Alrighty, I still haven't finished unlocking KLD yet, but I wanted to brew a bit and was wondering what people think of my latest attempt at Grixis (AKA the shard of Hell) after my attempts at Grixis control/burn at the end of EMN.
Hell-i-coptersCreatures - (10)4 x
Insolent Neonate4 x
Thermo-Alchemist1 x
Combustible Gearhulk1 x
Bedlam Reveler---------------------------------
Instants - (13)3 x
Lightning Axe3 x
Telling Time4 x
Fiery Temper3 x
Glimmer of Genius---------------------------------
Sorceries - (10)4 x
Alms of the Vein2 x
Radiant Flames2 x
Exquisite Firecraft2 x
Collective Defiance---------------------------------
Artifacts - (3)2 x
Smuggler's Copter1 x
Skysovereign, Consul Flagship---------------------------------
Enchantments - (2)2 x
Aether Meltdown---------------------------------
Lands - (22)1 x
Island1 x
Swamp4 x
Mountain2 x
Wandering Fumarole2 x
Smoldering Marsh1 x
Sunken Hollow1 x
Drowned Catacomb2 x
Sulfur Falls2 x
Dragonskull Summit2 x
Aether Hub4 x
Evolving WildsNow, this is far from perfect (and as I said I haven't unlocked all the cards yet) and I am looking for ideas to improve.
One thing I have noticed is that I feel Skysovereign is underperforming due to my lack of creatures with the ability to pilot it. Unless I somehow have several Neonates, a piloted Copter, or a manned Fumarole I can't get it into the air. The burn ability is godly in this deck though for removal and I really wish I could make it work a bit more reliably. As it is I am considering dumping it for
Torrential Gearhulk once I unlock it. If anyone else has a better suggestion, I'm all ears.
EDIT: I am also looking at ways of fitting in
Unlicensed Disintegration because...ZOMG SUCH REMOVAL SO GOOD