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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 05, 2013 9:56 am 
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Do I want a random grey ogre or the slagwurm armor? I think the armor is kind of intersting.


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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 05, 2013 9:56 am 
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Slagwurm Armor

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Don't you just play chain of mephisitlsislsitktkslslls and call it a day :V


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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 05, 2013 10:30 am 
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Armor is armor.

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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 05, 2013 10:49 am 
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Armor

wtf though, that's crazy pants.

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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 05, 2013 11:26 am 
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I'll testify on slagwood

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 9:28 am 
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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 9:34 am 
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Dose cycles itself.

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 9:40 am 
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This is a case where the pick is a hate pick, considering the cards on color are complete crap and there are some actual good cards still left.

Soul strings seems solid. Returning 2 creatures from your yard is always a solid play in a grindy format like this and if you can manage to get in on the cheap, it's all value.

Malicious advice is also a strong card when you're playing in a format that's likely to create standstills. I'd much rather have gridlock, but you can't be too picky in this format!

I'm going to take advice because it's the card that's most likely to create blowouts.


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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 9:44 am 
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Agreeing fully with Filobel. Malicious Advice it is.

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 11:41 am 
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Kinda think soul strings is more playable.

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 12:48 pm 
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Dose. We're going to have trouble making 22, let alone 23, and while cantrips aren't optimal, they're decent filler.

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 3:05 pm 
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Huh, this is a tough one for me.

I'm going to come down on the side of Malicious Advice though.

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Don't you just play chain of mephisitlsislsitktkslslls and call it a day :V


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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 3:15 pm 
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Guys. We're Naya colors. We're not playing advice. Do you really think we can afford to hatedraft in a format as light on playables as this one?

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 3:28 pm 
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the 2 single color cards white and red are strong

so is soul strings

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 4:56 pm 
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Cato wrote:
Guys. We're Naya colors. We're not playing advice. Do you really think we can afford to hatedraft in a format as light on playables as this one?

We have 10 playables already and we haven't even finished pack 1. I don't see why you think we're going to have a problem finding at least 12 more.


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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 7:42 pm 
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I think it's just as likely that we go randomly into black pack 2 or 3 as we are to be forced to play 3 mana cantrips.

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 06, 2013 9:07 pm 
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We have 10 playables, but they're split up over 3 colors with no fixing, and one of them is wall of fire. Take the cantrip.

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 Post subject: Re: Anything goes draft
PostPosted: Sat Dec 07, 2013 4:28 am 
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Dromad Purebred

Four creatures with no curve is not a good place to be. And that with no fixing, and all removal off-color. So, we need creatures, and life gain will come in handy. I know it looks bad, but hey, it's the best for this deck left. Hate drafting is just futile.

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 Post subject: Re: Anything goes draft
PostPosted: Sat Dec 07, 2013 9:27 am 
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 Post subject: Re: Anything goes draft
PostPosted: Sat Dec 07, 2013 10:26 am 
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Task Force
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