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PostPosted: Thu Jul 07, 2016 6:30 pm 
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Would be pretty solid for 2 mana.. but 3 at sorcery speed? I think I'll pass. If it was an instant.. it would be pretty cool.. at 2 mana.

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PostPosted: Thu Jul 07, 2016 6:35 pm 
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zzmorg82 wrote:
zzmorg82 wrote:

The downside is that you're helping them ramp with an extra , but I think that's justifiable. I still want black to have a direct way to kill Planswalkers, but this card makes Esper/Azourious even better.


Actually, upon further review, this card is a serious threat to most of the decks that run only a slight few specific win conditions. Building up nothing but ramp to Ulamog? Sorry, he'll sit in the moon. What else you got?


Enchantment hate is still a thing. :P

"Nah, Reclamation Sage and Felidar Cub will bring him back down from the moon. Image"


Great... Here comes a pretty good and versatile (non g/w) PW hate card and it had to be an aura...
I vote for reclamation sage to be rotated out of duels, or at least make it black or something.
I'm sick of lucky sages ruining my day. :(

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PostPosted: Thu Jul 07, 2016 6:44 pm 
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Modulo wrote:
Image

And...Limited bomb.
Nice essence flux target in UW decks :)


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PostPosted: Thu Jul 07, 2016 6:45 pm 
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Haven_pt wrote:
Image

Colour me underwhelmed.


At least it hits face...
Its a mini version of that 6cmc Red spell. Will find a home in sac decks or crats decks... More fodder for.westvale abbey?


for just one damage? Image Nah. I rather play Dragon Fodder.

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PostPosted: Thu Jul 07, 2016 7:06 pm 
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cyrus386 wrote:
Me too. I don't feel like waiting for Kaladesh for Delerium to work.

If we get to kaledesh and don't get several great burn additions, I'm going to be upset. game-wise AND flavor-wise.

Haven_pt wrote:
At least it hits face...
Its a mini version of that 6cmc Red spell.

hey, Devils' Playground is boss. it may as well read : Kill 2 creatures and deal 2 damage

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PostPosted: Thu Jul 07, 2016 7:53 pm 
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New blue card just got posted on mythic spoiler no translation yet other than 2 normal mana and a blue.

edit:


Power of the Moon

2U
Enchantment
Whenever an opponent casts a spell, sacrifice Power of the Moon and counter that spell.
The moon's sacred warmth calms me. One cannot feel this way under the sun.

not exactly what I was hoping for :(.

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PostPosted: Thu Jul 07, 2016 8:04 pm 
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binderato wrote:
New blue card just got posted on mythic spoiler no translation yet other than 2 normal mana and a blue.

edit:


Power of the Moon

2U
Enchantment
Whenever an opponent casts a spell, sacrifice Power of the Moon and counter that spell.
The moon's sacred warmth calms me. One cannot feel this way under the sun.

not exactly what I was hoping for :(.


What the ... ???

I guess if you have so many counters that you plan to just indiscriminately counter EVERYTHING they throw, then... maybe if they topdeck land on the next turn you can throw a counter and save more land for later to... counter... again?

I got nothing. Not even an empty throne to justify the bits to code this card. I have no throne at all. Sigil of the Null Throne Exception.


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PostPosted: Thu Jul 07, 2016 8:10 pm 
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Would be pretty solid for 2 mana.. but 3 at sorcery speed? I think I'll pass. If it was an instant.. it would be pretty cool.. at 2 mana.


For 3 mana you can drop an Ember Hauler and pop it for 2 damage. Splitting up the two with this card is not better than the chance to do 2 more damage on attack or to block.


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PostPosted: Thu Jul 07, 2016 8:12 pm 
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idk, to me a future counter seems like it could be pretty useful, allows more aggressive play, maybe you can afford that pieces of the puzzle a little earlier now that you don't have to hold up as much mana, things like that.

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PostPosted: Thu Jul 07, 2016 8:13 pm 
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jedc22 wrote:
idk, to me a future counter seems like it could be pretty useful, allows more aggressive play, maybe you can afford that pieces of the puzzle a little earlier now that you don't have to hold up as much mana, things like that.


The problem is that you can't choose when to crack it.

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PostPosted: Thu Jul 07, 2016 8:43 pm 
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felbatista wrote:
jedc22 wrote:
idk, to me a future counter seems like it could be pretty useful, allows more aggressive play, maybe you can afford that pieces of the puzzle a little earlier now that you don't have to hold up as much mana, things like that.


