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PostPosted: Mon Oct 03, 2016 4:47 pm 
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I love telling my friends how I built an infinite combo deck in a Chaos Draft, It involved Undead Alchemist and Altar of Dementia

but If you manage to pull a build around rare which is also a passable rare
Animation Module
Then prioritize pulling Decoction Module and a Fabrication Module
similar to Thopter Sword combo, you get as many 1/1 servo's as you can pay mana but they will atleast be 2/2's if you desire. Even if your empty handed you can start the combo for 3 mana using Animation module so long as you have 1 energy in the tank. We checked ruling on this cause we all argued energy isn't a counter. Rules say you are fine to proliferate the energy. Or just pay with Fabrication Module

They are all named Module. Like wizards knew what they were doing.
I'm not one to put 3 effectively do nothing to the battlefield cards in my deck. I almost left one piece out but it was 2HG 8-pack sealed and I yolo'd it. Lot's of fun if you like to go deep with your drafts. or "get a stew cooking" as LSV would say.

Module combo seems appropriately titled

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PostPosted: Mon Oct 03, 2016 4:59 pm 
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Yep! They also have an infinite flavor text loop and their art forms a panorama that loops back on itself.

Image

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PostPosted: Mon Oct 03, 2016 5:06 pm 
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That seems like a poor definition of infinite... since you have to keep pumping mana in. It's cool though.

I agree on the fact that Energy Counters (Like poison counters) are counters "on the player"). But I actually couldn't find this ruling.

However, if you still need a creature to start going off. You can tap AM to get an energy counter on yourself, and then get a static +1/+1 counter from FM, but you have to have a creature to put it on to trigger AM's static ability.

Fabrication Module + Green creatures is already a combo

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PostPosted: Mon Oct 03, 2016 6:34 pm 
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You can go infinite in KLD limited. But this isn't it; as noted above, requiring one mana per iteration bounds it, and you'd need some part of this loop to actually generate mana to make it unbounded.

Now, two Wispweaver Angels can blink each other as many times as you'd like. And if you run that alongside a Ninth Bridge Patrol, your Patrol gets as big as you'd like it to be. 1,000,000,000/1,000,000,000? Why not?


Or you can do the two-Wispweaver thing for a billion energy via Decoction Module or Aetherstorm Roc, then pump that energy into hundreds of millions of tokens via Architect of the Untamed, or into a huge Longtusk Cub, or use Fabrication Module to make any third creature huge.


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PostPosted: Mon Oct 03, 2016 7:30 pm 
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Huh, that Wispweaver Angel combo actually seems surprisingly doable. It's two uncommons and one common, all in the same color, and all playable on their own*. You just have to be lucky enough to see two Wispweaver Angels in one draft (and to draw the combo). It won't happen frequently, but every once in a while, someone will pull it off.

It reminds me of the double Enduring Scalelord combo, which had an even wider pick of 3rd-card enablers. I didn't draft that set enough to actually see it happen, though.

*This has the downside of making it hard to get these cards in later picks, but the upside of letting you stumble upon the combo without ever having to commit to bad cards.

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PostPosted: Mon Oct 03, 2016 7:43 pm 
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Holy goodness, I never noticed that 3 card picture, it's sweet. I suppose going infinite was poor choice of words, maybe build you own thopter sword combo would be better. how interesting that there are all these neat combo's to do in Kaladesh. I don't remember all the cards but Loading Reading Run™ listed an infinite combo on "Friday Nights" with DM( i think) and the Whirler Virtuouso and some other piece.

side note: This set has too many damned hard to pronounce and spell cards.

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PostPosted: Mon Oct 03, 2016 8:18 pm 
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Oh yeah, Whirler Virtuoso plus two Decoction Modules and one Panharmonicon gives you infinite Thopters and infinite energy. Or you can replace the Panharmonicon with a third Decoction Module to just get infinite Thopters.

That one's a bit more of a dream scenario, though.

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PostPosted: Tue Oct 04, 2016 7:25 am 
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Zenbitz wrote:
I agree on the fact that Energy Counters (Like poison counters) are counters "on the player"). But I actually couldn't find this ruling.


Maybe not quite what you were looking for, but close:

107.14. The energy symbol is {E}. It represents one energy counter. To pay {E}, a player removes one energy counter from himself or herself.

(from comprehensive rules)

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PostPosted: Thu Oct 06, 2016 2:30 pm 
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Not infinite, but who cares:

Last night I cast Noxious Gearhulk followed on the following turn with Saheeli's Artistry to make 2 more.
Ye olde 6 for 2. Oh plus gain life.

I did this twice. I did win these games (even though the 2nd time he only had 1 dude left)

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PostPosted: Fri Oct 07, 2016 5:40 am 
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Not infinite but who cares is a pretty sweet tshirt idea.


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PostPosted: Fri Oct 07, 2016 8:45 am 
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Zenbitz wrote:
Not infinite, but who cares:

Last night I cast Noxious Gearhulk followed on the following turn with Saheeli's Artistry to make 2 more.
Ye olde 6 for 2. Oh plus gain life.



Those 6 for 2's

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PostPosted: Fri Aug 11, 2017 6:48 am 
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it is nice effort from you Johnny i love this one.


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