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PostPosted: Sun Sep 25, 2016 7:39 pm 
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Another out-there prediction: Amonkhet block will feature -1/-1 counters. We're due (really overdue) for -1/-1 counters.

I hope you're right. I for one have generally loved the blocks featuring them since the Counter Split (Shadowmoor and Scars)

DESPISED wither, liked persist.
Was meh about about infect.

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PostPosted: Sun Sep 25, 2016 10:15 pm 
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Barinellos wrote:
Another out-there prediction: Amonkhet block will feature -1/-1 counters. We're due (really overdue) for -1/-1 counters.

I hope you're right. I for one have generally loved the blocks featuring them since the Counter Split (Shadowmoor and Scars)

DESPISED wither, liked persist.
Was meh about about infect.

If -1/-1 is back, we know it won't be as infect. a) Infect was broken, and b) Most of the infect design space was used in Scars block.

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PostPosted: Sun Sep 25, 2016 10:59 pm 
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Infect could come back, but I don't think it'd flavorfully fit into Bolas' Egyptian set.

There's only a couple of cards that care about +1/+1 counters in Kaladesh, and none in Shadows, so it's possible they do -1/-1 in Amonkhet, but not likely (because +1/+1 are just that much more useful in general).


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PostPosted: Mon Sep 26, 2016 4:25 am 
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Barinellos wrote:
I hope you're right. I for one have generally loved the blocks featuring them since the Counter Split (Shadowmoor and Scars)

DESPISED wither, liked persist.
Was meh about about infect.

If -1/-1 is back, we know it won't be as infect. a) Infect was broken, and b) Most of the infect design space was used in Scars block.

yeah so both of those statements are incorrect. there were some probably-overpowered infect cards, but the mechanic itself was fine. Scars block had about 60 cards that either had or granted infect. how many of those saw any play, even in standard? blighted agent was a mistake. glistener elf might have been too. but infect? infect was fine.

plus there's plenty of design space left. anything that interacts with counters is design space for infect. anything that interacts with P/T is design space for infect. lots of interesting body sizes are design space for infect. I'm not saying Amonkhet will have infect (I mean, I guess it might, but I doubt it) but, in terms of design and balance, it totally could.

:duel:

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PostPosted: Mon Sep 26, 2016 6:30 am 
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Lost Leonin seemed strong but never saw play. Wonder if a functional reprint would be safe?


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PostPosted: Mon Sep 26, 2016 7:02 am 
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Another out-there prediction: Amonkhet block will feature -1/-1 counters. We're due (really overdue) for -1/-1 counters.

I hope you're right. I for one have generally loved the blocks featuring them since the Counter Split (Shadowmoor and Scars)

It seems plausible. Deadly deserts, dehydration, venomous creatures... -1/-1 counters would fit. At least I've decided on -1/-1 counters for my quasi-Egyptian desert world block for when I return.

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PostPosted: Mon Sep 26, 2016 2:14 pm 
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Why do people keep saying that infect was/is overpowered? There wasn't a tier 1 standard infect deck, and the modern infect deck isn't imbalanced.

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PostPosted: Mon Sep 26, 2016 2:47 pm 
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Cato wrote:
Why do people keep saying that infect was/is overpowered? There wasn't a tier 1 standard infect deck, and the modern infect deck isn't imbalanced.

OK, maybe it's not as much overpowered as it is unfun. Everybody hates it because a mirror infect game is to 10 instead of 20.

I'm still betting against infect ever returning, at least not for a very long time. I'd also bet against poison appearing in the block after Kaladesh, though being Egypt-inspired might suggest Snakes.

Perhaps this will be the block that Mummies are split from Zombies.

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PostPosted: Mon Sep 26, 2016 3:37 pm 
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Cato wrote:
Why do people keep saying that infect was/is overpowered? There wasn't a tier 1 standard infect deck, and the modern infect deck isn't imbalanced.
Perhaps this will be the block that Mummies are split from Zombies.
Given that they tried this experiment with Nagas in Khans and it ended up being a failure, I doubt it.

