I've been wanting to try out the new friendly three-week leagues for a while now. And now, I'm glad I did. I enjoy the deckbuilding challenge, taking my time, building a lot of decks, experimenting.
As always, first thing was to sort by rarity. Bummer, only four columns, no Mythics. Three dual lands,
Corrupted Grafstone,
Brain in a Jar,
Slayer's Plate. Yuck. One playable, no pointers.
For some reason, I decided on a URb tempo/madness deck first. I guess double
Ravenous Bloodsucker, two RB rare duals,
Daring Sleuth,
Stitchwing Skaab, and some fine blue spells made me want to play it. But then the length of the white column leaped out at me. No removal, but two
Thraben Inspector, two
Dauntless Cathar,
Nearheath Chaplain,
Expose Evil. And the Plate. So next I made a UW deck. I lost the first match with the UR deck, won the next two with the WU. And then it was the time to add a booster.
Sin prodder.
Not Forgotten.
True-Faith Censer. Second
Jace's Scrutiny. Third
Watcher in the Web.
Fleeting Memories. All of a sudden, life was even more complicated. But in a good way. So I decided to build some more decks, and ask for advice.
First up, the UW:
Somehow, this looks unimpressive to me. But it played very well indeed in the two matches I played with it, and I enjoyed the tricks with
Daring Sleuth, the staying power of the Cathars, and the Plate just won both matches when it came down with six mana on board. It had a few real upgrades for week two, Censer, the third Cathar, second Scrutiny. So probably I should play this. The dilemmas are the
Ethereal Guidance,
Hope Against Hope, even
Ghostly Wings, which are all cards sealed decks of this kind are happy to play.
Next up, what I think are the two best colors in my pool, RW:
However, even with the free black splash, this is just a jumble of good creatures with no synergies, no real plan, no card advantage engines beyond the Prophet. I don't think I want to play this even though it seems a Sin not to play the Prodder in a sealed pool.
Maybe URb, my first choice, looks better now?
Now this looks like fun. But is it strong? The Bloodsuckers without the real madness payoffs? Fury with no tramplers? Again, a lot of strong cards. Also lots of sideboard options, some might even be maindeck cards over a few random dorks. Maybe I'm too used to the power of draft decks?
And finally, UG deck them:
Now this deck should be able to reach delirium quickly, it has the three Watchers to hold the fort, some early drops for trading. But only four clue producers, none of them repeatable. Well, Sleuth, but it has no chance of getting through with this build. Certainly a great sideboard option for a durdly matchup, but I don't think it's quite good enough to start.
So, what would you do? All opinions welcome.