The problem is that you can't choose when to crack it.


to put it more bluntly: This always counters the weakest card in their hand.

or to try to shift perspective: this removes a single card of their choice from their hand, and they don't even have to choose to discard it immediately. That's not worth 3 of my mana.


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PostPosted: Thu Jul 07, 2016 8:45 pm 
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binderato wrote:
New blue card just got posted on mythic spoiler no translation yet other than 2 normal mana and a blue.

edit:


Power of the Moon

2U
Enchantment
Whenever an opponent casts a spell, sacrifice Power of the Moon and counter that spell.
The moon's sacred warmth calms me. One cannot feel this way under the sun.

not exactly what I was hoping for :(.


Image Next.

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PostPosted: Thu Jul 07, 2016 8:45 pm 
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Just play ermakul then you can counter w/e u want right guys. #16manaplaysfordays

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PostPosted: Thu Jul 07, 2016 9:25 pm 
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I think the point is to give blue more enchantments for delirium? Not that I'm saying it'll be worth it, but now we've gotten both counters and removal in the form of enchantments.


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PostPosted: Thu Jul 07, 2016 10:18 pm 
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The difference between 'you may' vs. not: multi-format playable card vs. maybe not even worth playing in limited.


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PostPosted: Thu Jul 07, 2016 10:20 pm 
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I don't think the blue enchantment/counter is awful. Sure opp can toss their worst card out for it, but it's tempo disruption and does force opp to play around it. Also a 3 mana hard counter that doesn't require :u::u:

Feeds delerium, triggers sigil. It's a counter you could dig up with the green vessel, or recur with auramancer. Be nice to cast this on first main phase before attacking into open :3::w::w: when you suspect opp is waiting to cast Avacyn for combat tricks on your attack. Suspect it could do work in the right deck. Not thrilling on its face, but I don't think it's the worst card we've seen. Prob get used more than the :2::r: 1d + goblin arsonist spell.

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PostPosted: Thu Jul 07, 2016 10:28 pm 
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Image

Colour me underwhelmed.
Kills a weenie, gives you a blocker, and kills another weenie? Obviously best against aggro, but yeah, could probably do with 1 less mana.


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PostPosted: Thu Jul 07, 2016 10:45 pm 
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I don't think the blue enchantment/counter is awful. Sure opp can toss their worst card out for it, but it's tempo disruption and does force opp to play around it. Also a 3 mana hard counter that doesn't require :u::u:

Feeds delerium, triggers sigil. It's a counter you could dig up with the green vessel, or recur with auramancer. Be nice to cast this on first main phase before attacking into open :3::w::w: when you suspect opp is waiting to cast Avacyn for combat tricks on your attack. Suspect it could do work in the right deck. Not thrilling on its face, but I don't think it's the worst card we've seen. Prob get used more than the :2::r: 1d + goblin arsonist spell.



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PostPosted: Thu Jul 07, 2016 11:39 pm 
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divinevert wrote:
I don't think the blue enchantment/counter is awful. Sure opp can toss their worst card out for it, but it's tempo disruption and does force opp to play around it. Also a 3 mana hard counter that doesn't require :u::u:

Feeds delerium, triggers sigil. It's a counter you could dig up with the green vessel, or recur with auramancer. Be nice to cast this on first main phase before attacking into open :3::w::w: when you suspect opp is waiting to cast Avacyn for combat tricks on your attack. Suspect it could do work in the right deck. Not thrilling on its face, but I don't think it's the worst card we've seen. Prob get used more than the :2::r: 1d + goblin arsonist spell.
You can trust me. It's bad.
Hard to say how bad it is. It's bad if you don't play it on curve or if the opponent isn't topdecking.


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PostPosted: Fri Jul 08, 2016 12:36 am 
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it's not hard watch, it's real bad Sir_Shadow wrote:
divinevert wrote:
I don't think the blue enchantment/counter is awful. Sure opp can toss their worst card out for it, but it's tempo disruption and does force opp to play around it. Also a 3 mana hard counter that doesn't require :u::u:

Feeds delerium, triggers sigil. It's a counter you could dig up with the green vessel, or recur with auramancer. Be nice to cast this on first main phase before attacking into open :3::w::w: when you suspect opp is waiting to cast Avacyn for combat tricks on your attack. Suspect it could do work in the right deck. Not thrilling on its face, but I don't think it's the worst card we've seen. Prob get used more than the :2::r: 1d + goblin arsonist spell.
You can trust me. It's bad.
Hard to say how bad it is. It's bad if you don't play it on curve or if the opponent isn't topdecking.


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