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PostPosted: Sat Jul 09, 2016 3:00 am 
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How many rares of each color are we getting? SOI, a larger set, got 5 for each color, Oath, a smaller one, got 3. So, are we getting 3 rares for each color? But then again EMN has more cards than Oath. Maybe can we hope for 4 for each color? If it's only 3 I'm already sad for the ones that might not make it.


Given the size of the set, the 5 individual colour mythics seem obvious (Green gets the Boar though), and I'd guess only 2 rares per colour like usual for small sets.


2?! O.O But Oath was 3 rares per color and it had 185 cards against 205 in EMN. For example, That would mean in Blue we know 2 rares already, the aura and that infiltrator guy. In white we know that selfless soul and bruna are confirmed, so... no thalia, no thalia's lancers, no nothing? I'm pretty sure it's at least 3, no less than that.

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PostPosted: Sat Jul 09, 2016 3:02 am 
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We got 3 rares in OGW? Ok, I'm mistaken then. Here's hoping its the exile counter for Blue (it won't be, it'll be the spirit).

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PostPosted: Sat Jul 09, 2016 3:05 am 
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We got 3 rares in OGW? Ok, I'm mistaken then. Here's hoping its the exile counter for Blue (it won't be, it'll be the spirit).


I was surfing throught Oath's Mythics and Rares and remembering how much crap they gave us in exchange for really good and fun cards, I'm getting depressed already thinking about the bulk rares they're going to give us in exchange for the awesome ones in this one :( #feelsbad

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PostPosted: Sat Jul 09, 2016 3:09 am 
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Oh god, the allies. #feelsbad indeed.

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PostPosted: Sat Jul 09, 2016 3:09 am 
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For example: Fall of the Titans over Goblin Dark-Dwellers...geez, it's disgusting, it's like...why do you hate us wizards? I actually feel like most surge cards are disgustingly bad.

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PostPosted: Sat Jul 09, 2016 3:10 am 
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Oh god, the allies. #feelsbad indeed.


ROFL

THE ALLIES, OMG HAHAHAHAHAHAAHAHAHAHAHA

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PostPosted: Sat Jul 09, 2016 3:57 am 
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divinevert wrote:
>includes Lunar Force
>omits Unsubstantiate


You son of a...


Unsubstantiate is ok... Its no remand, it just looks to me too situational ( situations that is is good vs meh as a temporary counter) and card disadvantage (like most Bounce spells).

I Added Lunar force, because of good-stuff decks, nobody plays expendable cards. Believe me, if you ever play someone who drops this against you, you will look at your hand and be hard pressed to choose what to sacrifice.in the meantime, you had to cast said spell, instead of the one you actually wanted to play, so maybe next turn...

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PostPosted: Sat Jul 09, 2016 4:03 am 
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For example: Fall of the Titans over Goblin Dark-Dwellers...geez, it's disgusting, it's like...why do you hate us wizards? I actually feel like most surge cards are disgustingly bad.


You haven't played any deck with Fall of Titans in it have you? It is pure card advantage and has won several game for me... Not saying its better or worse that the dwellers, but you could have picked a better example f us getting meh vs good...

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PostPosted: Sat Jul 09, 2016 5:52 am 
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I wouldn't mind to get Peace of Mind, as it would provide instant lifegain triggers for Orzovh aggro. Discarding Alms of the Vein at for double triggers and a 9 point life swing seems what the deck might need to become tier 2 or better.


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PostPosted: Sat Jul 09, 2016 6:14 am 
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As promised I'll finish my analysis on the remaining cards:

Gold (has some ok niche cards that will see some play that aren't tremendously good and some pretty nice ones)
Campaign of Vengeance (probably only for orzov life gain decks, but I can see this simply outright winning games as a finisher)
Gisa and Geralf (will be used in zombie decks, pretty useless outside of them)
Grim Flayer (would be great as an Uncommon, as a mythic its just 1 card in a delirium deck. Still it is a decent card by itself, better if you get delirium)
Heron’s Grace Champion (as if Humans needed more Combat tricks... This and the other flash human will make appearances, just because the human deck has so many options... Its a strong card that can swing games around with life gain)
Ride down ( not just in boros, but any deck r/w with creatures can use this. Kill a big blocker and do some damage, looks good to me for 2cmc)
Spell Queller ( another playable spirit, even outside of spirit Tribal. I'm sure someone will find a way to abuse it)
Tamiyo, Field Researcher (don't have to say much about Tamiyo, any deck that can play her probably will... Another power ranger)

