It is currently Wed Dec 04, 2024 10:10 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
PostPosted: Tue Jul 26, 2016 4:10 pm 
Offline
Member

Joined: Sep 22, 2013
Posts: 12284
The rootwater became stone in the overlay.
So... There were no survivors.

_________________
At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


Like this post
Top
 Profile  
 
PostPosted: Tue Jul 26, 2016 4:17 pm 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 7801
That is very sad. The Rootwater Merfolk had some really nice racial designs as far as merfolk go.

EDIT: But I guess there might be hope as being dead didn't stop other races that didn't survive the overlay....

_________________
magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


Like this post
Top
 Profile  
 
PostPosted: Tue Jul 26, 2016 5:42 pm 
Offline
Member
User avatar

Joined: Nov 15, 2013
Posts: 2388
Location: Roaming Dominaria
The Rootwater merfolk looked pretty cool, yeah, a bit like the merfolk from Shadowmoor. Do we know if they were mutated by Volrath or did they always look like that?

_________________
"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind.
Tell why Truth must fight with Falsehood, and why Truth will always win."
—Love Song of Night and Day


Like this post
Top
 Profile  
 
PostPosted: Tue Jul 26, 2016 5:55 pm 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14141
Location: Kamloops, BC
Identity: Male
Weren't the MErcadian merfolk from Zendikar? On the one hand I thought Ramos only brought people over from Dominaria. On the other hand, I remember reading something about how coming from Zendikar was supposed to explain why the Mercadian merfolk had legs.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Tue Jul 26, 2016 6:02 pm 
Offline
Member

Joined: Sep 22, 2013
Posts: 12284
TPmanW wrote:
Weren't the MErcadian merfolk from Zendikar? On the one hand I thought Ramos only brought people over from Dominaria. On the other hand, I remember reading something about how coming from Zendikar was supposed to explain why the Mercadian merfolk had legs.

Zendikar didn't exist then. It's poor form to try to connect such things with that much tune between them.
Even then, the Saprazzan merfolk could switch between legs and fins, the same as Otarian merfolk.

_________________
At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


Like this post
Top
 Profile  
 
PostPosted: Tue Jul 26, 2016 9:51 pm 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14141
Location: Kamloops, BC
Identity: Male
Barinellos wrote:
TPmanW wrote:
Weren't the MErcadian merfolk from Zendikar? On the one hand I thought Ramos only brought people over from Dominaria. On the other hand, I remember reading something about how coming from Zendikar was supposed to explain why the Mercadian merfolk had legs.

Zendikar didn't exist then. It's poor form to try to connect such things with that much tune between them.
Even then, the Saprazzan merfolk could switch between legs and fins, the same as Otarian merfolk.

I thought Zendikar merfolk could do that too; my mistake. I'm sure that that the mothership mentioned Mercadia as at least an inspiration to Zendikar's merfolk. Did they run an article about bringing merfolk back into the game around that time? I think I remember something like that.
No need to call it poor form, I wasn't suggesting that the people creating Mercadia had planned out a connection to a future set.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Tue Jul 26, 2016 10:08 pm 
Offline
Member

Joined: Sep 22, 2013
Posts: 12284
TPmanW wrote:
Barinellos wrote:
TPmanW wrote:
Weren't the MErcadian merfolk from Zendikar? On the one hand I thought Ramos only brought people over from Dominaria. On the other hand, I remember reading something about how coming from Zendikar was supposed to explain why the Mercadian merfolk had legs.

Zendikar didn't exist then. It's poor form to try to connect such things with that much tune between them.
Even then, the Saprazzan merfolk could switch between legs and fins, the same as Otarian merfolk.

I thought Zendikar merfolk could do that too; my mistake. I'm sure that that the mothership mentioned Mercadia as at least an inspiration to Zendikar's merfolk. Did they run an article about bringing merfolk back into the game around that time? I think I remember something like that.
There was an article from MaRo about it around Lorwyn release.
Quote:
No need to call it poor form, I wasn't suggesting that the people creating Mercadia had planned out a connection to a future set.
[/quote][/quote]
I meant more from a creative point.

_________________
At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 27, 2016 7:16 am 
Offline
Member
User avatar

Joined: Nov 15, 2013
Posts: 2388
Location: Roaming Dominaria
Oh, actually, here's another thing that's tangentially related to the topic and that I'd like to bring to your attention, Ethan. Are you aware of the Timmerian Fiends? They are planar travellers and thiefs rather than immigrants, but just in case they interest you, here's what the Homelands Document says about them:
Spoiler


They've been oddly intriguing to me for years, they are presumably still out there and they could theoretically show up on any plane at any time. I know you aren't in Creative, the Fiends are probably too obscure, and Creative is avoiding plane-travelling characters who aren't 'walkers these days. But the more people at WotC remember they exist, the better. Who knows, maybe the stars will align some day...

