Joined: Sep 25, 2013 Posts: 5149 Location: Toronto, Ontario
Identity: Spider-Man
Preferred Pronoun Set: Wtf is a "Jabber address"?
Welcome to Duels of the Crapwalkers!
In Duels of the Crapwalkers (DotC) you play a Crapwalker, which is sort of like a Planeswalker, only if you were to cross a Planeswalker with this guy:
Crapwalker
"Can you spare some creature spells?"
The idea is that you're a vagrant who through some miracle has acquired a tiny hint of a planeswalker spark, only you have no real talent, so you travel the cosmos begging your opponents for whatever **** they are willing to give you in order to amass a deck and challenge other crapwalkers for ultimate supremacy.
Here's how the game works:
You challenge another Crapwalker to a Duel
Each Crapwalker creates the other Crapwalker's "Deck" for them (see Deckbuilding Rules below)
You Duel (in this thread, or another* if this is already in use)
Winner gets a point - player with the most points becomes the "Crap-Champion" (CC)**
Reigning CC may be challenged by other players for 10 points if they win (Champion still only gets one point if he/she wins)
Reigning CC may always add any one card to their deck (creating a deck of 61 cards) after viewing their deck built by their opponent
*If you host the game in another thread, it must include [DotC] in its subject line to be counted. Also, it couldn't hurt to send me a message telling me to see who won if you want your score updated. **In the event of a tie, the player who previously held the title of Crap-Champion retains that title until the tie is broken.
Deckbuilding Rules The point of the game is to provide your opponent with the most unplayable piece of garbage deck that you can come up with to try and ensure they lose (despite them doing the same to you). That being said, there are a few rules the deck you build has to follow in order to make this game functional. Those rules are:
Your deck may include any card ever printed in a paper magic set except for Unhinged, Unglued, Ante cards, or anything that requires physical dexterity - there is no ban list, so get creative
There must be exactly 60 cards, no more, no less (exception: see Crap-Champion)
It must contain between 20 and 30 lands, at least 14 of which must be basic lands and at least 4 of which must be fetchlands (Terramorphic Expanse, Evolving Wilds, etc)
You may only use lands that produce mana of a colour found in your deck (ie. no Islands if there are no Blue spells)
You may not use cards which can't be played with the lands provided (ie. no Blue spells if there are no Islands)
Cannot include a card which has an additional cost that can't be paid
The majority of spells of a certain color must match the majority color of mana your lands provided can produce (ie. if you have more Blue spells than any other color, you must have more lands which produce blue mana than any other color)
At least 6 cards must be playable with colorless mana only
No more than four copies of the same card (unless it's a basic land or something like Relentless Rats)
Must include at least two cards for each converted mana cost from CMC 1 through 6
At least 20 cards must be able to deal damage to your opponent, no less than 10 of which must be creatures
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
It’s a five-color deck, so major possibility of getting mana screwed (even with six duals)
There are four lands that generate , but all of them are of the painland variety.
The fetchlands mostly fetch the land you’re most likely to draw anyway.
This deck is chock-full of low comm rated cards
Most of the creatures in this deck are either creatures with ridiculously low power relative to their CMCs…
…or make you lose life.
Of the 36 spells in the deck, only 8 are CMC 2 or less, while 10 are CMC 6 or more (and 16 are CMC 5 or more).
Goldnight Castigator is this deck’s mythic to combo with all that life loss while not really offering much of an upside.
Let me know if need to change anything to be compliant. (FWIW, I'm counting DD effects like the Ring and the Orcs as Removal).
And you want me to challenge somebody? I challenge Popular Pariah. He builds decks from time to time. I'd like to see what he'd do with this challenge.
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
I've actually given you some pretty powerful cards. Problem is, they are all double-edged swords. Can you pick the right cards to triumph? Or will your greed be your own undoing? Time will tell!
And I even threw in your minion just to be extra nice.
Checks: Lands (14 basics and 4 fetches active, between 20 and 30 total) Creatures (Sleeper, Woody, Verm.) Other damage (Lyre, Rift, Clash) Removal (Cut and Hubris) Colorless cards (Lyre and Matrix) 1: Sleeper, Clash, Cut 2: Rift, Hubris 3: Lyre 4: Woody 5: Verm 6: Matrix
Oh my, it seems that power and toughness are in short supply! Sleeper Agent does more for your opponent than it does for you, and there aren't enough forests for ALL your wood elementals (I think that's still legal since any given woody can stick and deal damage, if not I can edit the deck) Mana might also be tight since there was no requirement that all 20-30 lands produce anything. Removal will be difficult, considering how narrow some of that targeting is, and of course it doesn't stick. At least Mana Matrix makes Hubris and Intervention cheaper, for all the good they'll do.
_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Joined: Sep 25, 2013 Posts: 5149 Location: Toronto, Ontario
Identity: Spider-Man
Preferred Pronoun Set: Wtf is a "Jabber address"?
Very nice. Or rather, very not nice. I like it. ^^
Two things, Tevish: 1) As you correctly surmised I might, I'm going to rule two of your woody's have an additional cost that can't be paid. Either add 2 forests, or swap out two woodys; and 2) Unless I'm mistaken, I'm under the impression that a Bounce effect is NOT a Removal effect. Their lack of being a permanent answer (or at least semi-permanent) precludes your six bounce cards from meeting the removal requirement. I'm following the definition as outlined by the mtgs wiki: "Removal is a spell or ability that is used to remove permanents from play permanently, either by putting the permanent in the graveyard or by exiling it, or any other place that the creature cannot return from."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Oh my, it seems that power and toughness are in short supply! Sleeper Agent does more for your opponent than it does for you, and there aren't enough forests for ALL your wood elementals (I think that's still legal since any given woody can stick and deal damage, if not I can edit the deck) Mana might also be tight since there was no requirement that all 20-30 lands produce anything. Removal will be difficult, considering how narrow some of that targeting is, and of course it doesn't stick. At least Mana Matrix makes Hubris and Intervention cheaper, for all the good they'll do.
Kytheon, interesting! I would have gone a very different route (Homeward Path to use the sleepers as beats) but kid-gideon has good game versus the deck you handed me.
Do we have a shuffler system for the forums or when will you be available on cockatrice?
_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
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