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PostPosted: Thu Aug 18, 2016 3:54 am 
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Sorry fable, nobody told me that the gun was 1 night only or I would have talked neo out of shooting you.


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PostPosted: Thu Aug 18, 2016 4:33 am 
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The worst part about losing is probably that I end up in Rubik's terrible picture.

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PostPosted: Fri Aug 19, 2016 10:18 pm 
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*Watches watch*

I think this should be over by now...

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PostPosted: Fri Aug 19, 2016 10:44 pm 
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And it is. Mown is RIP, and the last remaining survivors, our winners, are Rubik, Shockwave07, Hello World, and Ragnarokio!

Now that it's over, let's open up discussion. Design document is as follows:

Spoiler


The biggest problem with EM2 was that all the information got around so quickly. There was a flurry of PMs, and then everyone knew everything. That said, day 1 seemed to have a lot of intrigue, and I'm pretty proud of how that played out, even if things did peter out near the end.

Anything you all would like to add?

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PostPosted: Fri Aug 19, 2016 10:48 pm 
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At the end of the first day, the communists allied with the monarchs. During day 2, the fascists also thought they were allied with the communists. This is the reason the democrats had trouble forming a bloc with anyone. When fable died, hello world essentially replaced him, although he'd been loosely affiliated with us for a while by that point. The game went very straight-forwardly besides neo shooting fable. Our bloc formed on the second day and dominated every single day.

epistemology is my favourite setup

here's the monarchy-communist quicktopic

https://www.quicktopic.com/52/H/nEf2KMENYUB

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PostPosted: Fri Aug 19, 2016 11:09 pm 
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I'll admit, even though my role didn't come with any powers, the pr and faction list was more than powerful enough in its own right. It gave me an early bargaining chip, information.

It also made it easy to out liars.

So next game, as much as I enjoyed wielding the power, I don't think my role should exist again in a multiple man faction. Leaves a bit of mystery next time.
---------
About the play, Day 1 was a rush to solve who was who for me. The more I knew, the more information I could dole out as the situation needed.

The alliance with Rag and Fable was unexpected, almost thought it was going to be KoD and his unknown loyal teammate (Niklor) who we'd align with at first. But then he outed himself to Mown and didn't give either Rubik or myself a gun. Considered Fascist/Monarch alliance dead at that point.

From there it was a slow approach at staying out of sites of Day 2 guns, keeping more from being given, and riding the game to its end, hoping for no surprises along the way.

Either way, enjoyed it. All 100 PMs received, ??? Sent, and our 150 post QT.

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PostPosted: Sat Aug 20, 2016 12:29 am 
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Love it when a plan comes together, this is the exact outcome I had envisioned.

Yeah went to the monarchs like 10 minutes after dissolving the alliance with the democrats, HW really played up that we would be powerful together specially my power teamed up with shocks. Zinger going on and on about how I just had to have gone with the fascists had me rolling.

GGz Comrades!



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PostPosted: Sat Aug 20, 2016 12:39 am 
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Honorary music:
For our majesties, king Rubik and king Shockwave


For our comrade Ragnarokio


And finally, for our money-grubbing capitalist, Hello World

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PostPosted: Sat Aug 20, 2016 2:54 am 
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Rag
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Niklor will play against his win condition to kill KoD.


:V

Edit:

And here I thought Rag would be the one to do anything to get revenge.

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PostPosted: Sat Aug 20, 2016 3:32 am 
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The game was seriously stacked against me, and I never actually got around to using my special ability, but I had fun anyway. I really feel like the game was solved too quickly. And with me being in a different time zone, most of the solving happened before I had a chance to start playing. But that's life, I guess.

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PostPosted: Sat Aug 20, 2016 3:57 am 
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Well, I was planning to fake a betrayal and get rag lynched before switching back to the monarchs/communist alliance, but nobody told me that the guns were 1 night only, so I didn't bother convincing the know neutral to not shot...

After that I had nothing to do but wait and ensure that neo died early just in case he didn't count for a faction.

My day 1 was fable contacting me and letting me know he knew I was unaffiliated, I correctly guessed his role and asked for a cat picture to the mod.

So we attempted an alliance(I told him that I was willing to ally with him but there might be some complications) and he sent me to find and kill the monarchs.

I contacted rubic pretending to be a monarch but I dropped the act early when he told me another monarch told him that there were only 2 monarchs, so I knew I should have allied with them.

Fable also told me that shock claimed monarch so I contacted him and talked to him, he proposed an alliance and after he hinted at his role I told him I was in contact with the player that had access to pms and told him who I was.

Near the end of day 1 I had a short dialogue with kod and he decided to give me the gun, fable then told me who had the other one.

Then day two I asked fable which other player of our alliance he would prefer seeing dead, he said himself, so I decided to go rogue day 3 and get rag lynched instead, but that didn't happen due to neo.


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PostPosted: Sat Aug 20, 2016 4:51 am 
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Long live the rich communist kings!


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PostPosted: Sat Aug 20, 2016 5:43 am 
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1) Fable's ability seems like a terrible idea. Not only does it discourage players from asking for rules clarifications, in further games people are going to be incentivized to send you random or misleading information.
2) I don't think any roles should have all the game information, which is effectively what Shockwave's and NeoSilk's ability does. If you don't want information to spread too fast, don't give all of it to players at the start.
Fable wrote:
Love it when a plan comes together, this is the exact outcome I had envisioned.

Losing the game?

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PostPosted: Sat Aug 20, 2016 8:54 am 
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The way I see it I didn't lose, as long as Rag made it to the end of the game I was happy. Of course I had planned to make it to the end too but when HW made his win condition clear to me I was willing to sacrifice myself on the grounds he stayed loyal to the communist/monarchy alliance.

I actually didn't know he was planning to go rogue had I lived to day 3 and probably would have tried to had him lynched had he tried that.


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PostPosted: Sat Aug 20, 2016 9:06 am 
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Never planned to give you an active role in that plan :P


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PostPosted: Sat Aug 20, 2016 9:33 am 
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I have to say that the Fascists didn't really have a fair shot in this game. The fact that there was no way for us to win as a group basically doomed us from the start.

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PostPosted: Sat Aug 20, 2016 10:07 am 
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Fable wrote:
The way I see it I didn't lose, as long as Rag made it to the end of the game I was happy. Of course I had planned to make it to the end too but when HW made his win condition clear to me I was willing to sacrifice myself on the grounds he stayed loyal to the communist/monarchy alliance.

I actually didn't know he was planning to go rogue had I lived to day 3 and probably would have tried to had him lynched had he tried that.

Your perspective on things doesn't really matter, you still objectively lost the game.

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PostPosted: Sat Aug 20, 2016 10:13 am 
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Rag
Quote:
Niklor will play against his win condition to kill KoD.


:V

Edit:

And here I thought Rag would be the one to do anything to get revenge.


I also would have played against my win condition to kill you if it was necessary. I wouldn't have been as flamboyant about that fact as niklor though, and it never became an issue anyway though, unlike with you and niklor being on the same faction.

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PostPosted: Sat Aug 20, 2016 10:18 am 
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rather, i wish me and niklor's roles were swapped

i bet i would have been able to get a gun from you N1

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PostPosted: Sat Aug 20, 2016 10:26 am 
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I guess it's a good thing I had both the incentive and ability to kill KoD so niklor wouldn't have to make me really upset.
On the other hand it's a bit sad that I had incentive to do it so I couldn't prove that I prioritize the game over personal feuds.

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