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PostPosted: Wed Jul 06, 2016 1:43 pm 
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Sir_Shadow wrote:
But think of the face damage!


Face damage follows the same. It's all about how many chandra ignition's activations resolve before all creatures have been wiped.

With the dragon and a 6/6 creature, the 6/6 gets the ignition, wipes everything belows 6 toughness on the board (Mirrorwing as well) and does 6 damage to the opponent. Ignition targeting Mirrorwing doesn't resolve, nor does any damage because its target is invalid, being dead.

Ignition is not a good combo for Zada or Mirrorwing, unless you have some indestructibility at hand.
And that's just pushing stuff.


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PostPosted: Wed Jul 06, 2016 1:45 pm 
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Noose Constrictor - 1G

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Now green has a discard outlet, and the reach is very relevant agaisnt a spirit deck. Image

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PostPosted: Wed Jul 06, 2016 1:46 pm 
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Empo wrote:
except we already have a way to cast sweepers on the opponents turn and no one plays that. Lets not forget to control when you want to cast your card you need to be able to remove your own creature, and when you're doing that why not just remove theirs?


In which case only 1 slightly useful scenario comes to mind: Having a creature ready in case mass removal hits. But yeah, too bad Brain in a Jar sucks due to artifact removal, lack of speed and the limitation by counters. I WANT QUICKEN DANGIT!


Artifact removal? Image

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PostPosted: Wed Jul 06, 2016 1:48 pm 
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Honze wrote:
Sir_Shadow wrote:
But think of the face damage!


Face damage follows the same. It's all about how many chandra ignition's activations resolve before all creatures have been wiped.

With the dragon and a 6/6 creature, the 6/6 gets the ignition, wipes everything belows 6 toughness on the board (Mirrorwing as well) and does 6 damage to the opponent. Ignition targeting Mirrorwing doesn't resolve, nor does any damage because its target is invalid, being dead.

Ignition is not a good combo for Zada or Mirrorwing, unless you have some indestructibility at hand.
And that's just pushing stuff.
But if you can control the order in which it resolves, then it's fine. You target Zara, target smaller thing, then target big thing.


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PostPosted: Wed Jul 06, 2016 1:49 pm 
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zzmorg82 wrote:
Empo wrote:
except we already have a way to cast sweepers on the opponents turn and no one plays that. Lets not forget to control when you want to cast your card you need to be able to remove your own creature, and when you're doing that why not just remove theirs?


In which case only 1 slightly useful scenario comes to mind: Having a creature ready in case mass removal hits. But yeah, too bad Brain in a Jar sucks due to artifact removal, lack of speed and the limitation by counters. I WANT QUICKEN DANGIT!


Artifact removal? Image


I usually see people with green play artifact removal. Also Anguished Unmaking anyone? But I get why you meme'd.


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PostPosted: Wed Jul 06, 2016 1:50 pm 
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Sir_Shadow wrote:
But if you can control the order in which it resolves, then it's fine. You target Zara, target smaller thing, then target big thing.


That's just the thing: YOU DONT CONTROL THE ORDER IN DUELS T_T


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PostPosted: Wed Jul 06, 2016 1:52 pm 
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Empo wrote:
zzmorg82 wrote:
Empo wrote:

In which case only 1 slightly useful scenario comes to mind: Having a creature ready in case mass removal hits. But yeah, too bad Brain in a Jar sucks due to artifact removal, lack of speed and the limitation by counters. I WANT QUICKEN DANGIT!


Artifact removal? Image


I usually see people with green play artifact removal. Also Anguished Unmaking anyone? But I get why you meme'd.



Do you really, though?

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PostPosted: Wed Jul 06, 2016 1:54 pm 
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Empo wrote:
Sir_Shadow wrote:
But if you can control the order in which it resolves, then it's fine. You target Zara, target smaller thing, then target big thing.
That's just the thing: YOU DONT CONTROL THE ORDER IN DUELS T_T
Um... hmm... so how does it decide what it does in what order?


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PostPosted: Wed Jul 06, 2016 1:57 pm 
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divinevert wrote:
Do you really, though?


