how many wins?
El Loco RDW Aggro has been completely destroying everything in its path. Hasn't taken 1 loss yet. It beat G/W humans, ramp (various versions, incluiding one gain who cast pulse of murasa and linvala in the same game. That's 31 damage to kill him...), spirits, superfriends (which was SOOOOO sweet! Still wrecked him after planar outburst, 2 declarations in stone and a grasp of darkness), vampires, orzov lifegain, and a bunch of others I can't remember right now ( I have only lost 1 game this season, with a boros deck. I'm at 18 rank and I only played the boros deck 4-5 times and spirit-go once...So, its probably 12 or 13-0 by now.) Totally overperforming!
We have a keeper!
I'll do a card by card analysis of performance for your benefit.
Creature(19)
2x
Goblin Glory Chaser (Hasn't shown up much, but has been as solid as it ever was)
4x
Insolent Neonate (Hasn't let me down yet! Trick is, when he does get killed, if its worth it to sac for a card)
3x
Ravenous Bloodseeker (Has been very solid. Don't get greedy, don't be ashamed to hit for 1 if you don't have madness tricks or are saving those)
2x
Abbot of Keral Keep (he's fixed. Enough said! Praise Stainless for not screwing up this time!)
2x
Makindi Sliderunner (Totally overperforming. Trample is nuts when you beef him up. Spires make him a monster. Always my preferred 2-drop, especially with land in hand)
2x
Hanweir Garrison (Holly cow, batman! This card is bonkers good! Haven't melded them yet, but the garrison has won me plenty of games. Keep in hand if you suspect a sweeper, they'll flood the board soon enough)
1x
Chandra, Fire of Kaladesh (Chandra is much the same as ever. When she sticks, ouch. With priority fixed, she is back to her old self)
2x
Impetuous Devils (Good lord, these guys are total ninjas! Awesome kill those damn advocates and still do some damage card!)
1x
Bedlam Reveler (Hasn't shown up, but will be great when he does.)
Instant(11)
3x
Lightning Axe (I wasn't a fan, now I am. Kills just about everything your opponent can drop in the few turns a game lasts. I stand by this.)
4x
Titan's Strength (3 damage + fixing. All-in-one. All good. Forget all other pump spells. This is the best, hands down.)
4x
Fiery Temper (madness Lightning Bolt. Can't believe wizards didn't neuter it... Makes a perfect couple with the axe. Those two cards should get married and have kids)
Sorcery(6)
2x
Avacyn's Judgment (twinbolt/madness fireball. Has performed well, done its job. the rolling thunder/choose targets aspect is definitely a bonus)
2x
Collective Defiance (Another overperformer. Fan-f*ck-tastic! Haven't used the cycle option though... Never needed it, my hand usually has either goodstuff or nothing at all)
2x
Exquisite Firecraft (old favourite. Never lets me down.)
Enchantment(3)
3x
Senseless Rage (Who says auras suck? Has outclassed infectious bloodlust. Why? because I can instant speed it and that extra 1 toughness matters. Oh, but bloodlust is a card advantage machine. With madness, senseless rage is a free card...)
Land(21)
3x
Looming Spires (probably the strongest of the common tap land set. Is a 0cmc way of doing 1 more damage and making an existing threat, even more threatening)
16x
Mountain 2x
Hanweir Battlements (Finally used it, on guess who? Hanweir Garrison! Bang! 4 hasty damage and filled up my board. Next turn he grasp of darkness the garrison and declarationed the tokens... oh well, there goes the meld...)
Edit: Wintervoid just invited me to play a game and totally crushed me. I drew every single dead card in my deck against a jeskai creatureless mill deck. Oh well, it was a good run.