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PostPosted: Mon Sep 12, 2016 12:44 pm 
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yay for stupidbugs!

Opponent = attacking with a 4/4 Malakir Cullblade with First Strike from Stensia Masquerade.

Me = Responding to attack declaration by casting Blessed Alliance with the 3rd option selected (Target opponent sacrifices an attacking creature).

Opponent = choosing Malakir Cullblade to sacrifice (due to no other targets).

Game = unable to progress past attack phase until opponent leaves game???

This has happened twice with a few differences in the specifics, but both times occurred when playing against vamps and when opponent was only attacking with 1 creature at the time I cast Blessed Alliance

Anyone else notice this?

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PostPosted: Mon Sep 12, 2016 1:56 pm 
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I just had a game where my opponent cast Wretched Gryff for emerge cost sacrificing his Whirler Rouge turn like it had flash. But nvm that, after that all my attacking creatures was destroyed lol Some hidden powerful capabilities this card has :)

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PostPosted: Mon Sep 12, 2016 7:03 pm 
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thekryan wrote:
I just had a game where my opponent cast Wretched Gryff for emerge cost sacrificing his Whirler Rouge turn like it had flash. But nvm that, after that all my attacking creatures was destroyed lol Some hidden powerful capabilities this card has :)


The second part usually happens when there's a Kozilek's Return in the graveyard. Stainless didn't make it very clear when it gets activated. For me, it took a minute to understand where that big boom came from the first time. Don't know about the flashed Gryff, though. Sure it wasn't Deep-Fried?


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PostPosted: Wed Sep 14, 2016 4:01 am 
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Actually Kozilek's Return was in graveyard so it seems that was the reason. It was Wrtetched Gryff for sure, not sure if it was 100% flashed though.

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PostPosted: Wed Sep 14, 2016 6:10 am 
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Yondar wrote:
Stainless didn't make it very clear when it gets activated.

Uhhhh ... are you visually impaired and your screen reader failed to parse the big, fat window that asks whether or not you want to use the optional ability on Kozilek’s Return :p ?

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such an operator.

A smooth one?


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PostPosted: Wed Sep 14, 2016 6:22 am 
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Yondar wrote:
Stainless didn't make it very clear when it gets activated.

Uhhhh ... are you visually impaired and your screen reader failed to parse the big, fat window that asks whether or not you want to use the optional ability on Kozilek’s Return :p ?

Pretty sure they mean to the enemy but that's probably because of the bug where it goes off anyway so you just see a big explosion and have no clue why.

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PostPosted: Wed Sep 14, 2016 6:28 am 
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Hrm, I see. Never encountered that bug myself, I’ll keep an eye out for it.


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PostPosted: Wed Sep 14, 2016 2:50 pm 
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So it turns out it wasn't bug actually. Wretched Gryff is eldrazi and costs 7 mana :S

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PostPosted: Wed Sep 28, 2016 8:27 pm 
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Should you be able to cast lands using new Chandra's +1 ability or is the fact that you can't a bug?

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PostPosted: Wed Sep 28, 2016 8:32 pm 
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You can't cast lands, they aren't spells, it works for Abbot because it says "you can play this card"

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PostPosted: Wed Sep 28, 2016 8:38 pm 
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Thanks for the clarification!

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PostPosted: Thu Sep 29, 2016 5:49 am 
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I've been playing story mode and in Tezzeret's mission, I tried out smuggler's thopter and the draw/discard ability that is supposed to be a may (optional), always activated...

Looks like stainless managed to screw up one of the set's best cards...

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PostPosted: Thu Sep 29, 2016 5:56 am 
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Do you have the always use optional ability setting turned on? copter's been working fine for me.

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PostPosted: Thu Sep 29, 2016 7:12 am 
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Do you have the always use optional ability setting turned on? copter's been working fine for me.


I had it off, but looks like the update turned it on for some reason...

Looks like I started stainless bashing too soon... :)

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PostPosted: Thu Sep 29, 2016 1:22 pm 
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Anyone else getting fatal error message almost every game? its pretty much unplayable for me


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PostPosted: Thu Sep 29, 2016 1:44 pm 
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I used to get a lot of those when I was play AI before the update. But haven't played AI yet, since.

What I have noticed is that vs matchmaking takes forever and times out a lot and I get player has quit messages frequently.

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PostPosted: Thu Sep 29, 2016 5:07 pm 
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Whirler Rogue still doesn't allow you to tap non-creature artifacts? wtf, hasn't this been fixed like ages ago?

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PostPosted: Thu Sep 29, 2016 5:08 pm 
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I tap clues all the time


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PostPosted: Thu Sep 29, 2016 5:12 pm 
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I tap clues all the time


I tried to with Inventor's Goggles and it didn't allow it :(

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PostPosted: Thu Sep 29, 2016 5:27 pm 
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I tap clues all the time


I tried to with Inventor's Goggles and it didn't allow it :(

Works fine for me. Often tapped non-creatures and never heard of it not working before.

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