3 creature
and a free card in every attack is absurd
C. Deff is very good at preventing mana or E.Bonds/Vessels flood, one of the few potential problems of this deck...and the face damage and removal, sweet
The Hydras are resilient and can play with the energy too, so they are in
Btw, beware of dropping 2 Bonds on the table against grindy decks...the possibility of milling yourself is very real, more than ever...
Verdurous and Isky, just the 2 best 5 CC drops of Gruul... and with Avacyn and the Flagship, of the game
Bellower almost
doubles his value with every Bond on the board...and he tutors awesomeness here
24 lands...including 1 Swamp for the Scroungers and even Isky. Abbeys are tempting to include, I'll see how the mana goes.
Fairly low curve, topping at six and with only 5 cards above 3 CC...but you usually swim in cards with this deck, so it's a good idea if most of them are cheap
It's a bit early to say, but this is one of those decks that feel rounded up from the beginning, my first list was almost identical, playtesting hasn't changed almost anything, which is unusual
I must precise: you usually don't play Bonds t3 in this build, unless you are out of critters, or have just a Tracker waiting for t4...this a pretty fast and agressive deck, with the VBs, the Scroungers, the Hellions, Obligators etc...Bonds is the awesome way in which you don't lose steam when your play your entire hand of threats in a few turns
Edited, finally had to go to 24 lands