Overwatch has some balance issues. That is not what I want to talk about.
Overwatch has a really good gameplay loop. That is also not what I want to talk about.
The two biggest things that "make or break" the experience for me right now are Blizzard servers and loot crates.
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Every time you level up, Overwatch gives you a loot crate. This is a pseudorandom reward system (I believe it has a pity timer?) operating on the same system as Hearthstone card packs but with quite worse odds. It's like Hearthstone back in classic but if we tripled the amount of stuff at common and rare, made like a third of rares unpurchasable with in-game currency, and you could only "disenchant" duplicates. Oh and if you only got 4 cards per pack. Oh and if duplicates disenchanted at exactly 1/5 value at all tiers. Oh and if you could only use 7 cards per class at the time and thus wanted so few of the items that most packs felt like you were opening nothing of value at all. But you could earn a pack for every 1.5 to 2 hours played. If the crappy in-game servers decide to let you. The sole "saving grace" of this system is that it's all purely cosmetic, but since they've
SOLD 7 million copies of the game at $40 to $60 a pop to date, this all really begs the question: Why is a full price retail game operating on the free to play model?
BECAUSE THEY CAN!!!
They can and they are getting away with it and not enough people give a ****. The Blizzard fanboys certainly don't care. It's not even that the game has loot crates so much as that the gatcha system they operate on is so much **** worse than actual free to play games that it's just downright disgusting that this has become an acceptable industry standard. The idea and justification behind this is that it will fund future maps and characters and cosmetics for free for everyone. But there are three problems with that:
1) The same justification could work for crates without duplicates. Or as bad rng. Or something else that wouldn't require people getting to well over level 800 to have a reasonable chance at getting everything.
There has to be some middle ground between "paid dlc" and "worse than Hearthstone" that wouldn't be as downright disgusting as the current system is. There's also A TON of obvious bloating of crap from everything to skins to sprays that further forces the rng into bad odds. It's just really really hard to get anything you want from a box right now.
2) The in game currency, once you actually start getting it, can't buy player icons. You know, the thing that most people want other than skins. These are at the "rare" tier and completely unpurchasable, meaning you can theoretically open an infinite number of boxes and never get the one you want. The equivalent would be like half of the rares, THE GOOD HALF, being unavailable for crafting in Hearthstone. So you had to get your
Knife Juggler and your
Blizzard and what have you from pack rng. That's about how much people care about getting specific ones of these.
3) You cannot actually drop $40 on 50 loot crates and guarantee getting enough in-game currency to get more than one legendary skin, at least not until you've opened up a very large amount of crates already. When something that costs 1000 credits is in the in-game shop, only being guaranteed 30 credits per box at 50 boxes doesn't go very far until you are getting mostly duplicates, at which point you are paying about $20 per skin unless crate rng favors you. Since these are bloated as **** with tons of common and rare items people don't want, getting to that point actually takes a decent number of crates too. It's just.... not fun to purchase these. Like, I expect them to stop selling them once people are getting nothing but duplicates too so I don't even know how this system is supposed to work other than putting a $700 price tag on getting everything right away (if you are lucky enough to open all the icons).
^ Overall, I don't like that the game industry has come to a point where this is acceptable.
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Overwatch Errors BC 101 and LC 202 are pissing me off. And a lot of other people. Especially on consoles. Basically.... Overwatch doesn't play nice with a lot of ISP's and routers. And if that happens to you well then you can go **** yourself as far as they are concerned. It's not like they don't have your $60 already. No um... Blizzard is having frequent problems right now and in a large number of cases it is their fault and it doesn't look like it is going to get resolved any time soon for a large number of people. The main thing worse than buying a $60 online only game with tons of focus on microtransactions is buying one you can't play at all at random points in time because of something completely outside of your control. Oh right we haven't even gotten to the leaver penalty.
So um.... Overwatch has a leaver penalty. So if you drop too many times, even if it's their fault, you get hit with a leaver penalty. The math behind it is that you have the penalty until you've finished 18 out of your last 20 games. So um..... drop 3 games in a row due to server issue and that's 20 you are going to have to play to get rid of the penalty. The saving grace behind this is that the penalty is only 75% less exp, making a 2 hour to level up experience into an 8 hour to level up experience. Assuming you can get in at all, which isn't a guarantee. Normally I would criticize this penalty for not preventing game time, but right now I think they should actually turn the **** thing off until they can get their **** together. But that would be admitting there is a problem and most people don't care so why do that?
The actual gameplay loop for the game is very good, but I'm getting so pissed at frequent connection issues right now that I honestly can't recommend the **** thing unless you can guarantee, well ahead of time, that you will have zero issues.
As for me, right now "SORRY, WE WERE UNABLED TO LOG YOU INTO BATTLE.NET. PLEASE TRY AGAIN LATER. (BC-101)" and "DISCONNECTED FROM GAME SERVER. (LC-202)" are going to start haunting my dreams. I cannot emphasize enough that I can log into psn and play any other game I want without trouble. It's solely this one that is the porblem, and it's obviously Battle.Net and the need to connect to it at all times that is the turd in the punch-bowl here.