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PostPosted: Mon Sep 26, 2016 3:42 pm 
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Having mummies with the Zombie creature type would also help Amonkhet synergize with SOI block.

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PostPosted: Mon Sep 26, 2016 4:00 pm 
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Cato wrote:
Why do people keep saying that infect was/is overpowered? There wasn't a tier 1 standard infect deck, and the modern infect deck isn't imbalanced.

OK, maybe it's not as much overpowered as it is unfun. Everybody hates it because a mirror infect game is to 10 instead of 20.

I feel like you're using a pretty aggressive definition of "everybody". it was a polarizing mechanic, but it had plenty of proponents too.

:duel:

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PostPosted: Mon Sep 26, 2016 4:14 pm 
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Perhaps this will be the block that Mummies are split from Zombies.
Don't hope too hard.

Quote:
sartredes asked:
If/When mummies appear in a future block, would they be their own creature type or would they be classified as zombies? The only black border mummy I could find was "Cyclopean Mummy" and it was the zombie creature type. In silver border, "Working Stiff" was actually a mummy creature type. I like zombies for the tribal aspect, but mummies in stories seem different enough to be a different type.

markrosewater said:
Mummies in Magic have always been Zombies. (It’s possible some card from early Magic said Mummy.) Being that Zombie tribal is a big thing in Magic, I think it’s better for gameplay for them to be Zombies.

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PostPosted: Mon Sep 26, 2016 5:52 pm 
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astarael7 wrote:
Cato wrote:
Why do people keep saying that infect was/is overpowered? There wasn't a tier 1 standard infect deck, and the modern infect deck isn't imbalanced.
Perhaps this will be the block that Mummies are split from Zombies.
Given that they tried this experiment with Nagas in Khans and it ended up being a failure, I doubt it.

I'm not questioning this, but merely saying I'd be interested in seeing that post.
I believe you, but if they gave reasons, I'd like to see them for my own information sake.

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PostPosted: Mon Sep 26, 2016 6:18 pm 
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Barinellos wrote:
astarael7 wrote:
Perhaps this will be the block that Mummies are split from Zombies.
Given that they tried this experiment with Nagas in Khans and it ended up being a failure, I doubt it.

I'm not questioning this, but merely saying I'd be interested in seeing that post.
I believe you, but if they gave reasons, I'd like to see them for my own information sake.
There's a few of them: here's one and here's another one. Rosewater certainly says that the Naga ended up not working as Naga. I don't know for sure that the lack of backwards compatibility was the primary reason for the type not catching on (Rosewater cites a lack of resonance), but it certainly contributed and I'm comfortable classifying it as significant.

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PostPosted: Thu Oct 06, 2016 6:23 pm 
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I think it's going to go Kaladesh, Egypt block, throwback (Lorwyn? DOMINARIA?), Vyrn

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PostPosted: Fri Oct 07, 2016 5:03 am 
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East Timor block, imo.


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PostPosted: Fri Nov 11, 2016 3:46 pm 
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I predict one of the next two blocks (after Kaledesh) will feature -1/-1 counters, and the other will feature hybrid.

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PostPosted: Mon Dec 05, 2016 2:49 pm 
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Actually *quite* surprised to see vehicles returning in Aether Revolt. I was expecting Energy. Because you can play a random vehicle from pack 3 in a draft deck ... but the uncommon energy cards are going to be unplayable (outside of longtusk cub).

Could they bring back both? Fabricate is obviously right out. (Presumably replaced with some form of kicker or +1/+1 counter shenanigan)

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PostPosted: Mon Dec 05, 2016 9:29 pm 
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Yeah they can bring back both. Like how born of the gods still had heroic, bestow and devotion


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PostPosted: Tue Dec 06, 2016 12:48 pm 
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well they spoiled 'ingenuity' or whatever artifact pseudo-convoke is. I bet they don't keep energy, it really only nerfs a half dozen uncommons and sage of shaila's claim.

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