Well excuse me princess for not being rank 40 where artifact removal is scarce? :P

Sir_Shadow wrote:
Empo wrote:
Sir_Shadow wrote:
But if you can control the order in which it resolves, then it's fine. You target Zara, target smaller thing, then target big thing.
That's just the thing: YOU DONT CONTROL THE ORDER IN DUELS T_T
Um... hmm... so how does it decide what it does in what order?


It determines the order by remembering what entered the battlefield first. It also seems determine it randomly when multiple cards entered the battlefield at the same moment.


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PostPosted: Wed Jul 06, 2016 2:00 pm 
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Empo wrote:
Sir_Shadow wrote:
Empo wrote:
That's just the thing: YOU DONT CONTROL THE ORDER IN DUELS T_T
Um... hmm... so how does it decide what it does in what order?

It determines the order by remembering what entered the battlefield first. It also seems determine it randomly when multiple cards entered the battlefield at the same moment.
Well, at least smaller things usually enter the battlefield first.


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PostPosted: Wed Jul 06, 2016 2:27 pm 
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Sir_Shadow wrote:
Honze wrote:
Sir_Shadow wrote:
But think of the face damage!


Face damage follows the same. It's all about how many chandra ignition's activations resolve before all creatures have been wiped.

With the dragon and a 6/6 creature, the 6/6 gets the ignition, wipes everything belows 6 toughness on the board (Mirrorwing as well) and does 6 damage to the opponent. Ignition targeting Mirrorwing doesn't resolve, nor does any damage because its target is invalid, being dead.

Ignition is not a good combo for Zada or Mirrorwing, unless you have some indestructibility at hand.
And that's just pushing stuff.
But if you can control the order in which it resolves, then it's fine. You target Zara, target smaller thing, then target big thing.

Even if you get to control the order, you want to target the big stuff first then the smaller stuff because it resolves in revers order. With the dragon the best use would be to aim at the dragon, then a 3/3 then a 1/1 so that the 1/1 deals its damage first then the 3/3 and then the dragon.
Fitting a 2/2 or a 4/4 in destroys the Dragon so you don't get the 5 damage it would deal.
You can also try and fit even larger creatures in too but the Dragon is the first overall target so you probably have to put them in order so that the dragon dies but it might not go much further unless you have Ulamog out.

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PostPosted: Wed Jul 06, 2016 2:28 pm 
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Noose Constrictor - 1G

Creature - Snake - Uncommon

Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.

"More rope may not be necessary." -Kep, Lunarch inquisitor

2/2

Wild Mongrel seems to get a comeback. Sweet

Not fully sure how a snake has reach but it's white and pretty:
Image



I like it! Now if only it had a similar graveyard ability... But i'll take what I can get! I really really really hope we get this one!

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PostPosted: Wed Jul 06, 2016 2:55 pm 
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I like mirroring dragon and its nice that a removal spell would most likely wipe opponents board but could they play a pump spell on your dragon as well and pump their board? I really like the dragon but seems like it could be a catch 22

Edit. Not to mention combat tricks

Edit edit. Also if the spell that targeted the dragon is countered the effect still triggers?

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PostPosted: Wed Jul 06, 2016 3:06 pm 
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So.. how much stuff do we actually have that can get stuff out of the graveyard and onto the battlefield that doesn't cost 5 mana? I see that this talk of graveyard shenanigans, but other than baby Lily and baby Jace.. everything else costs 5+ mana. Am I forgetting something? Probably am.

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PostPosted: Wed Jul 06, 2016 3:15 pm 
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TheTruStag wrote:
I like mirroring dragon and its nice that a removal spell would most likely wipe opponents board but could they play a pump spell on your dragon as well and pump their board? I really like the dragon but seems like it could be a catch 22

Edit. Not to mention combat tricks

Edit edit. Also if the spell that targeted the dragon is countered the effect still triggers?

Yeah the opponent can pump your dragon to pump their whole team too, probably another reason we get it over Zada.

