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PostPosted: Sun Jul 24, 2016 2:33 pm 
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So I'm playing vs somebody they use a Bone Splinters and sacrifice their creature. While I have my Kalitas, Traitor of Ghet. So here's how it resolves..
play Bone Splinters.
target my creature.
picks his creature to sacrifice.
Kalitas triggered ability resolves first. "If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature onto the battlefield"
Bone Splinters does not resolve.
My creature does not die.

Winningteam's response: This is okay right? AKA from now on only target your token creatures to kill something with bone splinters.

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PostPosted: Mon Jul 25, 2016 5:52 am 
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skypig wrote:
Conduit of emrakul colourless mana is invisible and unusable. But when combat ended the two floated manas zoomed from nowhere to the graveyard.


did it also zoom from combat to the end step if you had nothing playable?
because the mana doesn't show up until after combat. so the part about 2 mana zooming anywhere after combat is what it's supposed to do, I'm wondering if it was then supposed to zoom to the graveyard because of other reasons.


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PostPosted: Mon Jul 25, 2016 7:25 am 
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Holy crap, who else hates that the game defaults to the scroll tab when you zoom in a card to use an ability ? You have to now go left twice then down each time.

They fixed card sorting but losing this in the exchange isn't worth it

Also the game crashes a ton for me now between searching for matches
Brutal


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PostPosted: Mon Jul 25, 2016 7:55 am 
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skypig wrote:
Conduit of emrakul colourless mana is invisible and unusable. But when combat ended the two floated manas zoomed from nowhere to the graveyard.


did it also zoom from combat to the end step if you had nothing playable?
because the mana doesn't show up until after combat. so the part about 2 mana zooming anywhere after combat is what it's supposed to do, I'm wondering if it was then supposed to zoom to the graveyard because of other reasons.

I played this recently and the mana showed up just fine both when I had something to play and when I didn't, worked exactly as intended. I reckon they just didn't have anything to play in their MP2 and missed that it only appears during MP2.

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PostPosted: Tue Jul 26, 2016 6:21 pm 
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After winning a match an advertisement popped-up. Normally I close it, but this time I clicked the Continue arrow button in the lower-right. This caused the ad to disappear and the defeated planeswalker's portrait to be displayed (as per normal after winning a match), but in a darker/shadowed tone. The next continue button was disabled and I had to hard quit the game.


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PostPosted: Tue Jul 26, 2016 6:27 pm 
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After winning a match an advertisement popped-up. Normally I close it, but this time I clicked the Continue arrow button in the lower-right. This caused the ad to disappear and the defeated planeswalker's portrait to be displayed (as per normal after winning a match), but in a darker/shadowed tone. The next continue button was disabled and I had to hard quit the game.

Yeah this happens every time, you need to close the ad before hitting continue or it locks it up. Really annoying as you have to hit continue once before the ad appears so it's easy to accidentally click twice and break it :(

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PostPosted: Tue Jul 26, 2016 6:42 pm 
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After winning a match an advertisement popped-up. Normally I close it, but this time I clicked the Continue arrow button in the lower-right. This caused the ad to disappear and the defeated planeswalker's portrait to be displayed (as per normal after winning a match), but in a darker/shadowed tone. The next continue button was disabled and I had to hard quit the game.

Yeah this happens every time, you need to close the ad before hitting continue or it locks it up. Really annoying as you have to hit continue once before the ad appears so it's easy to accidentally click twice and break it :(


I'm not sure, but I may have been compensated. I run a tight ship, financially speaking, tracking my daily coins and I noticed an irregularity. Today I completed a quest (80 coins/sacrifice 10 permanents) and won 28 matches (1 5-coin, 27 15-coin matches). The end result should have been 490 coins. And yet when I tallied it against my previous coin total it came out to 530 coins.

I double-checked. My only other quest was not completed and we haven't finished the community quest yet (23 hours left). So somehow I gained 40 coins. Could it be a glitch associated with the bug I encountered?


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PostPosted: Thu Jul 28, 2016 3:02 am 
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I have 4 cards in discard, I use Jace, Vryn's Prodigy's ability in an attempt to flip it. I discard Broken Concentration as the fifth card to be in discard without paying for it's Madness cost. Jace does not flip. Wut.


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PostPosted: Thu Jul 28, 2016 3:10 am 
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Empo wrote:
I have 4 cards in discard, I use Jace, Vryn's Prodigy's ability in an attempt to flip it. I discard Broken Concentration as the fifth card to be in discard without paying for it's Madness cost. Jace does not flip. Wut.

That's correct behavior. When you discard a madness card, it goes into exile first, then an ability triggers. When that ability resolves, you either cast the spell or move it from exile into your graveyard. The important thing here is that the madness trigger doesn't go on the stack until Jace's ability is done resolving, so the card is still in exile.

