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 Post subject: Dethy Russian Roulette
PostPosted: Fri Oct 14, 2016 1:28 am 
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Dethy Russian Roulette for this setup there will be 6 players all of whom will be self-aligned survivors each with a unique role for flavor. There will be one revolver and each player will take there shot. During each round there will a stage where player's votes will be used to determine the number of bullets to be placed in the gun the next day, on day one there will be one bullet by default. After all the votes are concluded the pistol is passed from player to player until all bullets are expended or each player has taken there shot, all shot will be taken at your self.


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Last edited by Mongoose on Mon Oct 17, 2016 4:42 pm, edited 2 times in total.

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PostPosted: Fri Oct 14, 2016 8:55 am 
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Sure, in.


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PostPosted: Fri Oct 14, 2016 8:58 am 
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I have to.

In.

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PostPosted: Fri Oct 14, 2016 11:04 am 
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Can't miss a game, right? /in

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PostPosted: Fri Oct 14, 2016 12:49 pm 
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I don't understand the voting mechanic, but I'll play anyway.

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PostPosted: Fri Oct 14, 2016 4:33 pm 
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@Neo: Pretty much. I plan on being around until something happens that prevents me from enjoying the company you all provide. That includes even the ppl who dislike me.

:V

@Numbers:

One bullet D1. Our votes determine the amount of bullets the next day. We all take a shot at ourselves until all bullets are expended.

@Mod:

I assume by defualt on later days there will always be at least one bullet in the chamber, yes? Otherwise on D1 we all don't vote and no bullets get put in (I font think I read anything to deal with that). Also, who do we determine who takes the first shot? Is there a set list we go by, or can it vary based on the players?

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PostPosted: Fri Oct 14, 2016 4:47 pm 
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Yes I had thought about something like that if no votes were placed. As far as who takes the first shot it will go in seating order which you will be given at the start of the game. Shot will taken based on seating and each round order will rotate ex round 1, 1 2 3 4 5 6. Round 2, 2 3 4 5 6 1. And so on.

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PostPosted: Fri Oct 14, 2016 4:50 pm 
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Edit p.s. everything that is random I will 've using a d6 to determine bullet placement in the cylinder, and seating order, etc.

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PostPosted: Fri Oct 14, 2016 8:49 pm 
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@KoD, I read that. But it's still super vague. I could go for a more elaborate explanation including possible outcomes such as ties.

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PostPosted: Fri Oct 14, 2016 9:10 pm 
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That shouldn't matter since our votes are only used to determine the # of bullets that get put in.

Course I'm assuming that each vote generates only one bullet.

What is it that you're reading into it?

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PostPosted: Sat Oct 15, 2016 12:14 am 
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Here is some clarification on the voting mechanic. Let's say player A votes for 2 bullets, and player B votes 4 bullets. In the event of a tie the difference between the number of bullets will be used. In the event that no one votes the number of bullets will be determined by half of what the current round is.

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PostPosted: Sat Oct 15, 2016 1:42 am 
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Oh fun.

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PostPosted: Sun Oct 16, 2016 7:06 pm 
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If no one else joins by tomorrow, we can go ahead and start, if you all would like. Also if you have my more questions please feel free to ask.

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PostPosted: Sun Oct 16, 2016 11:24 pm 
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I'll sign up I guess


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PostPosted: Mon Oct 17, 2016 4:43 pm 
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Well try this with 5. Role pms and gamethread coming up shortly.

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