Background:I've now played up to Rank 30 in the new season, and feel like I have a rough handle on the developing metagame. There's a lot of aggro - primarily humans, in a variety of colors, taking advantage of the new anthems and Thalia. There's a lot of midrange G/B decks, very similar to last format with the addition of Murder. There's some people trying to durdle for days with graveyard recursion strategies - zombies or otherwise. And there's a variety of people playing janky brews attempting to make Delirium or Emerge into things (they're not) or Vampires (it might be, but it's still worse than humans).
The notable absences:Five colors walkers is completely dead. The mana base is unplayably bad without Sylvan Ranger, and there are no viable replacements that are cheap enough, versatile enough, and have enough board presence to keep you alive against aggro. Four color walkers can survive, but it needs to be very lean on the colors, and might need to run things like Explosive Vegetation.
Esper Control got a ton of tools - but the aggro decks got
way more. If you face off against Mono-White or W/R or W/G Humans and you don't have
Languish on turn four or
Planar Outburst on turn five, you
die. If they have
Selfless Spirit, Planar Outburst might not be enough. I think Counter-Control still has a home somewhere, but it's a lot tougher.
Ramp got basically nothing. Brisela is playable, but it's not a significant upgrade. Also, one of Ramp's better matchups (Walkers) is gone, and their worst matchup (Humans) is stronger than ever. The strategy's still playable, but definitely worse.
With all that in mind, you probably know me (or should) as the person who always wants to be playing the biggest and strongest midrange deck. Especially with Esper Control being at a low in the new meta, we can go very big and not worry about getting countered off all our payoffs. The trouble, of course, is surviving to get there. This is my current approach:
The Fading Light (
)
(Midrange-Control)Threats2x
Sylvan Advocate1x
Nissa, Vastwood Seer/
Nissa, Sage Animist2x
Tireless Tracker1x
Liliana, the Last Hope1x
Gisela, the Broken Blade/
Brisela, Voice of Nightmares1x
Kalitas, Traitor of Ghet1x
Gideon, Ally of Zendikar1x
Archangel Avacyn/
Avacyn, the Purifier1x
Tamiyo's Journal1x
Ob Nixilis Reignited1x
Linvala, the Preserver1x
Greenwarden of Murasa1x
Woodland Bellower1x
Sorin, Grim Nemesis1x
Bruna, the Fading Light/
Brisela, Voice of Nightmares1x
Ulamog, the Ceaseless HungerRemoval3x
Blessed Alliance3x
Grasp of Darkness1x
Oath of Liliana3x
Murder2x
Anguished Unmaking2x
Languish2x
Tragic ArroganceLands (26)2x
Plains6x
Swamp2x
Forest4x
Evolving Wilds2x
Hissing Quagmire2x
Shambling Vent2x
Canopy Vista2x
Woodland Cemetery2x
Isolated Chapel2x
Sunpetal GroveMana Source ReasoningPretty simply here - this deck is very mana hungry, in exactly three colors. We have no space for fancy lands, so take all the playable duels and fetches, and fill in the rest with basics. We've got
and
costs we want to be able to fetch for, but overwhelmingly need
, so all the spares are swamps. There's some argument for adding a third Forest for Nissa, but casting black spells reliably matters so much more. Gisela is a pretty bad turn four play (she either dies, gets tapped, or gets bounced) so you mostly want
on turn five.
StrategyThose familiar with the last set might recognize this deck - it's Four Color Walkers! Wait, didn't I just say walkers was basically dead from lack of mana fixing? Well, that's why we're down to three colors now - Red has been cut entirely. We're also playing non-walker spells in
and
now, which means we can cut
Oath of Nissa - notorious for showing you Languish but refusing to let you select it - because it doesn't actually improve the mana base. The only casualty is
Nissa, Voice of Zendikar, who was decent against aggro decks - much less so with
Thalia, Heretic Cathar around, though. We've also lost a lot of early creatures, with
Sylvan Ranger gone for good, and
Lambholt Pacifists missing in action. Instead, they've been replaced with a boatload of removal.
The main reason for this push is twofold - first, Thalia is a very real issue for trying to play blockers.
Ride Down causes much the same problem. Against Bant,
Spell Queller eats your sorcery speed play for value, and
Reflector Mage bounces it. The short version is that playing cards and expecting to block with them is probably expecting too much. If you want to survive against aggro, you'll need to either kill things or gain an incredible amount of life (or both). The addition of
Murder also forces us into
costs - at which point,
Grasp of Darkness is a much more reasonable card.
Blessed Alliance is also an all-star; it edicts without needing to pay
, and late in the game gains you some life on the side. The untap option is even good against Thalia or Tamiyo. Most notably, the lack of any creatureless control/mill decks allows us to feel fairly comfortable playing 11 cards that do nothing but kill creatures. Side benefit, this deck has no fear of man-lands (and gets to blow out aura decks) with all the removal being at instant speed.
Most of this deck makes a lot of sense - some things might stand out as odd, though. The one-of
Tamiyo's Journal is a normally unplayably slow card in a fast format.
Ulamog, the Ceaseless Hunger, again in a deck with no ramp.
Tragic Arrogance over
Planar Outburst. All of these are - for the moment - metagame calls. The grindiest Sultai recursion decks have effectively infinite card advantage - you cannot one-for-one them out of the game. So to win, you need to either kill them, or lock them out prison-style. We aren't playing enough threats to easily kill, so we're left with the second option. That's what Ulamog, Bruna+Gisela, and Tamiyo's Journal to search for any of them allow - you get to say "no, the game is over now" and ignore their value plan of infinite 1/1s and 2/2s. They give you a form of inevitability that isn't card advantage based. Same for Liliana, Nissa, and Ob Nixilis - ultimating any of them ends the game from basically any board state. The
Tragic Arrogance is similarly a reset button in board states where
Planar Outburst wouldn't be - it cleans up piles of enchantments or stacks of unused clues, and handily ignores Selfless Spirit and Avacyn triggers.
The finishers were also all chosen with a specific goal in mind - if
Murder is going to be floating around a lot, they need to be good even if they die on the spot. Against mono-white, they need to be able to block or interact with multiple creatures, immediately. Thus, every threat from Gideon on down (except the aforementioned Journal) brings a second threat or a removal effect with it. Kalitas adds so much value to your removal spells that he's worth the cost of not having an immediate impact, and Gisela is primarily there to meld with Bruna - she's actually lackluster on her own in most matchups. Bruna, by comparison, can return Tireless Tracker, Gisela, Avacyn, or Linvala.
And that's a wrap...Welcome to the new EMN format, and all hail our new mono-white human overlords! Luckily, the heroic strategy of "mash all your mythics into a deck" remains alive and well to combat the menace. Suggestions on card selection / strategy appreciated as always, and have fun melding Brisela while discovering the token limit on Zombies!
(spoiler: it's 100) I have been playing a similar list to this but I absolutely think you need to play 4 read the bones in a deck like this. It's amazing for consistency and gives much needed card advantage and selection.