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PostPosted: Fri Jul 01, 2016 7:54 am 
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Golgari Crats ftw. That's the first deck im gonna try, depending on what we get of course!

When do we find out what duels will and will not get?


When they release the information :P

Seriously, Wizards_Chris said they would be releasing info next week on some of the cards that are making it into Duels. I would expect the full list of cards in Duels about 2-4 days ahead of the release.

Kryder out...

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PostPosted: Fri Jul 01, 2016 7:55 am 
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Emrakul got exiled? Oh man, didn't see that one coming :D

So what's Liliana's oath? Put zombie token(s) on the field and a pull from graveyard into hand or discard effect?


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PostPosted: Fri Jul 01, 2016 7:58 am 
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StepUp wrote:
Emrakul got exiled? Oh man, didn't see that one coming :D

So what's Liliana's oath? Put zombie token(s) on the field and a pull from graveyard into hand or discard effect?

I think most people are speculating it will discard on ETB and make Zombies when you play a Planeswalker.

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PostPosted: Fri Jul 01, 2016 8:43 am 
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StepUp wrote:
Emrakul got exiled? Oh man, didn't see that one coming :D

So what's Liliana's oath? Put zombie token(s) on the field and a pull from graveyard into hand or discard effect?

I think most people are speculating it will discard on ETB and make Zombies when you play a Planeswalker.


Yeah that makes the most sense. Both effects are relevant at turn 2, unlike the graveyard fetch.


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PostPosted: Fri Jul 01, 2016 8:52 am 
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It should be something that helps the Origin's Liliana flip, like the other oaths do for their respective PWs. So it might have a component like "give a creature -2/-2 until end of turn"


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PostPosted: Fri Jul 01, 2016 9:13 am 
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The clocks tend to be slow like mass Zombie producing spells, usual control wincons in those colors, combos etc. On top of that they're all as easily destroyed as aggro (board wiping the Zombie's for example). The colors aren't fast enough to afford not having an answer for PW's that resolve, and their lategame isn't strong enough to handle PW or Ramp decks with a few hard counterspells. Lacking a clear theme other than the fragile Zombie archetype also makes Dimir sad. Murder goes a long way to helping vs creature decks, but Walkers will still be unanswered I suspect when we missed out on To the Slaughter and Ruinous Path.

For someone who claims to like control, you really underestimate it.

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PostPosted: Fri Jul 01, 2016 9:20 am 
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divinevert wrote:
The clocks tend to be slow like mass Zombie producing spells, usual control wincons in those colors, combos etc. On top of that they're all as easily destroyed as aggro (board wiping the Zombie's for example). The colors aren't fast enough to afford not having an answer for PW's that resolve, and their lategame isn't strong enough to handle PW or Ramp decks with a few hard counterspells. Lacking a clear theme other than the fragile Zombie archetype also makes Dimir sad. Murder goes a long way to helping vs creature decks, but Walkers will still be unanswered I suspect when we missed out on To the Slaughter and Ruinous Path.

For someone who claims to like control, you really underestimate it.


Then please spoil me with the answers for Dimir (notice I didn't say ALL control, which you appear to be lumping in) to be all that good. More than a vague sentence will do :D

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PostPosted: Fri Jul 01, 2016 9:31 am 
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Some tokens have been spoiled for those of you that care about the art side of things.

Image

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PostPosted: Fri Jul 01, 2016 9:34 am 
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Image

Do want!

Image

Damn, if only it was an instant for that middle mode.

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PostPosted: Fri Jul 01, 2016 9:37 am 
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Sjokwaave wrote:
Image

Do want!

Image

Damn, if only it was an instant for that middle mode.


Those are pretty damn sexy overall...

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PostPosted: Fri Jul 01, 2016 9:38 am 
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Sjokwaave wrote:
Image

Do want!

Image

Damn, if only it was an instant for that middle mode.


NOW we're talking Black cards. My appetite is up!

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PostPosted: Fri Jul 01, 2016 9:44 am 
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Sjokwaave wrote:
Image


After the disappointment that was the other black Escalate card this makes me very happy. The escalate cost itself is also pretty interesting. Is Black a good colour in Delirium decks? I haven't played with that archetype enough to know but I'm guessing it is.

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PostPosted: Fri Jul 01, 2016 9:45 am 
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EDIT: Slowpoke post is slow...

Love the new cards. Finally some targeted discard for Black. Are we getting somewhere here?

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PostPosted: Fri Jul 01, 2016 9:45 am 
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Sac T-KS and play Mindbender for 3, profit.

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PostPosted: Fri Jul 01, 2016 9:47 am 
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Hmm. Also while I am kinda sick of the colour getting all the good stuff the idea of a 2 CMC Common Werewolf manadork intrigues me.

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PostPosted: Fri Jul 01, 2016 9:48 am 
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Sjokwaave wrote:
Sac T-KS and play Mindbender for 3, profit.


So turn 2 Whispers of Emarakul, turn 3 Collective Brutality if pressure is ok, turn 4 TKS, turn 5 Mindbender. Damn. That's brutal. Imagine if the random card was a land too haha!

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PostPosted: Fri Jul 01, 2016 9:49 am 
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Holy hell yeah. Please let those cards be in duels.


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PostPosted: Fri Jul 01, 2016 9:52 am 
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Sjokwaave wrote:
Image

Do want!

Image

Damn, if only it was an instant for that middle mode.


WB control splashing Watse is looking more promising. :plot:

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PostPosted: Fri Jul 01, 2016 9:52 am 
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Meh... The card you should play for that combo is deadbridge shaman, lol.


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PostPosted: Fri Jul 01, 2016 10:04 am 
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Creature types are going wild this set, we have eldrazi fish, eldrazi towns and now an eldrazi insect!

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