Games with the changes:
Game 1: Win vs.
Aggro (on the draw)
Lots of buffs, lots of creatures to profit from those buffs (
Lone Rider,
Champion of Iroas). Fortunately for me his draw was very slow; his first play being a t3 Champion. I had Telling Time to setup my draws as well as a Shrivel to counter his t4 Nahiri, but no instant-speed removal meant that Champion and a manland put me to 8 life by t5. I found the very narrow way to survive the onslaught afterwards; which ended up with me being way ahead on cards.
Abbey/Disciple vs. Island/Lili: Drew both this game. Abbey did not cause mana problems as I had enough Blue, and Disciple saved the game by trading 1-for-1 with a problematic man-land which I wouldn't have had an answer for with Lili.
Game 2: Win vs.
Mill (on the draw; I mulliganed to 6)
Not a great match-up generally, especially if you have to mulligan on the draw. Fortunately he did not have a t3 Tutelage, and whenever he tried to resolve his Tutelage later I won the counter-war. Westvale Abbey ended up winning the match for me by generating a few tokens, which, combined with a manland of mine as well as Sorin, put up enough pressure.
Abbey/Disciple vs. Island/Lili: Abbey won the game; didn't draw Disciple (would've preferred it over Lili though).
Game 3: Loss vs.
control/discard (on the draw)
Kept 3 lands, two Blessed Alliance and two 5-mana spells; did not draw any lands after that except for my very last draw step. I maybe jumped the gun Imprisoning his baby Jace, which gave him a window to resolve his big Jace whom I had no answer for (I doubt it would have made too much of a difference though). His hand disruption spellls (
Whispers of Emrakul,
Distended Mindbender) didn't have too much of an effect as my hand was ill-equipped to deal with him anyway; I surrendered on big Jace's ultimate.
Abbey/Disciple vs. Island/Lili: Saw neither, wouldn't have made a difference.
Game 4: Win vs.
Angel control (on the play)
Kept 2 lands and Telling Time, worked out like a charm due to great land draws. Had massive amounts of counters early never really allowing him anything; all the answers at all the right times. Won by having a massive card advantage; he conceded to Sorin who revealed Gideon on his +1.
Abbey/Disciple vs. Island/Lili: Abbey was one of my lands in the starting hand and one time I wished it was an Island; but it ended up working out (though it was on mana duty all the time). Drew Disciple late, decided to cast Sorin rather than her (she would've been better than Liliana though).
Game 5: Loss vs.
Spirits (on the draw)
Good starting hand ended up flooding horribly; the only spells I saw on my first 6 turns were Telling Time, Languish and Confirm Suspicions from my starting hand as well as a Grasp of Darkness off Telling Time - no answer for his t5 Jace, though. A Westvale Abbey Token could keep him off the ultimate (which would've been backbreaking for me) for some time, but ultimately he got way too many cards off it while I drew neither Imprisoned nor Unmaking.
Abbey/Disciple vs. Island/Lili: Didn't draw Disciple; would've slightly preferred Lili in this match-up. Abbey was the only thing kinda keeping him in check for a long time.
TL:DR Abbey is definitely in over the Island; also Disciple > Lili for now; though that slot seems to be highly flexible and I could see a lot of cards here; including Avacyn and baby Jace.