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PostPosted: Mon Jul 04, 2016 4:32 am 
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United Resistance - 1RR.
Sorcery - Rare

Escalate 1.

Target player discards all cards in his hand, then draws that many cards.
~ deals four damage to target creature.
~ deals three damage to target opponent.

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PostPosted: Mon Jul 04, 2016 4:35 am 
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'Where is the fighting man?
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PostPosted: Mon Jul 04, 2016 4:39 am 
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Sjokwaave wrote:
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Imagine if they re-print Spider Spawning. :plot: :Image The card looks decent in a midrange type deck; it's good that it survives Languish.

Sjokwaave wrote:
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United Resistance - 1RR.
Sorcery - Rare

Escalate 1.

Target player discards all cards in his hand, then draws that many cards.
~ deals four damage to target creature.
~ deals three damage to target opponent.


This could definitely go in a control deck with tutelage. It's an all around card and you're getting so much value out if you pay .

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Last edited by zzmorg82 on Mon Jul 04, 2016 4:45 am, edited 1 time in total.

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PostPosted: Mon Jul 04, 2016 4:42 am 
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zzmorg82 wrote:
Sjokwaave wrote:
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Imagine if they re-print Spider Spawning. :plot: :Image


Oh god, we've already seen the new Craterhoof too!

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PostPosted: Mon Jul 04, 2016 4:56 am 
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Using Languish to kill that spider? Silly boy, everyone knows you kill spiders with fire (lightning) Lightning Axe

That new Red card looks pretty good in a variety of decks, not sure if red aggro would want it though.

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PostPosted: Mon Jul 04, 2016 5:13 am 
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Sad that the burn spell requires double red, I guess three color decs still have to rely on twin shoot and touch of the void to go to to the face.Considering that most delirium cards we have are creatures the spider should help the dec to recover from sweepers fairly well.


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PostPosted: Mon Jul 04, 2016 5:17 am 
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Sjokwaave wrote:
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United Resistance - 1RR.
Sorcery - Rare

Escalate 1.

Target player discards all cards in his hand, then draws that many cards.
~ deals four damage to target creature.
~ deals three damage to target opponent.


Besides the obvious Izzet Tutelage slot, this is a hilarious answer to Call the Gatewatch and other sorcery speed tutors :D


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PostPosted: Mon Jul 04, 2016 5:56 am 
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otrisk wrote:
Besides the obvious Izzet Tutelage slot, this is a hilarious answer to Call the Gatewatch and other sorcery speed tutors :D


I'm thinking some sort of Grixis hand destruction/mill deck. Use Collective Brutality to spy their hand, United Resistance next turn if you don't like what you see :evil:

Dream scenario:

- Turn 2 Brutality
- Turn 3 United Resistance
- Turn 4 Whirler Rogue
- Turn 5 Mindbender

Mana would be tight, but landing a Sunken Hollow turn 1, Dragonskull Summit turn 2, Mountain turn 3, Island turn 4, w/e turn 5 should do it.

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PostPosted: Mon Jul 04, 2016 6:44 am 
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Sjokwaave wrote:
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So just to confirm this thing is basically a big 'cancel absolutely everything on the stack ever' card?


Should do. I'm guessing this can still be countered itself.


Sure it can be countered.

I think it's highly unlikely we get this, though, because of the game design.
"How many times would you like to activate that?"
"oh, just one. for now." figure out mana selection for just one shot of whatever you're using.
... watch the timer go down. Ability resolves.
timer starts again for the phase. pause it. activate ability again. dialog to ask how many times. watch the timer start for responses again.
repeat. repeat.

Not that I'm saying the developers won't be up to the task, but I'm saying they're trying to make this version of the game play very snappy. This card does not do that in an online game.

Actually, with the auto-resolve option, the programmers may not be up to the task. That's a lot of strange interactions you could get.


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PostPosted: Mon Jul 04, 2016 6:49 am 
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zzmorg82 wrote:
Sjokwaave wrote:
Image

United Resistance - 1RR.
Sorcery - Rare

Escalate 1.

Target player discards all cards in his hand, then draws that many cards.
~ deals four damage to target creature.
~ deals three damage to target opponent.


This could definitely go in a control deck with tutelage. It's an all around card and you're getting so much value out if you pay .


Now there's an interesting question. If you didn't have Tutelage in play, do you use this to hopefully dig down to a copy? Or do you just hit the opponent directly to mill only half that much but cause hand disruption?


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PostPosted: Mon Jul 04, 2016 6:58 am 
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Depends I'd say, but generally I'd dig for Tutelage with it. Though it would be a card I would only reluctantly cast as long as I have other decent options.