_________________
"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind.
Tell why Truth must fight with Falsehood, and why Truth will always win."
—Love Song of Night and Day


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 27, 2016 9:10 am 
Offline
Wizards Staff
User avatar

Joined: Jan 26, 2015
Posts: 182
Preferred Pronoun Set: He/Him/His
Neat!

_________________
#WOTCstaff

-Ethan


Like this post
Top
 Profile  
 
PostPosted: Wed Jul 27, 2016 11:45 pm 
Offline
Member

Joined: Nov 09, 2013
Posts: 1445
cosmic larva is another such creature.
I don't know if any style guides go into more specific detail.


Last edited by HairlessThoctar on Wed Jul 27, 2016 11:58 pm, edited 1 time in total.

Like this post
Top
 Profile  
 
PostPosted: Wed Jul 27, 2016 11:47 pm 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14141
Location: Kamloops, BC
Identity: Male
[[cosmic larva]] is another such creature.
I don't know if any style guides go into more specific detail.

cosmic larva
A rather juicy flavour detail, that.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 28, 2016 8:52 am 
Offline
Wizards Staff
User avatar

Joined: Jan 26, 2015
Posts: 182
Preferred Pronoun Set: He/Him/His
Man, I was so disappointed we didn't get to find out more about Cosmic Larvae in Scars block.

_________________
#WOTCstaff

-Ethan


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 28, 2016 9:50 am 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 3846
The Eldrazi before there were any.

_________________
Matahouroa
Planeswalker's Guide
The Story

My Patreon:
https://www.patreon.com/Carliro
Image

https://www.amazon.com/dp/B0DKFQ7Q38/ a book based on Lusitanian Mythology


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 28, 2016 10:58 am 
Offline
Member
User avatar

Joined: Nov 15, 2013
Posts: 2388
Location: Roaming Dominaria
You'd think they'd have consumed Mirrodin by now...

_________________
"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind.
Tell why Truth must fight with Falsehood, and why Truth will always win."
—Love Song of Night and Day


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 28, 2016 11:39 am 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 7801
Nah, Phyrexian Oil probably tastes bad so they moved on to someplace yummy like Esper.

_________________
magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 28, 2016 11:47 am 
Offline
Member
User avatar

Joined: Nov 15, 2013
Posts: 2388
Location: Roaming Dominaria
Either that or a certain Aether Revolt will end very anticlimatically... :D

*OM-NOM-NOM*

_________________
"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind.
Tell why Truth must fight with Falsehood, and why Truth will always win."
—Love Song of Night and Day


Like this post
Top
 Profile  
 
PostPosted: Thu Jul 28, 2016 11:51 pm 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14141
Location: Kamloops, BC
Identity: Male
WotC_Ethan wrote:
Man, I was so disappointed we didn't get to find out more about Cosmic Larvae in Scars block.

I have to wonder whether creative vetoed them for interplanar reasons, development cut them for balance/thematic relevance, or whether WOTC deemed the larva unimportant, or perhaps failed to find them worthy of deeming at all. I suspect that card is a Vorthos sleeper hit.

AzureShade wrote:
Nah, Phyrexian Oil probably tastes bad so they moved on to someplace yummy like Esper.

Phyrexianized cosmic... adult form of cosmic larva are infecting the multiverse! We've got the scoop on the next big plot development straight from WOTC!

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 29, 2016 7:14 am 
Offline
Member
User avatar

Joined: Nov 15, 2013
Posts: 2388
Location: Roaming Dominaria
It also didn't occur to them to bring back the Slith, so I guess specificly looking for cool weird creatures to bring back wasn't that high on their list of priorities.

_________________
"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind.
Tell why Truth must fight with Falsehood, and why Truth will always win."
—Love Song of Night and Day


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 29, 2016 9:44 am 
Offline
Member
User avatar

Joined: Sep 22, 2013
Posts: 7801
Actually it did occur to them. However, the Slith were defined by their +1/+1 growth mechanic and the Scars block was -1/-1 centric. They didn't fit the theme and were cut.

_________________
magicpablo666 wrote:
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


Like this post
Top
 Profile  
 
PostPosted: Fri Jul 29, 2016 12:24 pm 
Offline
Member

Joined: Sep 22, 2013
Posts: 12284
AzureShade wrote:
Actually it did occur to them. However, the Slith were defined by their +1/+1 growth mechanic and the Scars block was -1/-1 centric. They didn't fit the theme and were cut.

Just saying, it didn't stop them from doing a stupid hydra now did it?

I'm at least a little bummed by the lack of a Phyrexian Bringer.

_________________
At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group