Targeting the dragon will trigger its ability so countering the spell that targeted the dragon shouldn't matter as far as I am aware. The ability is already on the stack and preparing to copy the spell as it was cast, so countering the original just stops the original.

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PostPosted: Wed Jul 06, 2016 3:22 pm 
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So.. how much stuff do we actually have that can get stuff out of the graveyard and onto the battlefield that doesn't cost 5 mana? I see that this talk of graveyard shenanigans, but other than baby Lily and baby Jace.. everything else costs 5+ mana. Am I forgetting something? Probably am.

Despoiler of souls is all I can think of right now, I guess if we get Gisa and Geralf that would work as well, along with that 2/2 zombie that brings a 1/1 spirit along.

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PostPosted: Wed Jul 06, 2016 3:26 pm 
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Sir_Shadow wrote:
Honze wrote:

Face damage follows the same. It's all about how many chandra ignition's activations resolve before all creatures have been wiped.

With the dragon and a 6/6 creature, the 6/6 gets the ignition, wipes everything belows 6 toughness on the board (Mirrorwing as well) and does 6 damage to the opponent. Ignition targeting Mirrorwing doesn't resolve, nor does any damage because its target is invalid, being dead.

Ignition is not a good combo for Zada or Mirrorwing, unless you have some indestructibility at hand.
And that's just pushing stuff.
But if you can control the order in which it resolves, then it's fine. You target Zara, target smaller thing, then target big thing.

Even if you get to control the order, you want to target the big stuff first then the smaller stuff because it resolves in revers order. With the dragon the best use would be to aim at the dragon, then a 3/3 then a 1/1 so that the 1/1 deals its damage first then the 3/3 and then the dragon.
Fitting a 2/2 or a 4/4 in destroys the Dragon so you don't get the 5 damage it would deal.
You can also try and fit even larger creatures in too but the Dragon is the first overall target so you probably have to put them in order so that the dragon dies but it might not go much further unless you have Ulamog out.
You knew what I meant :P Probably the best board to do it on would be something like the Dragon and Sylvan advocate. Both would survive the double bomb and that's a nice 8 damage to the opponent, likely followed by another 8 from your creatures.


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PostPosted: Wed Jul 06, 2016 4:10 pm 
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Haven_pt wrote:
Sjokwaave wrote:
Image

Oh hell yes.


Discarding X cards is a very high price to do a few points of damage to some Walkers and creatures...

Geistramp would like to have a word with you


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PostPosted: Wed Jul 06, 2016 4:22 pm 
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I really like the idea of a zombie deck, but it feels like the only good cards are at 3+ CMC and we have no way of pumping the zombies.

Black has pretty good removal, I feel like a good zombie deck might incorporate board wipes and plentiful removal in order to slow the game down. Zombie recursion provides card advantage in the long term but generally does not provide much short term benefit.

One older card which may gain value is Cruel Revival.


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PostPosted: Wed Jul 06, 2016 5:59 pm 
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HenWen wrote:
I really like the idea of a zombie deck, but it feels like the only good cards are at 3+ CMC and we have no way of pumping the zombies.

Black has pretty good removal, I feel like a good zombie deck might incorporate board wipes and plentiful removal in order to slow the game down. Zombie recursion provides card advantage in the long term but generally does not provide much short term benefit.

One older card which may gain value is Cruel Revival.


I feel like zombie tribal has three problems, compared to something like Ally or Elf tribal,
1, no matter how slow the overall gameplay, or how much you forcibly slow it down, many zombies are 1 turn slower than that because they enter tapped.
2, there's a general lack of evasion, so the only real plan is sheer numbers.
3, they're doubly vulnerable since so much of the strategy is tokens, so many delay effects become elimination effects.

So maybe the questions to ask are....
Can you make a zombie deck without relying on token zombies? How would that look? I mean, if a card you'd otherwise play spits out tokens, that's a bonus, but I mean a typical mix of 20-odd creatures plus support spells. Certainly that leverages the graveyard abilities.
Can you do a general token deck where a significant amount of those tokens as zombies? Like mix in with other tokens for flexibility but leverage the right "count the zombies" abilities?


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