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PostPosted: Thu Sep 29, 2016 2:45 pm 
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I wanna know what Bounce's deck does on the draw vs turn 3 Lily.

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PostPosted: Thu Sep 29, 2016 2:54 pm 
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You're corret, Megabeast. A singular, resolved planeswlaker does present somewhat of an interesting challenge, however I've found through prudent play, you can still successfully outmaneuver a resolved Lili, or Nissa.

I do sorely miss planeswalker removal though. Anguished Unmaking is so good.

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PostPosted: Thu Sep 29, 2016 3:48 pm 
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I wanna know what Bounce's deck does on the draw vs turn 3 Lily.


I'll let you know when I see one through the sea of aggro decks.

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PostPosted: Thu Sep 29, 2016 3:52 pm 
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I've really enjoyed playing with a slightly tweaked iteration of your build, BounceBurnBuff. Control is my favored archetype, and this goes a long way toward helping me fulfill my "Nope, draw, go!" dreams.

I've made the following adjustments:

-2 Gideon's Reproach
-2 Spell Shrivel
+3 Broken Concentration

Also, you're running 6 creatures, not 5 mate.


Whoops! It's only 1 Insidious Will too, thanks.

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PostPosted: Thu Sep 29, 2016 4:25 pm 
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No worries! Thanks for sharing your build, mate. It's very fun to play! How have fared against aggro thus far??

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PostPosted: Thu Sep 29, 2016 4:37 pm 
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It's been easy enough against aggro, I've been testing this though to better success:

-1 Cataclysmic Hulk
-1 Jace, Vryn's Prodigy
-1 Blessed Alliance
+3 Aether Meltdown

Hitting and sticking to vehicles, particularly the Copter, Train and Cruiser, has been a pretty big swing in my favour in every game it's cropped up. Neutering Avacyn from swinging in control mirrors is also a plus.

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PostPosted: Fri Sep 30, 2016 8:03 am 
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My Azorius list is very close to your list Bounce, biggest difference is that I'm running both Imprisoned in the Moon just to answer resolved planeswalkers and a different mana base.

For the mana base (26 Lands) I recommend:

7 x Island
6 x Plains
2 x Prairie Stream
2 x Glacial Fortress
4 x Meandering River
3 x Aether Hub
2 x Westvale Abbey


This gives you 18 blue sources & 17 white sources as well as having the advantage vs other control decks thanks to the abbey or you can run whatever utility lands instead if you prefer.

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PostPosted: Mon Oct 03, 2016 9:05 am 
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PostPosted: Mon Oct 31, 2016 9:08 am 
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Does anyone remember Alexander Hayne's UW Miracles deck? I sure do! Here it is...http://mtgtop8.com/event?e=2720&f=BL

Lets break this deck down by parts and try to replicate it in Duels.

miracles


duels equivalent


1 x Jace, Vryn's Prodigy
1 x Torrential Gearhulk

2 x Declaration in Stone
2 x Displacement Wave
4 x Expose Evil
3 x Telling Time
3 x Roil Spout
4 x Spell Shrivel
2 x Scatter to the Winds
3 x Adverse Conditions
3 x Glimmer of Genius
2 x Planar Outburst
1 x Tragic Arrogance
1 x Crush of Tentacles
1 x Part the Waterveil

1 x Jace, Unraveler of Secrets


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PostPosted: Tue Nov 08, 2016 11:15 am 
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Does anyone remember Alexander Hayne's UW Miracles deck? I sure do! Here it is...http://mtgtop8.com/event?e=2720&f=BL

Lets break this deck down by parts and try to replicate it in Duels.

miracles


duels equivalent


1 x Jace, Vryn's Prodigy
1 x Torrential Gearhulk

2 x Declaration in Stone
2 x Displacement Wave
4 x Expose Evil
3 x Telling Time
3 x Roil Spout
4 x Spell Shrivel
2 x Scatter to the Winds
3 x Adverse Conditions
3 x Glimmer of Genius
2 x Planar Outburst
1 x Tragic Arrogance
1 x Crush of Tentacles
1 x Part the Waterveil

1 x Jace, Unraveler of Secrets


Looks like a fun concept of a deck, how did it end up working out for you Gemini?

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PostPosted: Wed Nov 09, 2016 7:35 am 
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I have my doubts. If you don't awaken, you stall the game into nothing... there basically is no other wincon besides an untouched Jace till ultimate.
But awaken has a major drawback: Kill-Spells set you behind on mana and a controlish deck like this doesn't enjoy that.

I'd love to be wrong, though. I love the awaken mechanic and my first duels deck was quite similar to this. It's just sad to see your opponent 2 for 1 you with every removal.


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PostPosted: Wed May 10, 2017 1:24 pm 
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My most sucessfull deck so far - Azorius True Tempo.
Idea: Deny ALL blockers, then attack with a bunch of non-evasive, but hard-hitting bodies.

Resourses I currently have: 100% Magic Origins block, 33% Shadows over Innistrad block.

UW TRUE TEMPO
1 x Kytheon, Hero of Akros
2 x Anoiter of Champions
3 x Expedition Envoy

3 x Consul's Lieutenant
3 x Dauntless River Marchal
4 x Topan Freeblade
2 x Harbinger of the Tides
4 x Grasp of the Hieromancer
2 x Disperse
2 x Declaration in Stone

1 x Frost Lynx
3 x Frost Lynx-ish Zombie 2/3 ETBT
3 x Grip of the Roil

2 x Kytheon's Irregulars

3 x Jwar Isle Avenger

10 x Plains
8 x Islands
2 x Glacial Fortress
2 x Evolving Wilds


Lots of things to potentially replace here - Freeblades, for example, are urging to be replaced by some good 3/1 creatures, and Avengers are better to leave if you have Curators of Mysteries. White Cartouche is also fitting. Disperse is the weakest card currently, so I am waiting for some Unsummon variant or maybe Censor/Essence Scatter. Also, Reflector Mage.
Tweaks may include 1of Hixus, Prison Warden, 1/2of Negate, 1/2of Reprisal, 4of Faerie Miscerant, 1/2of Selfless Spirit, 1of Avacyn...

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