Colorless ( I'm a little skeptical about emerge cards, I'll have to play some and see if the mechanic works. Artifacts are a little unimpressive, especially the meh equipments)
Decimator of the Provinces (probably the most interesting emerge card and its been confirmed. Reanimator can use it, ramp will too. Great finisher, only lacks hexproof to replace Crusher)
Distended Mindbender (discard is interesting, but I'm not sure if its playable)
Elder Deep-Fiend (flash can give this card versatility. The tap ability is ok, but not gamebreaking. I can see it being played in a low win-con deck as an end of turn muscle play)
Eternal Scourge (this guy looks playable in lots of decks. Even if he goes to graveyard, using exile creature from gy effects, make him playable again. Will be annoying. 3cmc for 3/3 is very playable)
Mockery of Nature (as if reclamation sage wasn't annoying enough... The good thing is, any color can have Enchantment/Artifact hate now for...9cmc)
Vexing Scuttler ( I can just imagine, playing the skaab, getting a card, casting this for 2cmc with emerge, get another card...)
Soul Separator (fun card. I can see people taking a go at cracking this card. Probably only for niche)
Terrarion (mana-fixing, cantripesque, delirium Helper. May see some play in 4/5 color decks and delirium decks. Has to be tested)

Double faced (some really good cards, some not so good, some I'd decide on, only after testing)
Lone Rider (this is a very strong card. Its good unflipped, gaining 3 life is easy enough. Flipped, its just monstrous)
Curious Homunculus (another great flip card. Ramps, easy to flip, makes spells cheaper, prowess and a good body... Awesome)
Docent of Perfection (5cmc, big flyer that can make Wizard Tokens. Flipping him isn't so hard, especially considering that there quite a few playable wizards - Stormchaser, Reflector Mage anyone?)
Voldaren Pariah (expensive, except with madness. Flip is costly but the payoff is big)
Kessig Prowler ( great one drop, flip is expensive but makes it more relevant later on)
Cryptolith Fragment (this in the right deck could work. It ramps, fixes and kills your opponent. All you need is some life gain and your opponent is on a clock. Flipped, looses some power but still nasty)

Land (only a couple of them... Nothing too outstanding)
Geier Reach Sanitarium (Looming land, looks useful, if the deck can live with colorless mana. Good for Reanimator and delirium decks. Will probably see some play in control decks too)
Nephalia Academy (sideboard card? I can see it in some self discard/top of deck effect combo, like matter reshaper... Niche card)

Meld (only 3/6? Cards. Angels are good, the land and Red card too, the Black ones... Meh, seems like Black is always getting screwed)
Gisela, the Broken Blade (awesome, even on its own. White did not need this... Will win plenty of games on its own)
Bruna, the Fading Light (too expensive. Will be played for the meld effect)
Brisela, voice of nightmares (ouch. Huge, flying thing that doesn't let you cast most removal. Meld her and win games...)
Hanweir Battlement (good, if thalia isn't on the board. Just How good requires testing)
Hanweir Garrison (looks pretty good too, combo with valor in Akros and Thalia's lieutenant. Auto include in boros Humans.)
Hanweir, the writhing township (good, but fragile... I would try to be careful when melding it, to avoid being 2 for 1ed.
)
And thats a wrap. Disagreeing with me is fine, but I always give reasons for feeling a certain way about a card, so please do the same. Its much more constructive and I have been proven wrong.
Lets see on wednesday what we get and what we don't.

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Last edited by Haven_pt on Sat Jul 09, 2016 8:44 am, edited 2 times in total.

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PostPosted: Sat Jul 09, 2016 8:15 am 
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Haven_pt wrote:
divinevert wrote:
>includes Lunar Force
>omits Unsubstantiate


You son of a...


Unsubstantiate is ok... Its no remand, it just looks to me too situational ( situations that is is good vs meh as a temporary counter) and card disadvantage (like most Bounce spells).

I Added Lunar force, because of good-stuff decks, nobody plays expendable cards. Believe me, if you ever play someone who drops this against you, you will look at your hand and be hard pressed to choose what to sacrifice.in the meantime, you had to cast said spell, instead of the one you actually wanted to play, so maybe next turn...

I'd love trading sweepers and kill spells for a card and 3 mana against control. Thanks. Especially declaration in stone and radiant flames.


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PostPosted: Sat Jul 09, 2016 8:39 am 
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Haven_pt wrote:
divinevert wrote:
>includes Lunar Force
>omits Unsubstantiate


You son of a...


Unsubstantiate is ok... Its no remand, it just looks to me too situational ( situations that is is good vs meh as a temporary counter) and card disadvantage (like most Bounce spells).

I Added Lunar force, because of good-stuff decks, nobody plays expendable cards. Believe me, if you ever play someone who drops this against you, you will look at your hand and be hard pressed to choose what to sacrifice.in the meantime, you had to cast said spell, instead of the one you actually wanted to play, so maybe next turn...

I'd love trading sweepers and kill spells for a card and 3 mana against control. Thanks. Especially declaration in stone and radiant flames.


