And so the next day, I drafted the deck that beat me:
All the aggression. Duelists rally mess up the combat math. I managed to play two of them on successive turns in a match, and the opponent just gave up.
Deck is a bit strange, since for the first two packs I couldn't figure out if I was supposed to be green or red. There's a lot of good green stuff in the board, but red was flowing very nicely (all but the Tempers, obviously). Anyway, that explains the two Kindred that ended up just as random beaters, and the Delirium subtheme which didn't make it. It was almost impossible to get Delirium with this build, and I took some damage from the Demon. Together with a timely Grotesque Mutation from my finals opponent, it almost made me lose a game I was way ahead in.
Masquerade, Witch, Neonate and the Duelists were the stars, Necropod never made an appearance, and the Demon was very good. Dangerous, but good. I would have cut the Necropod to go to 16 lands, but there was nothing else playable. Maybe the
Hulking Devil. If it is ever to find a home, this was it.
First round was UW mill, their defense was not fast enough. Second round was RW, they were color-screwed game one and run over by the double Duelist draw in game two. Game three was RB mirror, they had madness/vampires with Call the Bloodline. They were a bit slow game one, almost came back with the Mutation, but I managed to get them for exactly lethal with a well-timed
Uncaged Fury. Game two was a bit of anticlimax, they had an early Call, but no red mana, and eventually died.
3-0, 6-0. With some luck, but you can't really win a draft without it.