One of the Gatherer ruling on Jace, Vryn's Prodigy covers this scenario.
Quote:
4/8/2016 If you discard a card with madness while resolving the ability of Jace, Vryn’s Prodigy, you’ll need to already have five other cards in your graveyard to satisfy that ability’s condition. You can’t choose to put the card directly into your graveyard to satisfy it.

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PostPosted: Thu Jul 28, 2016 2:05 pm 
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Can't attack JACE, UNRAVELER OF SECRETS :( with my lone rider, Aroas Champion or game stays stopped with timer continuing. Just waited for th eguy to leave nad get replaced by AI :(

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PostPosted: Thu Jul 28, 2016 3:51 pm 
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Can't attack JACE, UNRAVELER OF SECRETS :( with my lone rider, Aroas Champion or game stays stopped with timer continuing. Just waited for th eguy to leave nad get replaced by AI :(

You didn't know about Jace's secret OP ability?

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PostPosted: Fri Jul 29, 2016 2:19 pm 
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Empo wrote:
I have 4 cards in discard, I use Jace, Vryn's Prodigy's ability in an attempt to flip it. I discard Broken Concentration as the fifth card to be in discard without paying for it's Madness cost. Jace does not flip. Wut.


Why would you discard a counter spell anyway? :ahem: ( ͡° ͜ʖ ͡°)

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PostPosted: Fri Jul 29, 2016 2:55 pm 
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zzmorg82 wrote:
Empo wrote:
I have 4 cards in discard, I use Jace, Vryn's Prodigy's ability in an attempt to flip it. I discard Broken Concentration as the fifth card to be in discard without paying for it's Madness cost. Jace does not flip. Wut.


Why would you discard a counter spell anyway? :ahem: ( ͡° ͜ʖ ͡°)


For using it with it's Madness cost... duh... Image


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PostPosted: Mon Aug 01, 2016 4:24 pm 
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Gisa and Geralf were in play and I used their power to cast Fleshbag Marauder from my graveyard. Prized Amalgam was also in my graveyard and I assumed it would return to the battlefield during my end step... only it didn't. Could it be because I sac'd Fleshbag Maurader to itself on summoning it? But even so, that strikes me as a bug.


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PostPosted: Mon Aug 01, 2016 4:53 pm 
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Gisa and Geralf were in play and I used their power to cast Fleshbag Marauder from my graveyard. Prized Amalgam was also in my graveyard and I assumed it would return to the battlefield during my end step... only it didn't. Could it be because I sac'd Fleshbag Maurader to itself on summoning it? But even so, that strikes me as a bug.

Yeah this is a confirmed one, if you sac the fleshbag to its own trigger it doesn't bring amalgam back for some reason, you can sac any other creature and it works fine for some reason though.

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PostPosted: Wed Aug 03, 2016 11:52 am 
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This has happened twice in the last couple games. If I play Blessed Alliance and they take more than a few seconds to choose a target, it freezes up during the attack phase, the timer runs out and it stays frozen like that.

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PostPosted: Wed Aug 03, 2016 2:10 pm 
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on IOS when playing Advanced Stitchwing or Haunted Dead from graveyard with more than one possible mana combination, the mana selection screen pops up and all lands are greyed out. Then for some reason it lets you hit cycle or cast; after casting it is impossible to choose cards to discard and it seems as though it still wants you to select mana (Cycle, Cast, and Cancel options don't go away. You can continue game by cancelling spell). Essentially it is impossible to cast these for their "cast from graveyard" cost.

At least clues work now?


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PostPosted: Thu Aug 04, 2016 8:37 am 
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Gisa and Geralf were in play and I used their power to cast Fleshbag Marauder from my graveyard. Prized Amalgam was also in my graveyard and I assumed it would return to the battlefield during my end step... only it didn't. Could it be because I sac'd Fleshbag Maurader to itself on summoning it? But even so, that strikes me as a bug.

Yeah this is a confirmed one, if you sac the fleshbag to its own trigger it doesn't bring amalgam back for some reason, you can sac any other creature and it works fine for some reason though.


Good to know. Interestingly enough I had a second Fleshbag Maurader already in play, so after the incident I had planned, on the next round, to try rezzing it again, but then sac'ing the other Fleshbag Maurader instead to see if that worked... but I won the match that same round so I never got a chance to try it.

Here's another potential bug. The AI attacked me and I flashed in Archangel Avacyn to block. The AI responded by playing Lightning Axe on Avacyn, killing her. My response was "Whaaaa-?".


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PostPosted: Thu Aug 04, 2016 9:03 am 
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You can kill Avacyn while her triggered ability is still on the stack. She's not indestructible until it resolves.

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PostPosted: Thu Aug 04, 2016 9:53 am 
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Hakeem928 wrote:
You can kill Avacyn while her triggered ability is still on the stack. She's not indestructible until it resolves.


Thanks for the clarification.


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