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PostPosted: Mon Jul 04, 2016 7:50 am 
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So just to confirm this thing is basically a big 'cancel absolutely everything on the stack ever' card?


Should do. I'm guessing this can still be countered itself.


Sure it can be countered.

I think it's highly unlikely we get this, though, because of the game design.
"How many times would you like to activate that?"
"oh, just one. for now." figure out mana selection for just one shot of whatever you're using.
... watch the timer go down. Ability resolves.
timer starts again for the phase. pause it. activate ability again. dialog to ask how many times. watch the timer start for responses again.
repeat. repeat.

Not that I'm saying the developers won't be up to the task, but I'm saying they're trying to make this version of the game play very snappy. This card does not do that in an online game.

Actually, with the auto-resolve option, the programmers may not be up to the task. That's a lot of strange interactions you could get.


I don't think you understand how the card works. It resolves once, and that's it. It exiles everything that is on the stack at the time you cast it. And you don't get to pick and choose, either.

What this does is counter uncounterable stuff, counter abilities including on-cast abilities, and counter multiple spells/abilities in those fringe cases where the opponent puts multiple spells/abilities on the stack instead of resolving them one after the other.


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PostPosted: Mon Jul 04, 2016 8:11 am 
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So just to confirm this thing is basically a big 'cancel absolutely everything on the stack ever' card?


Should do. I'm guessing this can still be countered itself.


Sure it can be countered.

I think it's highly unlikely we get this, though, because of the game design.
"How many times would you like to activate that?"
"oh, just one. for now." figure out mana selection for just one shot of whatever you're using.
... watch the timer go down. Ability resolves.
timer starts again for the phase. pause it. activate ability again. dialog to ask how many times. watch the timer start for responses again.
repeat. repeat.

Not that I'm saying the developers won't be up to the task, but I'm saying they're trying to make this version of the game play very snappy. This card does not do that in an online game.

Actually, with the auto-resolve option, the programmers may not be up to the task. That's a lot of strange interactions you could get.

this is an instant spell. instant spells go to the discard after you use them, then their ability (usually) stops happening. You know, just thought you missed out on that knowledge


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PostPosted: Mon Jul 04, 2016 8:13 am 
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Sjokwaave wrote:
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This is the mythic MaRo promised by the way. Loads of people kept asking for a legendary spider and unlike the legendary Werewolf it's what everyone wanted.

Also loving the stack wrath, though it's not often it will get to act as a stack wrath but instead just counter something like Ulamog which has a cast trigger.

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PostPosted: Mon Jul 04, 2016 8:15 am 
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Sjokwaave wrote:
zzmorg82 wrote:
Sjokwaave wrote:
Spoiler
Imagine if they re-print Spider Spawning. :plot: :Image
Oh god, we've already seen the new Craterhoof too!
I can't see them doing a reprint of spider spawning so soon. Though, maybe they'll do a madness one?


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PostPosted: Mon Jul 04, 2016 8:16 am 
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Sir_Shadow wrote:
Sjokwaave wrote:
zzmorg82 wrote:
Imagine if they re-print Spider Spawning. :plot: :Image
Oh god, we've already seen the new Craterhoof too!
I can't see them doing a reprint of spider spawning so soon. Though, maybe they'll do a madness one?

Interestingly the legendary spider's activated ability is the same cost as the flashback for Spider Spawning.

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PostPosted: Mon Jul 04, 2016 8:19 am 
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Sir_Shadow wrote:
Sjokwaave wrote:
Oh god, we've already seen the new Craterhoof too!
I can't see them doing a reprint of spider spawning so soon. Though, maybe they'll do a madness one?
Interestingly the legendary spider's activated ability is the same cost as the flashback for Spider Spawning.
This convinces me even more :P it has the same cost as spider spawning and an activated ability with the same cost as the flashback? Coincidence, I think not.


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PostPosted: Mon Jul 04, 2016 8:37 am 
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Sjokwaave wrote:
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This card loves Eldrazi Displacer.


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PostPosted: Mon Jul 04, 2016 8:47 am 
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cyrus386 wrote:
Sjokwaave wrote:
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This card loves Eldrazi Displacer.


A 4 color deck built around a mythic?

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PostPosted: Mon Jul 04, 2016 8:49 am 
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Also loving the stack wrath, though it's not often it will get to act as a stack wrath but instead just counter something like Ulamog which has a cast trigger.


And Gaea's Revenge.
There's really a bunch of fun to be had with that card though , like Stifle on Westvale Abbey's transformation. Good luck building back up to five creatures :D

Anyway, Wizards hates me so we're not getting the card.


Last edited by otrisk on Mon Jul 04, 2016 8:51 am, edited 3 times in total.

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