Still one for one, the way I see it, and that kill spell could be just what you need later on... And how sure can you be that its control your playing against?
You just lost a turn anyway...
Btw, its not that I'm gonna be playing Lunar force, I'm not really a fan of playing control. Its just a card I would hate to see dropped against me.
The way the actual meta is and with the hypothetical cards we're getting, it looks like its a if you can't beat 'em, join 'em scenario. I will probably go g/w human aggro, maybe counter-spirits and will tinker with a zombie deck just for fun.
That and try to improve my current decks: burness and orzov lifegain aggro. I may revisit some other archtypes too. Sadly, no more landfall cards for beast's landfall deck so I guess it gets sidelined for me.

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PostPosted: Sat Jul 09, 2016 10:30 am 
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Did I kill this thread, or was it just the release of the complete list?
I got that feeling like I smell bad or something, that suddenly everyone leaves and I'm left Wandering why...

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PostPosted: Sat Jul 09, 2016 10:33 am 
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Haven_pt wrote:
Did I kill this thread, or was it just the release of the complete list?
I got that feeling like I smell bad or something, that suddenly everyone leaves and I'm left Wandering why...


Partly release, partly because people are probably sick of others starting arguments over nothing. Not you :)

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PostPosted: Sat Jul 09, 2016 11:00 am 
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Haven_pt wrote:
Did I kill this thread, or was it just the release of the complete list?
I got that feeling like I smell bad or something, that suddenly everyone leaves and I'm left Wandering why...

It's Saturday and there's nothing really new to discuss until Wednesday or maybe Monday?

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PostPosted: Sat Jul 09, 2016 11:05 am 
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How many rares of each color are we getting? SOI, a larger set, got 5 for each color, Oath, a smaller one, got 3. So, are we getting 3 rares for each color? But then again EMN has more cards than Oath. Maybe can we hope for 4 for each color? If it's only 3 I'm already sad for the ones that might not make it.


Given the size of the set, the 5 individual colour mythics seem obvious (Green gets the Boar though), and I'd guess only 2 rares per colour like usual for small sets.


2?! O.O But Oath was 3 rares per color and it had 185 cards against 205 in EMN. For example, That would mean in Blue we know 2 rares already, the aura and that infiltrator guy. In white we know that selfless soul and bruna are confirmed, so... no thalia, no thalia's lancers, no nothing? I'm pretty sure it's at least 3, no less than that.


Remember that there were a lot more colorless Rares in OGW. I need to look at the list of Rares we got last time, but my first guess is that we'll get 4 Rares for each color.

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PostPosted: Sat Jul 09, 2016 11:07 am 
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3hrs to the LoadingReadyRun paper EMN Pre-prerelease stream.

Want to see some more Vamp action.


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PostPosted: Sat Jul 09, 2016 11:48 am 
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After looking at the OGW cardlist, here are my predictions of what Rares we'll get in EMN (28 Rares, same as OGW):

White
Selfless Spirit*
Collective Effort**
Bruna**
Thalia
Sanctifier of Souls

Blue
Wharf Infiltrator*
Imprisoned in the Moon*
Docent of Perfection
Mausoleum Wanderer
Elder Deep-Fiend

Black
Oath of Liliana**
Collective Brutality**
Distended Mindbender
Cryptbreaker
Stromkirk Condemned

Red
Hanweir Garrisson*
Collective Defiance*
Stromkirk Occultist
Bedlum Reveler
Impetuous Devils

Green
Ulvenwald Observer
Spirit of the Hunt
Emrakul's Evangel
Eldritch Evolution

Colorless
Hanweir Battlements*

Multicolored
Heron's Grace Champion*
Spell Queller*
Bloodhall Priest


Also, here's my updated Mythics list after Emrakul's exclusion (8 Mythics, same as OGW):

Gisela* (White slot)
Mind's Dilation (Blue slot)
Liliana* (Black slot)
Mirrorwing Dragon* (Red slot)
Decimator of Provinces* (Green slot)
Gisa and Geralf* (extra slot)
Tamiyo* (extra slot)
Ulrich (extra slot)



*Cards already confirmed
**Cards that I think are VERY likely to be in the expansion

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Last edited by felbatista on Sat Jul 09, 2016 12:30 pm, edited 1 time in total.

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PostPosted: Sat Jul 09, 2016 12:25 pm 
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Tamiyo is confirmed Fel, Chris said she's in.
EMN pre-prerelease is in a hour and 35ish mins too by the way: https://www.twitch.tv/loadingreadyrun

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PostPosted: Sat Jul 09, 2016 12:27 pm 
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Mind's Dilation is the only Blue mythic, not even a colourless emerge one to fall back on like Green has in Boar boy. I don't particularly care for it, but I'd be very surprised if it didn't get included.

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