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PostPosted: Wed Dec 04, 2013 3:19 pm 
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It's currently True_Believer's turn
True_Believer has priority


Board



Player | Life Remaining | Cards in Hand
Felbatsta | 2 | 0
True_Believer | 14 | 1


Fel's GY

True's GY
On the stack

NeoSilk rolled 1d6 and got a total of 5:
5

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Last edited by NeoSilk on Sat Dec 28, 2013 3:47 pm, edited 73 times in total.

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PostPosted: Wed Dec 04, 2013 3:35 pm 
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Howdy folks, I hope I can entertain you tonight with my dance moves. If that doesn't work, I'll play some Magic and hope for the best.

Root for me and get a cookie!

EDIT: Well, keeping it over the DotP area would help me in A) remembering it and; B) finding it. But that might be against the forum rules, so whatever. It's either your effort or mine.

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PostPosted: Wed Dec 04, 2013 5:53 pm 
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I'll just stare until you feel uncomfortable and stop dancing. :takei:

I choose to go first.

Boa Sorte, Fel.


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PostPosted: Wed Dec 04, 2013 6:24 pm 
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Archive of Original OP

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Last edited by NeoSilk on Sat Dec 21, 2013 8:21 pm, edited 19 times in total.

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PostPosted: Wed Dec 04, 2013 6:48 pm 
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You didn't receive it. I sent it already a few hours ago. :sweat:

I'll resend it.

Edit: Sent! Forgot to hit submit. :sweat:


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PostPosted: Wed Dec 04, 2013 7:08 pm 
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I got it this time. Gotta get the kids in bed and get your deck into the system. Should be sending out the first hands in 30 or so.

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PostPosted: Wed Dec 04, 2013 7:44 pm 
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Starting hands have been sent!

True_believer - the action is on you to decide if you want to keep your hand, or take the free mull.

Fel - once he makes his decision, it will be your turn to decide.

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PostPosted: Wed Dec 04, 2013 8:40 pm 
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True Believer takes the free mulligan,
Felbatista keeps his hand.

Action is back on True Believer for keeping/mull

Edit: True Believer keeps his hand, and has the play.

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PostPosted: Wed Dec 04, 2013 8:51 pm 
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I play a plain and pass.

Sim, eu esqueci de dizer Fel. BJ para VC. (He'll get the joke, at least I hope so).


Last edited by True_Believer on Wed Dec 04, 2013 8:58 pm, edited 1 time in total.

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PostPosted: Wed Dec 04, 2013 8:54 pm 
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I'm sure it violates some rules, but I'm just going to jump to Fel's draw step...

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PostPosted: Wed Dec 04, 2013 9:28 pm 
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I play an Island and pass the turn.

Boa sorte pra você também, rapaz.

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PostPosted: Wed Dec 04, 2013 9:34 pm 
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Now describe me the land. ;)


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PostPosted: Wed Dec 04, 2013 9:46 pm 
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Info removed - board is on first post
Turn 2:
Draw step - card is getting sent to true_believer now

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Last edited by NeoSilk on Thu Dec 05, 2013 4:38 pm, edited 3 times in total.

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PostPosted: Wed Dec 04, 2013 9:56 pm 
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I play a Plain and Kor spiritdancer at my first main phase. Pass.


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PostPosted: Wed Dec 04, 2013 9:58 pm 
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Fel - priority is on you

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PostPosted: Thu Dec 05, 2013 5:08 am 
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I know we don't have the ability to cast instants in the upkeep in DotP (unless a triggered ability goes on the stack), but are we going to allow it here? If so, you should make sure no one wants to do that before you send the card from the draw step.

I really hope this idea is successful, looks fun.

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PostPosted: Thu Dec 05, 2013 7:42 am 
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@Hakeem - you know, I was thinking about it, and, there's no reason not to fix some of the DotP problems - so yeah, let's put in the upkeep.

Couple of other things, rather than keep posting each any every change as a new post, I'm just going to keep the board state in the first post, along with everything else. If that's too much of a hassle, please let me know.

Right now, Kor spiritdancer is on the stack, and priority is on Fel.

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PostPosted: Thu Dec 05, 2013 8:05 am 
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I think DOTP rules are best to use here. Less phases means faster games. But the order of spells on the stack are best to be used the right way at least.


Last edited by True_Believer on Thu Dec 05, 2013 9:28 am, edited 1 time in total.

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PostPosted: Thu Dec 05, 2013 8:27 am 
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Well - since this game is between you and Fel - it's really your decision. This is the test game, afterall, so we can find how it's working.

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PostPosted: Thu Dec 05, 2013 9:28 am 
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Other suggestion is to create a nomenclature to speed games up. Like I couldn't have anything to play until next turn, so I choose to pass all until next turn. Or I could say pass until main phase 2 or combat phase.


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