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PostPosted: Sun Sep 22, 2013 5:04 pm 
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This was the best game on the official YMtC boards so it should be here as well.

In this game, each poster must design a fantasy fantasy card. There is but one restriction. The card name must share a word with the previous card's. Changing the plurality is okay, as well as creating and separating compound words. Ex., A card named "Waterfall Swimmer" could be followed by one named "Empire's Fall", "Rootwater Scavenger" or "Lavaswimmer".

One word names that aren't compound words are frowned upon. A card named "Explosion" doesn't give the person after you a lot of options.

That said, let's begin.

Gullet Wurm

Creature -- Wurm (R)
When Gullet Wurm attacks, exile target creature the defending player controls for as long as Gullet Wurm remains on the battlefield.
At the beginning of your upkeep, each creature card exiled by Gullet Wurm deals damage equal to its power to Gullet Wurm.
5/7

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Last edited by Libe on Mon Dec 07, 2015 9:44 pm, edited 1 time in total.

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PostPosted: Sun Sep 22, 2013 5:12 pm 
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Wurm Skin | :2: :g:
Enchantment - Aura
Enchant Creature
When ~ comes into play, gain 6 life.
Enchanted Creature gets +0/+6


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PostPosted: Sun Sep 22, 2013 5:41 pm 
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Goblin Skinner - :2: :r:
Creature - Goblin Shaman
Haste
:b: , :t: , Exile a creature card from your graveyard: Target creature gets +2/+0 until end of turn.
2/1

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PostPosted: Sun Sep 22, 2013 7:02 pm 
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Psychopathic Skinner :1: :b: :b:
Creature - Human
When a creature goes to the graveyard, ~ gains +1/+1

2/1


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PostPosted: Sun Sep 22, 2013 7:48 pm 
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"gets", tony. And it needs a duration.

Psychopathic Corona -- :2: :b:
Enchantment -- Aura
Enchant player
At the beginning of enchanted player's upkeep, look at the top three cards of his or her library, then reveal one. Exile it unless that player pays 3 life.


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PostPosted: Sun Sep 22, 2013 8:26 pm 
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Soul Corona | :3: :w: :w:
Instant
As an additional cost to cast ~, exile a creature you control.
Destroy all attacking creatures. They can't be regenerated.


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PostPosted: Sun Sep 22, 2013 8:33 pm 
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Soulwelder -- :3:
Artifact
Imprint -- At the beginning of your upkeep, you may exile a creature.
:t:: Until end of turn, target creature becomes a copy of the last creature exiled with Soulwelder.


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PostPosted: Sun Sep 22, 2013 8:51 pm 
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Weld the Wall :1: :w:
Instant

Choose one - Put a 0/4 colorless Wall artifact creature token with defender into play, or choose a creature you control. That creature gets +0/+4 until end of turn.
Entwine :1: :w:

Hammer strikes
Heat and fire
Shield of steel
Will never tire

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PostPosted: Sun Sep 22, 2013 9:31 pm 
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Preferred Pronoun Set: It
Sun-Washed Wall :1W:
Enchantment Creature - Wall
Bestow :W:
Defender
Enchanted creature gets +0/+5 and has defender.
0/5

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PostPosted: Sun Sep 22, 2013 9:47 pm 
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Wall of Dreams | :1: :u:
Creature - Spirit Wall
Defender
When ~ comes into play, draw a card.
As long as you have 7 or more cards in hand, ~ gets +0/+7
0/3


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PostPosted: Sun Sep 22, 2013 10:14 pm 
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Ko wrote:
Wall of Dreams | :1: :u:
Creature - Spirit Wall
Defender
When ~ comes into play, draw a card.
As long as you have 7 or more cards in hand, ~ gets +0/+7
0/3


Dreamripper | :2: :b: :b:
Creature - Elemental
Shadow
Whenever Dreamripper attacks, destroy another target creature with shadow.
It calls in the night, and none dare to answer.
3/2

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PostPosted: Sun Sep 22, 2013 10:15 pm 
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Preferred Pronoun Set:
As if Waking from a Dream:2: :w: :u:
Instant
Put a sleep counter on target creature. For as long as it has a sleep counter on it, it doesn't untap during its controller's untap step. When that counter is removed, if the creature is still on the battlefield, draw three cards.

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PostPosted: Sun Sep 22, 2013 10:57 pm 
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Preferred Pronoun Set: SE / squinty / squints
From the Never -- :1: :wb:
Instant
The next card that would be exile this turn may be put into its owner's graveyard instead.
"Hold on, you're not done yet."

~SE++

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PostPosted: Mon Sep 23, 2013 12:42 am 
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Mana cost tags are working now, guys!

Nevercurse
Instant
Shuffle Nevercurse and target permanent into that permanent's owner's library.
Nevercurse costs less to cast if you don't own it.


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PostPosted: Mon Sep 23, 2013 12:50 am 
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Cursed Spirit |
Creature - Spirit
Creatures you control get -1/-1
When ~ would die or be exiled from the battlefield, choose an opponent. Put ~ on to the battlefield under that player's control.
2/2


Last edited by Ko on Mon Sep 23, 2013 12:59 am, edited 1 time in total.

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PostPosted: Mon Sep 23, 2013 12:56 am 
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Spirit Caller
Creature - Elf Shaman
:t:: Target Aura becomes a 2/2 Spirit creature until end of turn. (A creature attached to a permanent becomes unattached. An Aura not attached to anything is put into the graveyard. i think that is how it works if not this card doesn't really make sense)
2/2

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PostPosted: Mon Sep 23, 2013 1:04 am 
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Caller of the Talon
Creature — Bird Soldier
Flash
Flying
When Caller of the Talon enters the battlefield, put two 1/1 white Bird Soldier tokens onto the battlefield for each creature with flying that died this turn.
1/1


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PostPosted: Mon Sep 23, 2013 1:06 am 
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Preferred Pronoun Set: SE / squinty / squints
Talon Plucker --
Creature - Human Archer
Reach
Whenever a creature with flying dies you may pay . If you do, put a +1/+1 counter on Talon Plucker.
2/4

~SE++

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PostPosted: Mon Sep 23, 2013 1:17 am 
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Eye Pluck
Instant
Put a -1/-1 counter on target creature, then counter any number of its activated or triggered abilities.


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PostPosted: Mon Sep 23, 2013 1:41 am 
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Eye of Death's Hold
Creature - Eye
Non-Eye creatures get -2/-2
3/3


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