If you were going to run
Compelling Deterrence, I'd run
Unsubstantiate instead.
Really? Any reasoning why? I've been running a home-brew Esper deck until I found these boards, and testing out a lot of different cards that I have. Unfortunately I only have Origins, SoI and some EMN unlocked. Anyway, for me,
Unsubstantiate is decent for turn 2 before you can counter their Sylvan Advocate, and on the rare occasion you want to prevent ETB effects but don't have counter mana up. Though I would think a
Horribly Awry would be better in that case anyway. But in almost every case bouncing a "nonland" permanent is better than Unsubstantiate. Bounce problem enchantments, plainswalkers, and even Ormendahl is a great move. My homebrew deck was pretty much all bounce and counters with Languish and some card draw. While the games took forever, it worked out very well most games with bounce+counter combos taking care of almost any threat.
Blessed Alliance or the old
Celestial Flare took care of everything else for me.
My new Esper list is based more on lists here, one problem I used to have was my 24 land mana base, increasing to 26 has brought a lot more consistency. Related my biggest problem seems to be actually just not having unlocked hardly any useful BFZ cards, so that's where I'm going next as I really would like Planar Outburst, Ob and maybe Gideon. The Shambling Vent would be a nice addition too, though Blessed Alliance has solved scuffles with low life where I'm suddenly finding myself in burn range.
One thing I don't see in any lists is
Thing in the Ice, maybe once you have other options it just gets cut, but to me they are just a little less useful than baby Jace, can drop on T2, stall aggro a little or enough to get ahead and sometimes I can
Declaration in Stone and
Telling Time to unexpectedly flip it and get in for at least 7. If they can't deal with it it closes out the game faster which can be helpful. More win cons aren't always needed, but I appreciate them when playing AI or an opponent that just won't scoop even when it's obvious.
Keeping in mind my card restrictions, here's where I'm at:
Creature(5)
1 x
Jace, Vryn's Prodigy2 x
Thing in the Ice1 x
Disciple of the Ring1 x
Archangel AvacynInstant(18)
2 x
Blessed Alliance3 x
Compelling Deterrence3 x
Telling Time3 x
Broken Concentration3 x
Calculated Dismissal2 x
Anguished Unmaking2 x
Confirm SuspicionsSorcery(8)
2 x
Declaration in Stone2 x
Languish1 x
Rising Miasma1 x
Tragic Arrogance2 x
Pore Over the PagesPlaneswalker(3)
1 x
Liliana, the Last Hope1 x
Jace, Unraveler of Secrets1 x
Sorin, Grim NemesisLand(26)
2 x
Plains5 x
Island2 x
Swamp1 x
Sunken Hollow1 x
Westvale Abbey2 x
Drowned Catacomb2 x
Isolated Chapel2 x
Glacial Fortress4 x
Evolving Wilds2 x
Forsaken Sanctuary2 x
Meandering River2 x
Submerged BoneyardMy plan obviously besides adding Ob and maybe Gideon would be to fix up the mana-base with BFZ lands, then swap out
Rising Miasma and
Tragic Arrogance for
Planar Outbursts. TA is pretty cool against multiple walkers, especially just before you drop your 2nd, but overall PO seems way better since aggro can be rough at times depending on their opening hand.
Another note is that
Pore Over the Pages seems really good to me, having 6 mana means I can draw 3 cards and still leave up counter mana afterwards. Draw 3 then discard has never been an issue over just straight drawing 2, and I prefer a deeper dig as sometimes shuffle problems just seem to happen. The faster I can get to answering threats seems better, but without being able to test
Comparative Analysis I'm not sure how useful Surge would be.
Inspiration is fairly lack luster even though it is instant I still like the draw 3 discard for only 3 mana essentially.